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Water Elemental, Tier III: различия между версиями

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==Классы==
==Классы==
===[[Creature]]===
===[[Creature]]===
Creatures не имеют особых способностей, связанных с их Class. Однако некоторые Quests могут содержать правила,
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
добавляющие особый Effect к Class Creature.
that add a specific Effect to the Creature Class.


==Трейты==
==Трейты==
; [[Elemental|Elemental]] : На эту модель не действуют следующие Traits: [[Stagger]], Vampirism, [[Mindgame]]. На неё не действуют [[Charm]] или Toxic Environment. Она не может входить в состояния [[Bleeding]], [[Poisoned]] и [[Weakened]]. Если HP модели достигает 0, она убирается с поля.
; [[Elemental|Elemental]] : This model cannot be affected by the following Traits: [[Stagger]], Vampirism, [[Mindgame]]. It cannot be affected by the [[Charm]] or Toxic Environment. It cannot enter [[Bleeding]], [[Poisoned]], and [[Weakened]]. If the model's HP reaches 0, it is removed from the field.
; [[Affinity (Element)|Affinity (Water)]] : Модель с этим Trait может накладывать Spells стихии (Water). (Например: элемент = огонь, вода, профанная стихия и т.д.)
; [[Affinity (Element)|Affinity (Water)]] : A model with this Trait can cast (Water) Spells. (For example: Water = fire, water, profane, etc.)
; [[Survival (X Environment)|Survival (Aquatic Environment)]] : На эту модель не действует Environment (Aquatic).
; [[Survival (X Environment)|Survival (Aquatic Environment)]] : This model is not affected by the Aquatic Environment.
; [[Elemental Essence (Element)|Elemental Essence (Element)]] : Эта модель не может получать Effects от Attacks стихии (Element) (она всё равно получает Damage как обычно). Melee Attacks с использованием Natural Weapons этой модели наносят Spell Damage стихии (Element).
; [[Elemental Essence (Element)|Elemental Essence (Element)]] : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
; [[Vigilance|Vigilance]] : Эта модель невосприимчива к Trait Surprise Attack. Front arc этой модели расширяется до 360°. У этой модели нет Back arc.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
; [[Resistance (X)|Resistance (non-spell)]] : Power Hit, нанесённого этой модели Attack с Type или Trait (non-spell), уменьшается вдвое.
; [[Resistance (X)|Resistance (non-spell)]] : Power of a Hit dealt to this model by an Attack with the (non-spell) Type or Trait is halved.
; [[Resistance (X)|Resistance (Burn) II]] : Hits и связанные Effects, нанесённые этой модели Attack с Type или Trait (Burn), отменяются.
; [[Resistance (X)|Resistance (Burn) II]] : Hits and related Effects dealt to this model by an Attack with the (Burn) Type or Trait are negated.


==Скиллы==
==Скиллы==
; [[Regeneration|Regeneration]] : Во время своей Strategic phase эта модель может восстановить 1 HP и отменить состояния Bleeding, Weakened и Crippled.
; [[Regeneration|Regeneration]] : During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.


==Spellcrafts==
==Spellcrafts==
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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Wellspring''' || I || Water || Spell, Ranged || — || 16, AOE: Circular S || 1 || [[Targetless]]. Каст автоматически считается успешным, если заклинатель добровольно получает 1 Wound. Область AoE становится Shallow Aquatic environment. При касте Water Conjuration Spell в этой области может быть призвано существо.
| '''Wellspring''' || I || Water || Spell, Ranged || — || 16, AOE: Circular S || 1 || [[Targetless]]. The casting can automatically succeed if the caster voluntarily suffers 1 Wound. The AoE area becomes a Shallow Aquatic environment. When casting a Water Conjuration Spell, a creature can be summoned in this area.
|}
|}


Строка 38: Строка 38:
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Water Tentacle]] || 1 || Weapon || 10 || AoE: Spray S || 2 || — || При hit притянуть врага на 3" ближе.
| [[Water Tentacle]] || 1 || Weapon || 10 || AoE: Spray S || 2 || — || On hit, pull enemy 3" closer.
|-
|-
| [[Ice Pick ]] || 1 || Weapon || 18 || 1 || 1 || — || Пользователь получает +3 OFF, [[Stagger]]. Раз за Attack пользователь может перебросить Attack roll.
| [[Ice Pick ]] || 1 || Weapon || 18 || 1 || 1 || — || User gains +3 OFF, [[Stagger]]. Once per Attack, the user may re-roll the Attack roll.
|-
|-
| [[Tidal Wave]] || 1 || Weapon || 10 || AoE: Spray L || 1 || — || [[Knockdown]].
| [[Tidal Wave]] || 1 || Weapon || 10 || AoE: Spray L || 1 || — || [[Knockdown]].
Строка 46: Строка 46:


==Особое==
==Особое==
Everflowing: эта модель не может стать Engaged. При атаке на неё она может переместиться на 2" в любом направлении в конце Resolution Step. В радиусе 4" вокруг этой модели действует Shallow Aquatic Environment.
Everflowing: This model cannot become Engaged. When attacked, it may move for 2" in any direction at the end of Resolution Step. 4" around this model is Shallow Aquatic Environment.


==Глоссарий==
==Глоссарий==
; Bleeding : Модель в этом состоянии должна выполнять бросок на проверку Т в каждую свою Strategic phase.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
Проваленный бросок приводит к тому, что модель получает Wound.
A failed roll causes the model to suffer a Wound.
; Charm : Когда вражеская модель объявляет Reaction против этой модели, она должна сначала выполнить Intellect roll. Если бросок провален, она не может объявлять никакое Normal Action, кроме Nothing, до конца Activation Sequence.
; Charm : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.
; Knockdown : Модель, получившая Hit с этим Trait, переходит в состояние [[Crouched]] (State). Этот трейт не действует на модели на два или более Size больше атакующего.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Mindgame : Dodge против Attack с этим Trait использует INT вместо AG. Если модель получает Mindgame Hit с PW, она бросает INT вместо выполнения Damage Roll. При провале броска модель получает damage.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Poisoned : Модель в этом состоянии должна выполнять Toughness roll с модификатором -6 в каждую
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
свою Strategic phase. Проваленный бросок приводит к тому, что модель получает Wound.
Strategic phase. A failed roll causes the model to suffer a Wound.
; Stagger : Модель, получившая Hit с этим Trait, теряет 1 Activation Point (до конца хода). Этот Trait не действует на модели на два или более Size больше атакующего.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Targetless : Находясь в роли Active, Attack с этим Trait не требует модели в качестве цели. Вместо этого целью может быть любая поверхность на поле. Если у Spell есть и Casting Aura, и AoE Reach, а цель — плоская поверхность/земля, то шаблон должен быть размещён полностью в пределах Casting Aura.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; Weakened : У модели в этом состоянии вдвое снижена Toughness и -1 Stamina.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Neutral]]
[[Category:Neutral]]

Версия от 07:30, 26 августа 2026

Water Elemental, Tier III — юнит фракции Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Gigantic Creature 0 0 2 4 14 14 14 8 8 14 2 5 20

Классы

Creature

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Трейты

Elemental
This model cannot be affected by the following Traits: Stagger, Vampirism, Mindgame. It cannot be affected by the Charm or Toxic Environment. It cannot enter Bleeding, Poisoned, and Weakened. If the model's HP reaches 0, it is removed from the field.
Affinity (Water)
A model with this Trait can cast (Water) Spells. (For example: Water = fire, water, profane, etc.)
Survival (Aquatic Environment)
This model is not affected by the Aquatic Environment.
Elemental Essence (Element)
This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
Resistance (non-spell)
Power of a Hit dealt to this model by an Attack with the (non-spell) Type or Trait is halved.
Resistance (Burn) II
Hits and related Effects dealt to this model by an Attack with the (Burn) Type or Trait are negated.

Скиллы

Regeneration
During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.

Spellcrafts

Wellspring (Level I)

Spell Lvl Element Type PW RCH STK Effect
Wellspring I Water Spell, Ranged 16, AOE: Circular S 1 Targetless. The casting can automatically succeed if the caster voluntarily suffers 1 Wound. The AoE area becomes a Shallow Aquatic environment. When casting a Water Conjuration Spell, a creature can be summoned in this area.

Инвентарь

Место в инвентаре: 2

Item Qty Category PW RCH STK WGT Effect
Water Tentacle 1 Weapon 10 AoE: Spray S 2 On hit, pull enemy 3" closer.
Ice Pick 1 Weapon 18 1 1 User gains +3 OFF, Stagger. Once per Attack, the user may re-roll the Attack roll.
Tidal Wave 1 Weapon 10 AoE: Spray L 1 Knockdown.

Особое

Everflowing: This model cannot become Engaged. When attacked, it may move for 2" in any direction at the end of Resolution Step. 4" around this model is Shallow Aquatic Environment.

Глоссарий

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Charm
When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Weakened
A model in this state has halved Toughness, and -1 Stamina.