Перейти к содержанию

Night-Temple Priestess: различия между версиями

Материал из RuEldfallWiki
м 1 версия импортирована
Synced from local Guildhall data editor
 
(не показано 7 промежуточных версий 2 участников)
Строка 1: Строка 1:
'''Night-Temple Priestess''' — юнит фракции [[:Category:Coalition of Thenion]] в ''Eldfall Chronicles''.
[[File:Night_Temple_Priestess_portrait.jpg|thumb|200px|Night-Temple Priestess]]
 
'''Night-Temple Priestess''' — юнит фракции [[:Category:Coalition of Thenion|Coalition of Thenion]] в ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Night_Temple_Priestess_portrait.jpg|200px|Night-Temple Priestess]]
|-
| [[:File:Night_Temple_Priestess.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Night_Temple_Priestess_A5.pdf|буклет A5]]</small>
|}


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
Строка 15: Строка 10:
==Классы==
==Классы==
===[[Mage]]===
===[[Mage]]===
Творя заклинание, Mage может потратить неизрасходованный Activation Point, чтобы перебросить любое количество кубов.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters — ресурс, представляющий ману, энергию для творения заклинаний. Mana Counters тратятся на оплату заклинаний типа Conjuration и некоторых других мощных заклинаний. В Active Role Mage может конвертировать любое количество своих Activation Points в соответствующее число Mana Counters (заменить Activation Points на Mana Counters) и поместить их в свой личный запас. Mana Counters накапливаются и не исчезают в конце хода!
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


===[[Enchanter]]===
===[[Enchanter]]===
Enchanters могут накладывать заклинания типа Enchantment на союзные модели без броска.
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.


==Трейты==
==Трейты==
; [[Demon|Demon]] : Когда эта модель наносит Wound, цель обязана выполнить бросок M. При провале раненая модель входит в состояние [[Panicked]] до конца хода. Если эта модель наносит Critical Hit, поражённая модель автоматически становится [[Panicked]] до конца хода. Attack этой модели получает модификатор +4 против модели в состоянии Panicked. Этот трейт не действует на модели с этим же трейтом.
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
; [[Inspiring|Inspiring]] : Другие союзные модели в Awareness этой модели и с той же Affiliation получают +6 M.
; [[Inspiring|Inspiring]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Affinity (Element)|Affinity (Fire, Profane)]] : Модель с этим трейтом может творить заклинания стихий (Fire, Profane).
; [[Affinity (Element)|Affinity (Fire, Profane)]] : A model with this Trait can cast (Fire, Profane) Spells. (For example: Fire, Profane = fire, water, profane, etc.)


==Навыки==
==Скиллы==
; [[Charm|Charm II]] : При проваленном броске Intellect вражеская модель также обязана пройти Walk в сторону обладателя на полную Speed.
; [[Charm|Charm II]] : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
(если возможно) в конце Activation Sequence.
value (if able) at the end of the Activation Sequence.
; [[Foresight|Foresight]] : Когда эта модель становится целью Attack в Reactive Role и не объявляла Reaction в Reaction Step, она может вместо этого объявить Reaction в Action Step данной Activation Sequence, после того как активная модель объявила своё Действие.
; [[Foresight|Foresight]] : When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
; [[Flight|Flight]] : Обладатель может входить в состояние [[Flying]] или отменять его в свой Movement Step. Кроме того, на него не действует Fall Damage. Модель не может войти в состояние [[Flying]], находясь в состоянии [[Engaged]].
; [[Flight|Flight]] : The user may enter or cancel the [[Flying]] state during its Movement step. In addition, it cannot be affected by Fall Damage. A model cannot enter [[Flying]] State if it is [[Engaged]] State.
; [[Leap|Leap]] : Эта модель может выполнять Special Movement «Jump» как Normal Movement. Во время Jump её SPD не уполовинивается.
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.


==Заклинания==
==Spellcrafts==
===Succubi Magic (уровень I)===
===Succubi Magic (Level I)===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Agony]] || I || Profane || Spell, Enchantment / Ranged || - || Casting Aura || 1 || Зачарованная модель обязана выполнять бросок INT в начале каждой активации или Reaction. Провалив бросок, она теряет 1 HP, а её активация или Reaction заканчивается. Если дружественная модель входит в Base Contact с зачарованной моделью, Enchantment заканчивается.
| '''Fiery Fervor''' || I || Fire || Spell, Enchantment, Ranged || || 16 || 1 || Remove [[Weakened]], [[Bleeding]], [[Poisoned]], [[Confused]], [[Crippled]], [[Blinded]], [[Immobilized]], [[Panicked]], Petrified, [[Fatigued]] (States) from the model. It also gains +2 OFF, DEF.
|-
|-
| [[Draining Impulse]] || I || Profane || Spell, Enchantment / Ranged || - || 10 || 1 || [Mana Cost (2)] Зачарованная модель получает дополнительные 2 Activation Points в Active и Reactive Role. После снятия этого Enchantment модель становится [[Fatigued]].
| '''Unrelenting Zeal''' || I || Fire || Spell, Enchantment, Ranged || || 16 || 2 || When the enchanted model suffers a Wound, it may perform a M roll. If successful, that Wound is prevented and this Spell ends.
|-
|-
| [[Fiery Fervor]] || I || Fire || Spell, Enchantment / Ranged || - || 16 || 1 || Снимите с модели состояния [[Weakened]], [[Bleeding]], [[Poisoned]], [[Confused]], [[Crippled]], [[Blinded]], [[Immobilized]], [[Panicked]], Petrified, [[Fatigued]]. Она также получает +2 OFF, DEF.
| '''Draining Impulse''' || I || Profane || Spell, Enchantment, Ranged || || 10 || 1 || [Mana Cost (2)]; The enchanted model receives additional 2 Activation Points in the Active and Reactive role. After this Enchantment is removed, the model becomes [[Fatigued]] (State).
|-
|-
| [[Unrelenting Zeal]] || I || Fire || Spell, Enchantment / Ranged || - || 16 || 2 || Когда зачарованная модель должна получить Wound, она может выполнить бросок M. При успехе эта Wound предотвращается, и заклинание заканчивается.
| '''Agony''' || I || Profane || Spell, Enchantment, Ranged || || Casting Aura || 1 || The enchanted model must perform an INT roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP, and its
Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.
|}
|}


 
==Инвентарь==
==Снаряжение==
'''Место в инвентаре:''' 3
'''Мест в снаряжении:''' 3


{| class="wikitable"
{| class="wikitable"
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Spear]] || 1 || Weapon || T || 2 || STA || 2 || [[Throwing]]
| [[Spear]] || 1 || Weapon || T || 2 || STA || 2 || [[Throwing]]
Строка 60: Строка 55:


==Глоссарий==
==Глоссарий==
; Bleeding : Состояние. В начале активации этой модели она теряет 1 HP. Снимается, когда модель восстанавливает любое количество HP.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; Blinded : Состояние. Модель получает −4 ко всем модификаторам атаки и не может выполнять Ranged Attacks.
A failed roll causes the model to suffer a Wound.
; Confused : Состояние. Модель не может объявлять Действия по своей воле. В начале её активации бросьте куб: при 4+ она действует нормально, иначе выполняет случайное Действие.
; Blinded : A model in this state has no LoS (other than to itself) and cannot perform any actions
; Crippled : Состояние. SPD модели уполовинена (с округлением вверх). Снимается, когда модель восстанавливает любое количество HP.
other than Assist, Dodge or Nothing.
; Fatigued : Состояние. У модели 0 Activation Points до конца раунда.
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
; Immobilized : Состояние. Модель не может двигаться и быть перемещённой по своей воле.
; Crippled : A model in this state has halved Speed and Agility.
; Panicked : Состояние. В свою активацию модель обязана двигаться прямо от ближайшего врага на полную SPD и не может объявлять Attacks.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
; Poisoned : Состояние. В начале активации этой модели она теряет 1 HP, если не пройдёт бросок STA.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
; Spellbound :
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
; Throwing : Это оружие можно использовать как Ranged Attack с RCH, равным его Melee RCH. После использования оно возвращается в Inventory модели.
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
; Weakened : Состояние. Модель получает −2 ко всем модификаторам атаки.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched or Dead state.
While a model is Engaged, it automatically has LoS to all enemy models that are causing
it to be Engaged, but cannot react against models outside of its Awareness.
; Fatigued : A model in this State cannot regain
AP during the Upkeep Phase. This
state is canceled at the beginning of
this model's next Strategic Phase.
; Flying : While in this state, the model:
- Has doubled Speed.
- Has Melee Attack Strike value of 1.
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an
infinite height).
- Cannot benefit from Cover.
- Always has LoS to all models, and all models
have LoS to the Flying model.
- Cannot become Engaged (state) or cause Engaged (state).
- Cannot voluntarily become Crouched (state).
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying
state. However, if a model in this state declares a Melee Attack against a model that
is not in the Flying state, the attacked model can declare a Melee Attack, targeting
the Flying model.
- Always has LoS to all models, and all models have LoS to the Flying model.
The Flying state is automatically canceled if a model in this state becomes
Incapacitated, Dead, Immobilized, Petrified or Crouched (states).
Attack and movement Distances are measured as if the figure were placed on the
field.
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. This state can be canceled with a successful Dodge, which may be
performed either with Agility or Toughness. When it declares Dodge, it cannot
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Spellbound (X) : A model or an Item with this Trait is enchanted by the Enchantment Spell listed in the brackets. In addition, the Enchantment Spell does not wear off and lasts throughout the game.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Текущая версия от 07:50, 26 августа 2026

Файл:Night Temple Priestess portrait.jpg
Night-Temple Priestess

Night-Temple Priestess — юнит фракции Coalition of Thenion в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Mage / Enchanter 21 1 2 5 13 8 8 14 14 12 2 1 8

Классы[править]

Mage[править]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Enchanter[править]

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

Трейты[править]

Demon
When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomesPanicked (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes Panicked (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
Inspiring
Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
Affinity (Fire, Profane)
A model with this Trait can cast (Fire, Profane) Spells. (For example: Fire, Profane = fire, water, profane, etc.)

Скиллы[править]

Charm II
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

Foresight
When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
Flight
The user may enter or cancel the Flying state during its Movement step. In addition, it cannot be affected by Fall Damage. A model cannot enter Flying State if it is Engaged State.
Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.

Spellcrafts[править]

Succubi Magic (Level I)[править]

Spell Lvl Element Type PW RCH STK Effect
Fiery Fervor I Fire Spell, Enchantment, Ranged 16 1 Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued (States) from the model. It also gains +2 OFF, DEF.
Unrelenting Zeal I Fire Spell, Enchantment, Ranged 16 2 When the enchanted model suffers a Wound, it may perform a M roll. If successful, that Wound is prevented and this Spell ends.
Draining Impulse I Profane Spell, Enchantment, Ranged 10 1 [Mana Cost (2)]; The enchanted model receives additional 2 Activation Points in the Active and Reactive role. After this Enchantment is removed, the model becomes Fatigued (State).
Agony I Profane Spell, Enchantment, Ranged Casting Aura 1 The enchanted model must perform an INT roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP, and its

Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.

Инвентарь[править]

Место в инвентаре: 3

Item Qty Category PW RCH STK WGT Effect
Spear 1 Weapon T 2 STA 2 Throwing
Succumbing Embrace 1 Weapon T 0 STA Spellbound (Life Leech).

Глоссарий[править]

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Blinded
A model in this state has no LoS (other than to itself) and cannot perform any actions

other than Assist, Dodge or Nothing.

Confused
A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
Crippled
A model in this state has halved Speed and Agility.
Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Fatigued
A model in this State cannot regain

AP during the Upkeep Phase. This state is canceled at the beginning of this model's next Strategic Phase.

Flying
While in this state, the model:

- Has doubled Speed. - Has Melee Attack Strike value of 1. - May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). - Cannot benefit from Cover. - Always has LoS to all models, and all models have LoS to the Flying model. - Cannot become Engaged (state) or cause Engaged (state). - Cannot voluntarily become Crouched (state). - Cannot be targeted by Melee Attacks, except by models that are also in the Flying state. However, if a model in this state declares a Melee Attack against a model that is not in the Flying state, the attacked model can declare a Melee Attack, targeting the Flying model. - Always has LoS to all models, and all models have LoS to the Flying model. The Flying state is automatically canceled if a model in this state becomes Incapacitated, Dead, Immobilized, Petrified or Crouched (states). Attack and movement Distances are measured as if the figure were placed on the field.

Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Spellbound (X)
A model or an Item with this Trait is enchanted by the Enchantment Spell listed in the brackets. In addition, the Enchantment Spell does not wear off and lasts throughout the game.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Weakened
A model in this state has halved Toughness, and -1 Stamina.