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Night-Temple Priestess: различия между версиями

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==Классы==
==Классы==
===[[Mage]]===
===[[Mage]]===
При накладывании Spell, Mage может потратить неизрасходованный Activation Point, чтобы перебросить любое количество костей.  
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters — это ресурс, представляющий ману — энергию, необходимую для накладывания Spells. Mana Counters могут быть потрачены для покрытия цены Spells типа Conjuration или некоторых других мощных Spells. Находясь в Active role, Mage может преобразовать любое количество своих Activation Points в соответствующее количество Mana Counters (заменив Activation Points на Mana Counters) и поместить их в свой личный пул. Mana Counters накапливаются и не исчезают в конце хода!
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


===[[Enchanter]]===
===[[Enchanter]]===
Enchanters могут накладывать Spells типа Enchantment на союзные модели без выполнения броска.
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.


==Трейты==
==Трейты==
; [[Demon|Demon]] : Когда эта модель наносит Wound модели, та модель должна выполнить M roll. В случае провала раненая модель переходит в состояние [[Panicked]] (State) до конца хода. Если эта модель наносит Critical Hit, модель, получившая удар, автоматически переходит в состояние [[Panicked]] (State) до конца хода. Attack этой модели получает модификатор +4, если объявляется против модели в состоянии Panicked. Этот трейт не действует против моделей с этим же Trait.
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
; [[Inspiring|Inspiring]] : Другие дружественные модели в пределах Awareness этой модели с той же Affiliation получают +6 M.
; [[Inspiring|Inspiring]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Affinity (Element)|Affinity (Fire, Profane)]] : Модель с этим Trait может накладывать Spells стихии (Fire, Profane). (Например: элемент = огонь, вода, профанная стихия и т.д.)
; [[Affinity (Element)|Affinity (Fire, Profane)]] : A model with this Trait can cast (Fire, Profane) Spells. (For example: Fire, Profane = fire, water, profane, etc.)


==Скиллы==
==Скиллы==
; [[Charm|Charm II]] : При провале Intellect roll вражеская модель также должна выполнить Walk в сторону пользователя на всё значение своей Speed
; [[Charm|Charm II]] : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
(если способна) в конце Activation Sequence.
value (if able) at the end of the Activation Sequence.
; [[Foresight|Foresight]] : Когда эта модель становится целью Attack в Reactive Role и не объявила Reaction во время Reaction Step, она может вместо этого объявить Reaction во время Action Step Activation Sequence, после того как Active модель объявила своё Action.
; [[Foresight|Foresight]] : When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
; [[Flight|Flight]] : Пользователь может входить в состояние [[Flying]] или отменять его во время своего Movement step. Кроме того, он не может подвергаться Fall Damage. Модель не может войти в состояние [[Flying]], если она находится в состоянии [[Engaged]].
; [[Flight|Flight]] : The user may enter or cancel the [[Flying]] state during its Movement step. In addition, it cannot be affected by Fall Damage. A model cannot enter [[Flying]] State if it is [[Engaged]] State.
; [[Leap|Leap]] : Эта модель может выполнять Jump Special Movement, как если бы это было Normal Movement. Во время выполнения Jump её SPD не делится пополам.
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.


==Spellcrafts==
==Spellcrafts==
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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Fiery Fervor''' || I || Fire || Spell, Enchantment, Succubi Magic, Ranged || — || 16 || 1 || Убирает у модели States [[Weakened]], [[Bleeding]], [[Poisoned]], [[Confused]], [[Crippled]], [[Blinded]], [[Immobilized]], [[Panicked]], Petrified, [[Fatigued]]. Также она получает +2 OFF, DEF.
| '''Fiery Fervor''' || I || Fire || Spell, Enchantment, Ranged || — || 16 || 1 || Remove [[Weakened]], [[Bleeding]], [[Poisoned]], [[Confused]], [[Crippled]], [[Blinded]], [[Immobilized]], [[Panicked]], Petrified, [[Fatigued]] (States) from the model. It also gains +2 OFF, DEF.
|-
|-
| '''Unrelenting Zeal''' || I || Fire || Spell, Enchantment, Succubi Magic, Ranged || — || 16 || 2 || Когда заколдованная модель получает Wound, она может выполнить бросок M. При успехе этот Wound предотвращается, и действие этого Spell заканчивается.
| '''Unrelenting Zeal''' || I || Fire || Spell, Enchantment, Ranged || — || 16 || 2 || When the enchanted model suffers a Wound, it may perform a M roll. If successful, that Wound is prevented and this Spell ends.
|-
|-
| '''Draining Impulse''' || I || Profane || Spell, Enchantment, Succubi Magic, Ranged || — || 10 || 1 || [Mana Cost (2)]; Заколдованная модель получает дополнительно 2 Activation Points в Active и Reactive Role. После того как этот Enchantment убран, модель становится [[Fatigued]] (State).
| '''Draining Impulse''' || I || Profane || Spell, Enchantment, Ranged || — || 10 || 1 || [Mana Cost (2)]; The enchanted model receives additional 2 Activation Points in the Active and Reactive role. After this Enchantment is removed, the model becomes [[Fatigued]] (State).
|-
|-
| '''Agony''' || I || Profane || Spell, Enchantment, Succubi Magic, Ranged || — || Casting Aura || 1 || Заколдованная модель должна выполнить бросок INT в начале каждой Activation или Reaction. При провале броска она теряет 1 HP, и её
| '''Agony''' || I || Profane || Spell, Enchantment, Ranged || — || Casting Aura || 1 || The enchanted model must perform an INT roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP, and its
Activation или Reaction заканчивается. Если дружественная модель вступает в Base Contact с заколдованной моделью, действие этого Enchantment заканчивается.
Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.
|}
|}


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==Глоссарий==
==Глоссарий==
; Bleeding : Модель в этом состоянии должна выполнять бросок на проверку Т в каждую свою Strategic phase.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
Проваленный бросок приводит к тому, что модель получает Wound.
A failed roll causes the model to suffer a Wound.
; Blinded : Модель в этом состоянии не имеет LoS (кроме как на саму себя) и не может выполнять никакие actions,
; Blinded : A model in this state has no LoS (other than to itself) and cannot perform any actions
кроме Assist, Dodge или Nothing.
other than Assist, Dodge or Nothing.
; Confused : У модели в этом состоянии вдвое снижены Offense, Defense, Accuracy, Intellect, Agility и Morale.
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
; Crippled : У модели в этом состоянии вдвое снижены Speed и Agility.
; Crippled : A model in this state has halved Speed and Agility.
; Engaged : Во время movement step, находясь в роли Active, активированная модель в состоянии Engaged может объявить только Idle или Walk.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
Однако, если она объявляет Walk, она может двигаться только прямо в сторону вражеской модели, вызывающей состояние Engaged.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
Если модель находится в состоянии Engaged от нескольких моделей, она должна выбрать одну из вражеских моделей, вызывающих
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
состояние Engaged, при объявлении действия Walk, и должна двигаться прямо к этой вражеской модели.
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
Пока модель находится в состоянии Engaged, она может объявить только Melee Attack, Assist (нацеленный на себя) или Dodge.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
Модель перестаёт быть Engaged, когда она покидает зону досягаемости melee-оружия вражеской
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
модели, выполняет Disengage с помощью Dodge, или переводит вражескую модель в состояние Incapacitated,
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched или Dead.
Petrified, Crouched or Dead state.
Пока модель находится в состоянии Engaged, она автоматически имеет LoS ко всем вражеским моделям, вызывающим
While a model is Engaged, it automatically has LoS to all enemy models that are causing
у неё состояние Engaged, но не может реагировать против моделей за пределами своей Awareness.
it to be Engaged, but cannot react against models outside of its Awareness.
; Fatigued : Модель в этом State не может восстанавливать
; Fatigued : A model in this State cannot regain
AP во время Upkeep Phase. Это
AP during the Upkeep Phase. This
состояние отменяется в начале
state is canceled at the beginning of
следующей Strategic Phase этой модели.
this model's next Strategic Phase.
; Flying : Пока модель находится в этом состоянии, она:
; Flying : While in this state, the model:
- Имеет удвоенный Speed.
- Has doubled Speed.
- Имеет значение Melee Attack Strike, равное 1.
- Has Melee Attack Strike value of 1.
- Может перемещаться над scenery, препятствиями и моделями, или завершать своё движение над ними (если только scenery не бесконечной
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an
высоты).
infinite height).
- Не может получать выгоду от Cover.
- Cannot benefit from Cover.
- Всегда имеет LoS ко всем моделям, и все модели
- Always has LoS to all models, and all models
имеют LoS к модели в состоянии Flying.
have LoS to the Flying model.
- Не может становиться Engaged (state) или вызывать Engaged (state) у других.
- Cannot become Engaged (state) or cause Engaged (state).
- Не может добровольно становиться Crouched (state).
- Cannot voluntarily become Crouched (state).
- Не может быть целью Melee Attacks, кроме как со стороны моделей, которые также находятся в состоянии Flying. Однако если модель
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying
в этом состоянии объявляет Melee Attack против модели, которая не находится в состоянии Flying, атакованная модель может объявить Melee Attack,
state. However, if a model in this state declares a Melee Attack against a model that
нацеленный на модель в состоянии Flying.
is not in the Flying state, the attacked model can declare a Melee Attack, targeting
- Всегда имеет LoS ко всем моделям, и все модели имеют LoS к модели в состоянии Flying.
the Flying model.
Состояние Flying автоматически отменяется, если модель в этом состоянии становится
- Always has LoS to all models, and all models have LoS to the Flying model.
Incapacitated, Dead, Immobilized, Petrified или Crouched (states).
The Flying state is automatically canceled if a model in this state becomes
Дистанции Attack и movement измеряются так, как будто фигура размещена
Incapacitated, Dead, Immobilized, Petrified or Crouched (states).
на поле.
Attack and movement Distances are measured as if the figure were placed on the
; Immobilized : Модель в этом состоянии не может выполнять никакое Movement, Special Movement или
field.
Special Action. Это состояние можно отменить успешным Dodge, который может
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
выполняться либо с использованием Agility, либо Toughness. Когда она объявляет Dodge, она не может
Special Action. This state can be canceled with a successful Dodge, which may be
двигаться или входить/отменять состояние Crouched, если только не выполнит успешный Dodge.
performed either with Agility or Toughness. When it declares Dodge, it cannot
; Panicked : При проваленном Intellect roll вражеская модель также должна выполнить Walk в сторону пользователя на всё своё значение
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
Speed (если способна) в конце Activation Sequence.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.


Если она начинает свой ход в состоянии Engaged, она объявит Idle и Dodge. Если Movement модели в этом State привело бы к выходу за край поля, модель убирается из игры и засчитывается как потеря.
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.


Если модель проваливает бросок в своей Reactive Role, она может объявить в качестве Reaction только Dodge в сторону края поля или Nothing.
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Poisoned : Модель в этом состоянии должна выполнять Toughness roll с модификатором -6 в каждую
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
свою Strategic phase. Проваленный бросок приводит к тому, что модель получает Wound.
Strategic phase. A failed roll causes the model to suffer a Wound.
; Spellbound (X) : Модель или Item с этим Trait зачарованы Enchantment Spell, указанным в скобках. Кроме того, Enchantment Spell не рассеивается и действует на протяжении всей игры.
; Spellbound (X) : A model or an Item with this Trait is enchanted by the Enchantment Spell listed in the brackets. In addition, the Enchantment Spell does not wear off and lasts throughout the game.
; Throwing : Item с этим трейтом позволяет выполнять Ranged Attack с RCH, равным T пользователя. Значение STK может быть вплоть до Quantity Item. При использовании убирается QTY предмета, равное STK, даже если Attack оказался неуспешным. Если Attack приводит цель в состояние Incapacitated или убивает её, вы можете вернуть Item, вступив в Base Contact с целью.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Weakened : У модели в этом состоянии вдвое снижена Toughness и -1 Stamina.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Версия от 07:31, 26 августа 2026

Night-Temple Priestess — юнит фракции Coalition of Thenion в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Mage / Enchanter 21 1 2 5 13 8 8 14 14 12 2 1 8

Классы

Mage

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Enchanter

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

Трейты

Demon
When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomesPanicked (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes Panicked (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
Inspiring
Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
Affinity (Fire, Profane)
A model with this Trait can cast (Fire, Profane) Spells. (For example: Fire, Profane = fire, water, profane, etc.)

Скиллы

Charm II
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

Foresight
When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
Flight
The user may enter or cancel the Flying state during its Movement step. In addition, it cannot be affected by Fall Damage. A model cannot enter Flying State if it is Engaged State.
Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.

Spellcrafts

Succubi Magic (Level I)

Spell Lvl Element Type PW RCH STK Effect
Fiery Fervor I Fire Spell, Enchantment, Ranged 16 1 Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued (States) from the model. It also gains +2 OFF, DEF.
Unrelenting Zeal I Fire Spell, Enchantment, Ranged 16 2 When the enchanted model suffers a Wound, it may perform a M roll. If successful, that Wound is prevented and this Spell ends.
Draining Impulse I Profane Spell, Enchantment, Ranged 10 1 [Mana Cost (2)]; The enchanted model receives additional 2 Activation Points in the Active and Reactive role. After this Enchantment is removed, the model becomes Fatigued (State).
Agony I Profane Spell, Enchantment, Ranged Casting Aura 1 The enchanted model must perform an INT roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP, and its

Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.

Инвентарь

Место в инвентаре: 3

Item Qty Category PW RCH STK WGT Effect
Spear 1 Weapon T 2 STA 2 Throwing
Succumbing Embrace 1 Weapon T 0 STA Spellbound (Life Leech).

Глоссарий

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Blinded
A model in this state has no LoS (other than to itself) and cannot perform any actions

other than Assist, Dodge or Nothing.

Confused
A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
Crippled
A model in this state has halved Speed and Agility.
Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Fatigued
A model in this State cannot regain

AP during the Upkeep Phase. This state is canceled at the beginning of this model's next Strategic Phase.

Flying
While in this state, the model:

- Has doubled Speed. - Has Melee Attack Strike value of 1. - May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). - Cannot benefit from Cover. - Always has LoS to all models, and all models have LoS to the Flying model. - Cannot become Engaged (state) or cause Engaged (state). - Cannot voluntarily become Crouched (state). - Cannot be targeted by Melee Attacks, except by models that are also in the Flying state. However, if a model in this state declares a Melee Attack against a model that is not in the Flying state, the attacked model can declare a Melee Attack, targeting the Flying model. - Always has LoS to all models, and all models have LoS to the Flying model. The Flying state is automatically canceled if a model in this state becomes Incapacitated, Dead, Immobilized, Petrified or Crouched (states). Attack and movement Distances are measured as if the figure were placed on the field.

Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Spellbound (X)
A model or an Item with this Trait is enchanted by the Enchantment Spell listed in the brackets. In addition, the Enchantment Spell does not wear off and lasts throughout the game.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Weakened
A model in this state has halved Toughness, and -1 Stamina.