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Chiyohime: различия между версиями

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[[File:Chiyohime_portrait.jpg|thumb|200px|Chiyohime]]
'''Chiyohime''' — юнит фракции [[:Category:Oni Clans|Oni Clans]] в ''Eldfall Chronicles''. Размер: '''Medium'''. Классы: [[Mage]] / [[Sorcerer]].
'''Chiyohime''' — юнит фракции [[:Category:Oni Clans|Oni Clans]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 3 || 5 || 12 || 12 || 10 || 17 || 13 || 15 || 3 || 4 || 16
| Medium || [[Mage]] / [[Sorcerer]] || 45 || 1 || 3 || 5 || 12 || 12 || 10 || 17 || 13 || 15 || 3 || 4 || 16
|}
|}


== Классы ==
==Классы==
; [[Mage]] : Творя заклинание, Mage может потратить неизрасходованный Activation Point, чтобы перебросить любое число кубов. Mana Counters — ресурс, представляющий ману, энергию для творения заклинаний; ими оплачиваются заклинания типа Conjuration и некоторые другие мощные заклинания. В активной роли Mage может конвертировать любое число своих Activation Points в соответствующее число Mana Counters и поместить их в свой личный запас. Mana Counters накапливаются и не исчезают в конце хода.
===[[Mage]]===
; [[Sorcerer]] : В активной роли при кастовании заклинания типа Sorcery Sorcerer может перебросить до 1 неудачного броска.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
 
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!
== Трейты ==
; [[Affinity (Element)|Affinity (Profane)]] : Эта модель может кастовать заклинания элемента (Element). (Например: Element = Fire, Water, Profane и т.д.)
; [[Demon|Demon]] : Когда эта модель наносит Рану, цель должна пройти бросок M. При провале цель становится [[Panicked|Panicked]] до конца хода. Критическое Попадание автоматически делает цель Panicked до конца хода. Атака этой модели получает +4 против цели в состоянии Panicked.
; [[Resistance I/II (X)|Resistance (Spell) I]] : '''I:''' PW Попадания с типом или свойством (X) против этой модели уменьшается вдвое.


'''II:''' Попадания и эффекты от Атаки с типом или свойством (X) аннулируются.
===[[Sorcerer]]===
; [[Survival (X Environment)|Survival (Difficult)]] : Эта модель не подвержена окружению X (X Environment).
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.
; [[Menacing (X)|Menacing I]] : Модели с LoS к этой модели получают модификатор -2 M за каждый уровень этой способности.


== Навыки ==
==Трейты==
; [[Charm I/II|Charm I]] : '''I:''' Враг, объявляющий Реакцию против этой модели, должен сперва пройти бросок INT. При провале он может объявить только Nothing (действие) до конца последовательности активации.
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
; [[Resistance (X)|Resistance (Spell)]] : Power of a Hit dealt to this model by an Attack with the (Spell) Type or Trait is halved.
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.
; [[Menacing|Menacing]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.


'''II:''' При провале броска INT он также должен переместиться ([[Walk|Walk]]) к этой модели на полный SPD (если возможно) в конце последовательности активации.
==Скиллы==
; [[Chain Attack|Chain Attack I]] : Когда другая дружественная модель наносит успешное Попадание по цели, модель с Chain Attack может совершить дополнительную атаку по той же цели. Chain Attack срабатывает на Попадании, а не на Уроне/Ране.
; [[Charm|Charm]] : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.
; [[Chain Attack|Chain Attack]] : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.


== Заклинания ==
==Spellcrafts==
=== Necromancy (уровень V) ===
===Necromancy (Level V)===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Command the Undead]] || I || Profane || Spell, Sorcery, Ranged || — || Casting Aura || X || Continuous. Это заклинание не может быть отменено [[Elemental Essence (Element)|Elemental Essence]] и не вызывает Confrontation. Чтобы взять под контроль [[Undead|Undead]] Tier I, пройдите бросок INT. Чтобы взять Undead Tier II, потратьте 1 Mana и пройдите бросок INT. Кастер может потратить 1 Mana перед броском, чтобы автоматически преуспеть. Undead Tier III и выше контролировать нельзя. При успехе броски атаки цели аннулируются, а цель с Undead I становится союзной кастеру, сохраняя оставшиеся AP.
| '''Command the Undead''' || I || Profane || Spell, Sorcery, Ranged || — || Casting Aura || x || Continuous.
This Spell cannot be negated by [[Elemental Essence]] and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target's Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll.  
Spending at least 1 Mana allows control of a Level II [[Undead]]. If successful, the target's Attack rolls are negated, and a target with [[Undead|Undead I]] becomes allied to the caster.
 
The converted Hostile retains its remaining AP.
|-
|-
| [[Spectral Sight]] || I || Profane || Spell, Enchantment, Ranged/Melee || — || 16 || 1 || Зачарованная модель получает [[Advantage (X)|Advantage]] ([[Undead|Undead]]).
| '''Spectral Sight''' || I || Profane || Spell, Enchantment, Melee/Ranged || — || 16 || 1 || The enchanted model gains [[Advantage|Advantage Undead]].
|-
|-
| [[Curse of Decay]] || I || Profane || Spell, Enchantment, Ranged || — || 16 || 1 || Continuous. Цель становится [[Poisoned|Poisoned]]. Если Poisoned снимается, она снова становится Poisoned в начале любой Тактической фазы.
| '''Curse of Decay''' || I || Profane || Spell, Enchantment, Ranged || — || 16 || 1 || Continuous.
The target becomes [[Poisoned]] State.
|-
|-
| [[Necrotic Wound]] || II || Profane || Spell, Enchantment, Ranged || || 16 || 1 || Цель получает [[Cleave|Cleave]] и [[Poison I/II|Poison]] II.
| '''Necrotic Wound''' || II || Profane || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains [[Cleave]] and [[Poison|Poison II]]
|-
|-
| [[Soul Leech]] || II || Profane || Spell, Enchantment, Ranged/Melee || || 10 || 1 || Кастер получает 1 Mana Counter каждый раз, когда зачарованная модель успешно наносит Рану.
| '''Soul Leech''' || II || Profane || Spell, Enchantment, Melee/Ranged || * || 16 || 1 || The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
|-
|-
| [[A Second Chance]] || III || Profane || Spell, Healing, Ranged || — || 16 || 2 || Цель восстанавливает 1 HP. Если цель была [[Incapacitated|Incapacitated]], она также восстанавливает 1 AP.
| '''A Second Chance''' || III || Profane || Spell, Healing, Ranged || — || 16 || 2 || The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
|-
|-
| [[Life Leech (Necromancy)]] || III || Profane || Spell, Enchantment, Ranged/Melee || || 10 || 1 || Зачарованная модель получает 1 HP за каждую Рану, нанесённую вражеской модели без свойства [[Undead|Undead]] или Construct (до удвоенного значения её HP).
| '''Life Leech''' || III || Profane || Spell, Enchantment, Melee/Ranged || * || 10 || 1 || The enchanted model gains 1 HP for each Wound dealt to an enemy model without the [[Undead]] or [[Construct]] Trait (up to double its default HP).
|-
|-
| [[Corroding Embrace (Necromancy)]] || IV || Profane || Spell, Sorcery, Ranged/Melee || 14 || 3 || 1 || [[Armor-Piercing|Armor-Piercing]], [[Poison I/II|Poison]] II, [[Sweep I/II|Sweep]] II.
| '''Corroding Embrace''' || IV || Profane || Spell, Sorcery, Melee/Ranged || 14 || 3 || 1 || [[Armor-Piercing]], [[Poison|Poison II]], [[Sweep|Sweep II]]
|-
|-
| [[Leeching Bolt]] || IV || Profane || Spell, Sorcery, Ranged || INT || 16 || 1 || Кастер восстанавливает 1 HP за каждую Рану, нанесённую вражеской модели без свойства [[Undead|Undead]] или Construct.
| '''Leeching Bolt''' || IV || Profane || Spell, Sorcery, Ranged || INT || 16 || 1 || The caster regains 1 HP for each Wound dealt to an enemy model without the [[Undead]] or [[Construct]] Trait.
|-
|-
| [[Raise the Undead]] || V || Profane || Spell, Conjuration, Ranged || — || Casting Aura || || '''[[Mana Cost (X)|Mana Cost]]: 2''' Выберите модель Dead в пределах Awareness. Призовите до 2 [[Undead|Undead]] Tier I или 1 Undead Tier II в Base Contact с моделью Dead, затем уберите модель Dead.
| '''Raise the Undead''' || V || Profane || Spell, Conjuration, Ranged || — || Casting Aura || 1 || [Mana Cost: 2]
Select a Dead model within Awareness. Summon up to 2 Tier I Undead or 1 Tier II Undead in Base Contact with the Dead model, then remove the Dead model.
|-
|-
| [[Reanimation]] || V || Profane || Spell, Healing, Ranged || — || Casting Aura || 1 || '''[[Mana Cost (X)|Mana Cost]]: 1''' Каждая Undead-модель в пределах RCH полностью восстанавливает HP и может снять состояние Dead.
| '''Reanimation''' || V || Profane || Spell, Healing, Ranged || — || Casting Aura || 1 || [Mana Cost: 1]
Each [[Undead]] model within RCH regains full HP and may cancel Dead State.
|}
|}


== Снаряжение ==
==Инвентарь==
'''Место в инвентаре:''' 5
 
{| class="wikitable"
{| class="wikitable"
! Предмет !! PW !! RCH !! STK !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Deathweaving Fan || - || - || - || Раз за активацию переброс неудачного броска заклинания Profane. Чтобы призвать Undead Tier III+ через Ritual, потратьте Mana, равную Tier модели +1, и уберите 2 модели Dead в пределах Awareness. (Accessory)
| [[Deathweaving Fan]] || 1 || Accessory || || — || — || 1 || Once per Activation, reroll a failed Profane Spell roll. To summon a Tier III or higher Undead via Ritual, spend Mana equal to the model's Tier +1 and remove 2 [[Dead]] models within Awareness.
|}
|}


== Стратагемы ==
==Стратагемы==
{| class="wikitable"
{| class="wikitable"
! Название !! Эффект
! Name !! Type !! Effect
|-
|-
| '''Eternal Vigil''' || Целевая модель Undead получает Watchful.
| '''Eternal Vigil''' || Authority || Target Undead model gains [[Watchful]].
|-
|-
| '''Final Gambit''' || Все Undead получают Unstoppable (можно игнорировать требование по размеру). В конце хода все Undead становятся Dead. Когда союзная Undead-модель становится Dead, разместите AoE: Circular S по центру на ней; все модели внутри получают попадание с PW 12 и Poison II; затем уберите Undead.
| '''Final Gambit''' || Authority || All Undead gain [[Unstoppable]] (may ignore size requirement). All Undead become Dead at the end of the turn. When an allied Undead becomes Dead, place AOE: Circular S centered in it. All models Withing the AOE suffer a Hit with PW 12 and [[Poison|Poison II]]. After resolving the AOE, remove the Undead.
|-
|-
| '''Profane Mend''' || Выберите до 2 моделей (включая Dead). Каждая может восстановить 1 HP.
| '''Profane Mend''' || Authority || Select up to 2 models. Each may regain 1 HP (including [[Dead]] models).
|-
|-
| '''Soul Harvest''' || Уберите до 2 моделей Dead в пределах Awareness. Получите 2 Mana за каждую убранную модель Dead.
| '''Soul Harvest''' || Subterfuge || Remove up to 2 [[Dead]] models within Awareness. Gain 2 Mana for each removed [[Dead]] model.
|}
|}


== Особое ==
==Особое==
Может нанимать модели со свойством Undead. После развёртывания разместите жетон Dead на расстоянии 14″ или дальше (считается моделью в состоянии Dead).
Can recruit models with Undead Trait.
After deploying, place a Dead token 14" or more away. It is considered as a model in Dead State.


== Глоссарий ==
==Глоссарий==
; [[Advantage (X)]] : Свойство. Раз за Activation Sequence можно перебросить любое число кубов в атаке против цели с характеристикой (X).
; Advantage (X) : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (X) characteristic (Size, Class, Trait, etc.).
; '''Armor''' : Значение ARM снижает шанс нанести Рану при броске DMG.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; [[Armor-Piercing]] : Свойство. При броске DMG учитывается только половина значения ARM цели.
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
; [[Cleave]] : Свойство. Если модель получает хотя бы одну Рану, она получает дополнительную Рану.
; Construct : This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]] and [[Confused]] States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model's HP reaches 0, it is removed from the field.
; [[Construct]] : Свойство. Модель не подвержена Surprise Attack, Stagger, Vampirism, Mindgame и Burn.
; Dead : A Dead model's Hitbox becomes the
; [[Continuous]] : Свойство. Эффект остаётся в игре до конца квеста или пока не будет снят другим эффектом.
size and volume of its base.
; [[Dead]] : Состояние. Hitbox модели становится размером с её базу; модель выбывает из игры.
A Dead model cannot receive
; [[Incapacitated]] : Состояние. Когда HP модели достигает 0, она становится Incapacitated и немедленно входит в состояние Crouched.
Activation Points and cannot
; [[Mana Cost (X)]] : Свойство. Чтобы скастовать заклинание, кастер тратит X Mana Counters.
perform Activations nor Reactions.
; [[Poison I/II]] : Свойство. I: Рана делает цель Weakened. II: Рана делает цель Weakened и Poisoned.
Unless Stated otherwise, it cannot
; [[Poisoned]] : Состояние. Модель проходит бросок Toughness с модификатором −6 в каждую свою Стратегическую фазу; провал наносит Рану.
use or benefit from any Skills, Traits,
; [[Ritual]] : Особое действие. Позволяет немедленно скастовать заклинание Conjuration или заклинания, доступные только через Ritual.
Upgrades, Items etc.
; [[Sweep I/II]] : Свойство. При успешном броске атаки все модели в пределах LoS и Melee RCH получают попадание.
Unless stated otherwise it is ignored
; [[Undead]] : Свойство. Модель не подвержена Poisoned, Weakened, Bleeding и Panicked; Mindgame её не затрагивает.
for all impacts like scoring in Quests,
(Ranged) Friendly Fire, etc. and does
not obstruct Movement, but a model
may not end their Movement on top
of a Dead model.
When a model enters Dead State,
it retains its other States. Unless
specified otherwise, a Dead model
cannot regain HP.
; Elemental Essence (Element) : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Poison : STRONG POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] and [[Poisoned]] (States).
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Sweep : On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.
; Undead : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
; Unstoppable : If the target of an Attack Action is smaller than this model, Confrontation among these models does not occur for that Attack Action. Successful Attack Rolls from one model do not block the other's.
; Watchful : This model receives a double amount of Activation Points in its Reactive role.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Текущая версия от 07:49, 26 августа 2026

Файл:Chiyohime portrait.jpg
Chiyohime

Chiyohime — юнит фракции Oni Clans в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Sorcerer 45 1 3 5 12 12 10 17 13 15 3 4 16

Классы[править]

Mage[править]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Sorcerer[править]

In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.

Трейты[править]

Affinity (Profane)
A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
Demon
When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomesPanicked (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes Panicked (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
Resistance (Spell)
Power of a Hit dealt to this model by an Attack with the (Spell) Type or Trait is halved.
Survival (Difficult Environment)
This model is not affected by the Difficult Environment.
Menacing
Models with LoS to this model suffer a -2 M modifier for every level of this ability.

Скиллы[править]

Charm
When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.
Chain Attack
Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.

Spellcrafts[править]

Necromancy (Level V)[править]

Spell Lvl Element Type PW RCH STK Effect
Command the Undead I Profane Spell, Sorcery, Ranged Casting Aura x Continuous.

This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target's Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll. Spending at least 1 Mana allows control of a Level II Undead. If successful, the target's Attack rolls are negated, and a target with Undead I becomes allied to the caster.

The converted Hostile retains its remaining AP.

Spectral Sight I Profane Spell, Enchantment, Melee/Ranged 16 1 The enchanted model gains Advantage Undead.
Curse of Decay I Profane Spell, Enchantment, Ranged 16 1 Continuous.

The target becomes Poisoned State.

Necrotic Wound II Profane Spell, Enchantment, Ranged * 16 1 Target gains Cleave and Poison II
Soul Leech II Profane Spell, Enchantment, Melee/Ranged * 16 1 The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
A Second Chance III Profane Spell, Healing, Ranged 16 2 The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
Life Leech III Profane Spell, Enchantment, Melee/Ranged * 10 1 The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP).
Corroding Embrace IV Profane Spell, Sorcery, Melee/Ranged 14 3 1 Armor-Piercing, Poison II, Sweep II
Leeching Bolt IV Profane Spell, Sorcery, Ranged INT 16 1 The caster regains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait.
Raise the Undead V Profane Spell, Conjuration, Ranged Casting Aura 1 [Mana Cost: 2]

Select a Dead model within Awareness. Summon up to 2 Tier I Undead or 1 Tier II Undead in Base Contact with the Dead model, then remove the Dead model.

Reanimation V Profane Spell, Healing, Ranged Casting Aura 1 [Mana Cost: 1]

Each Undead model within RCH regains full HP and may cancel Dead State.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Deathweaving Fan 1 Accessory 1 Once per Activation, reroll a failed Profane Spell roll. To summon a Tier III or higher Undead via Ritual, spend Mana equal to the model's Tier +1 and remove 2 Dead models within Awareness.

Стратагемы[править]

Name Type Effect
Eternal Vigil Authority Target Undead model gains Watchful.
Final Gambit Authority All Undead gain Unstoppable (may ignore size requirement). All Undead become Dead at the end of the turn. When an allied Undead becomes Dead, place AOE: Circular S centered in it. All models Withing the AOE suffer a Hit with PW 12 and Poison II. After resolving the AOE, remove the Undead.
Profane Mend Authority Select up to 2 models. Each may regain 1 HP (including Dead models).
Soul Harvest Subterfuge Remove up to 2 Dead models within Awareness. Gain 2 Mana for each removed Dead model.

Особое[править]

Can recruit models with Undead Trait. After deploying, place a Dead token 14" or more away. It is considered as a model in Dead State.

Глоссарий[править]

Advantage (X)
Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (X) characteristic (Size, Class, Trait, etc.).
Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Cleave
If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
Construct
This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter Panicked, Bleeding, Poisoned, Weakened and Confused States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model's HP reaches 0, it is removed from the field.
Dead
A Dead model's Hitbox becomes the

size and volume of its base. A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions. Unless Stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc. Unless stated otherwise it is ignored for all impacts like scoring in Quests, (Ranged) Friendly Fire, etc. and does not obstruct Movement, but a model may not end their Movement on top of a Dead model. When a model enters Dead State, it retains its other States. Unless specified otherwise, a Dead model cannot regain HP.

Elemental Essence (Element)
This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Poison
STRONG POISON; If a model suffers a Wound with this Trait, it becomes Weakened and Poisoned (States).
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Sweep
On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.
Undead
This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked States. Spells with Mindgame cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
Unstoppable
If the target of an Attack Action is smaller than this model, Confrontation among these models does not occur for that Attack Action. Successful Attack Rolls from one model do not block the other's.
Watchful
This model receives a double amount of Activation Points in its Reactive role.