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Guildsworn Knight: различия между версиями

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'''Guildsworn Knight''' — юнит фракции [[:Category:Neutral]] в ''Eldfall Chronicles''.
[[File:Guildsworn_Knight_portrait.jpg|thumb|200px|Guildsworn Knight]]
 
'''Guildsworn Knight''' — юнит фракции [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Guildsworn_Knight_portrait.jpg|200px|Guildsworn Knight]]
|-
| [[:File:Guildsworn_Knight.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Guildsworn_Knight_A5.pdf|буклет A5]]</small>
|}


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==Классы==
==Классы==
===[[Armsmaster]]===
===[[Armsmaster]]===
В Active Role Armsmasters могут получить +1 Strike при выполнении Melee Attack.
In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.


===[[Warrior]]===
===[[Warrior]]===
В свою Strategic Phase Warrior может перейти в Defensive Stance; игрок обозначает это, кладя жетон Defensive Stance рядом с моделью. Warrior в Defensive Stance имеет Strike 1 в Active Role и сохраняет базовый Strike в Reactive Role (такой же, как в Active Role). Defensive Stance длится до следующей Strategic Phase воина, если не указано иное.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


==Трейты==
==Трейты==
; [[Fearless|Fearless]] : Эта модель не может входить в состояние Panicked.
; [[Fearless|Fearless]] : This model cannot become Panicked (State).
; [[Resistance (X)|Resistance (Bleed, Knockback)]] : PW Hit, нанесённого этой модели атакой с типом или трейтом (Bleed, Knockback), уполовинивается.
; [[Resistance (X)|Resistance (Bleed, Knockback)]] : Power of a Hit dealt to this model by an Attack with the (Bleed, Knockback) Type or Trait is halved.


==Навыки==
==Скиллы==
; [[Finishing Strike|Finishing Strike]] : Нанеся цели хотя бы одну Wound, эта модель может немедленно выполнить немодифицируемую Attack со STK 1 по той же цели. Она обязана использовать тот же предмет или навык. Если целей несколько, выберите только одну.
; [[Finishing Strike|Finishing Strike]] : When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.
; [[Follow Up|Follow Up]] : Если вражеская модель выходит из ближнего боя (disengage) с этой моделью, эта модель может переместиться на свою уполовиненную SPD в сторону этого врага.
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
; [[Protector|Protector]] : Этот навык используется только в Reactive Role. Когда союзная модель в пределах 1/2 SPD становится целью Attack в Reactive Role этой модели, эта модель может потратить Activation Point и переместиться в Base Contact с союзником. (Двигаясь, она не может проходить через объекты выше своего Hitbox.) Сделав это, модель становится новой целью Attack.
; [[Protector|Protector]] : This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.


==Боевые искусства==
==Боевые искусства==
===Fencing (уровень IV)===
===Fencing (Level IV)===
{| class="wikitable"
{| class="wikitable"
! Ур. !! Эффект
! Lvl !! Effect
|-
|-
| I || Masterful Parry: Melee Attack цели получает модификатор -3.
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
|-
| II || Harsh Riposte: Melee Attack цели получает -1 STK (не может опуститься ниже 1).
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|-
|-
| III || Second Wind: Melee Attack обладателя получает +1 STK.
| III || Second Wind: User's Melee Attack gains +1 STK.
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| IV ← эта модель || Grapple & Thrash: Melee Attack обладателя получает [[Knockdown]].
| IV ← эта модель || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|}
|}


==Снаряжение==
==Инвентарь==
'''Мест в снаряжении:''' 6
'''Место в инвентаре:''' 6


{| class="wikitable"
{| class="wikitable"
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Poleaxe]] || 1 || Weapon || T+3 || 1 || 1 || 3 || [[Armor-Piercing]], [[Cleave]], [[Two-Handed|Two Handed]]
| [[Poleaxe]] || 1 || Weapon || T+3 || 1 || 1 || 3 || [[Armor-Piercing]], [[Cleave]], [[Two-Handed|Two Handed]]
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| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| [[Glyphscribe Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || +1 STK против модели в состоянии [[Crouched]]. [[Throwing]]: оружие возвращается в Inventory владельца.
| [[Glyphscribe Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || +1 STK when using against a model in [[Crouched]]. [[Throwing]]: The Weapon returns to the users Inventory.
|-
|-
| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 входящим Melee Attacks во Front, +3 ARM против Ranged Attacks во Front.
| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.
|}
|}


==Стратагемы==
==Стратагемы==
{| class="wikitable"
{| class="wikitable"
! Название !! Тип !! Эффект
! Name !! Type !! Effect
|-
|-
| '''[[Defensive Formation]]''' || Authority || Каждая дружественная модель получает +1 ARM за каждую другую дружественную модель в Base Contact.
| '''Defensive Formation''' || Authority || Each friendly model receives +1 ARM for every other friendly model in Base Contact.
|-
|-
| '''[[Unconventional Tactics]]''' || Subterfuge || Отмените все действующие вражеские Stratagems. В начале следующей Strategic Phase вражеский Leader обязан выполнить бросок INT или M (по своему выбору). При провале он не может объявить Stratagem в этом ходу.
| '''Unconventional Tactics''' || Subterfuge || Negate all enemy Strategems currently in effect. At the start of the next Strategic Phase, the enemy Leader must perform an INT or M roll (their choice). On a fail, they cannot declare a Strategem this turn.
|}
|}


==Глоссарий==
==Глоссарий==
; Armor-Piercing : Атаки с этим трейтом игнорируют значение ARM цели.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; Cleave : При успешном попадании атака также поражает все модели в Base Contact с целью.
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
; Crouched : Состояние. Модель получает +2 DEF против Ranged Attacks, но не может двигаться и выполнять Ranged Attacks.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; Knockdown : При попадании цель сбивается с ног и получает состояние Crouched.
and Armor value is halved and its Attack Strike value becomes 1.
; Throwing : Это оружие можно использовать как Ranged Attack с RCH, равным его Melee RCH. После использования оно возвращается в Inventory модели.
Crouched models cannot make other models Engaged (state).
; Two Handed : Это оружие требует двух рук. Модель не может использовать щит или второе оружие.
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


[[Category:Units]]
[[Category:Units]]
[[Category:Neutral]]
[[Category:Neutral]]

Текущая версия от 07:49, 26 августа 2026

Файл:Guildsworn Knight portrait.jpg
Guildsworn Knight

Guildsworn Knight — юнит фракции Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Armsmaster / Warrior 30 1 2 5 15 15 12 13 8 14 7 4 17

Классы[править]

Armsmaster[править]

In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.

Warrior[править]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Трейты[править]

Fearless
This model cannot become Panicked (State).
Resistance (Bleed, Knockback)
Power of a Hit dealt to this model by an Attack with the (Bleed, Knockback) Type or Trait is halved.

Скиллы[править]

Finishing Strike
When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.
Follow Up
If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
Protector
This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.

Боевые искусства[править]

Fencing (Level IV)[править]

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III Second Wind: User's Melee Attack gains +1 STK.
IV ← эта модель Grapple & Thrash: User's Melee Attack gains Knockdown.

Инвентарь[править]

Место в инвентаре: 6

Item Qty Category PW RCH STK WGT Effect
Poleaxe 1 Weapon T+3 1 1 3 Armor-Piercing, Cleave, Two Handed
Sword 1 Weapon T 1 STA 1
Glyphscribe Dagger 1 Weapon T-3 0 STA 0 +1 STK when using against a model in Crouched. Throwing: The Weapon returns to the users Inventory.
Shield 1 Shield T 0 1 2 -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.

Стратагемы[править]

Name Type Effect
Defensive Formation Authority Each friendly model receives +1 ARM for every other friendly model in Base Contact.
Unconventional Tactics Subterfuge Negate all enemy Strategems currently in effect. At the start of the next Strategic Phase, the enemy Leader must perform an INT or M roll (their choice). On a fail, they cannot declare a Strategem this turn.

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Cleave
If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.