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Guildsworn Knight: различия между версиями

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[[File:Guildsworn_Knight_portrait.jpg|thumb|200px|Guildsworn Knight]]
'''Guildsworn Knight''' — юнит фракции [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''.
'''Guildsworn Knight''' — юнит фракции [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''.


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==Классы==
==Классы==
===[[Armsmaster]]===
===[[Armsmaster]]===
В Active role Armsmasters могут получать +1 STK при выполнении Melee Attack.
In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.


===[[Warrior]]===
===[[Warrior]]===
Во время своей Strategic phase Warrior может перейти в Defensive Stance; игрок обозначает это, размещая жетон Defensive Stance рядом с моделью. Warrior в Defensive Stance имеет STK 1 в своей Active role и сохраняет стандартный STK в своей Reactive role (так же, как если бы был в Active role). Defensive Stance длится до следующей Strategic phase Warrior, если не указано иное.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


==Трейты==
==Трейты==
; [[Fearless|Fearless]] : Эта модель не может стать Panicked (State).
; [[Fearless|Fearless]] : This model cannot become Panicked (State).
; [[Resistance (X)|Resistance (Bleed, Knockback)]] : Power Hit, нанесённого этой модели Attack с Type или Trait (Bleed, Knockback), уменьшается вдвое.
; [[Resistance (X)|Resistance (Bleed, Knockback)]] : Power of a Hit dealt to this model by an Attack with the (Bleed, Knockback) Type or Trait is halved.


==Скиллы==
==Скиллы==
; [[Finishing Strike|Finishing Strike]] : Когда эта модель наносит цели хотя бы один Wound, она может немедленно совершить немодифицированную Attack STK 1 против той же цели. Она должна использовать тот же Item или Skill. Если целей несколько, выберите только одну.
; [[Finishing Strike|Finishing Strike]] : When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.
; [[Follow Up|Follow Up]] : Если вражеская модель выходит из контакта (disengage) с этой моделью, эта модель может переместиться на расстояние до половины своего значения SPD в сторону вышедшей модели.
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
; [[Protector|Protector]] : Этот skill может использоваться только в Reactive Role. Когда союзная модель в пределах 1/2 дистанции SPD становится целью Attack в Reactive Role этой модели, эта модель может потратить Activation Point, чтобы переместиться в Base Contact с союзником. (При движении она не может проходить сквозь объекты выше своего Hitbox.) Совершив это, модель становится новой целью Attack Action.
; [[Protector|Protector]] : This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.


==Боевые искусства==
==Боевые искусства==
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! Lvl !! Effect
! Lvl !! Effect
|-
|-
| I || Мастерское парирование: Melee Attack цели получает -3 Modifier.
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
|-
| II || Жёсткий рипост: Melee Attack цели получает -1 STK (не может быть снижен ниже 1).
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|-
|-
| III || Второе дыхание: Melee Attack пользователя получает +1 STK.
| III || Second Wind: User's Melee Attack gains +1 STK.
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| IV ← эта модель || Захват и рывок: Melee Attack пользователя получает [[Knockdown]].
| IV ← эта модель || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|}
|}


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| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| [[Glyphscribe Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || +1 STK при использовании против модели в состоянии [[Crouched]]. [[Throwing]]: оружие возвращается в Inventory пользователя.
| [[Glyphscribe Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || +1 STK when using against a model in [[Crouched]]. [[Throwing]]: The Weapon returns to the users Inventory.
|-
|-
| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 к входящим Melee Attack спереди, +3 ARM против Ranged Attack спереди.
| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.
|}
|}


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! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''Defensive Formation''' || Authority || Каждая дружественная модель получает +1 ARM за каждую другую дружественную модель в Base Contact.
| '''Defensive Formation''' || Authority || Each friendly model receives +1 ARM for every other friendly model in Base Contact.
|-
|-
| '''Unconventional Tactics''' || Subterfuge || Отменяет все действующие вражеские Stratagem. В начале следующей Strategic Phase вражеский Leader должен выполнить бросок INT или M (по своему выбору). При провале он не может объявить Stratagem в этот ход.
| '''Unconventional Tactics''' || Subterfuge || Negate all enemy Strategems currently in effect. At the start of the next Strategic Phase, the enemy Leader must perform an INT or M roll (their choice). On a fail, they cannot declare a Strategem this turn.
|}
|}


==Глоссарий==
==Глоссарий==
; Armor-Piercing : При выполнении Damage Roll для Hit с этим Trait добавляется только половина значения ARM.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; Cleave : Если модель получает хотя бы один Wound с этим Trait, она автоматически получает ещё один Wound.
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
; Crouched : Hitbox модели в состоянии Crouched становится равен размеру и объёму её базы. Пока модель находится в этом состоянии, её Speed
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
и значение Armor уменьшены вдвое, а её значение Attack Strike становится равным 1.
and Armor value is halved and its Attack Strike value becomes 1.
Модели в состоянии Crouched не могут делать другие модели Engaged (state).
Crouched models cannot make other models Engaged (state).
Во время movement step модель в этом состоянии может объявить только Walk или Idle.
During the movement step, a model in this state may only declare Walk or Idle.
В роли Active это состояние можно добровольно отменить во время movement step модели.
In the Active role, this state may be voluntarily canceled during the model's movement step.
Это состояние также можно отменить с помощью Dodge.
This state may also be canceled with a Dodge.
; Knockdown : Модель, получившая Hit с этим Trait, переходит в состояние [[Crouched]] (State). Этот трейт не действует на модели на два или более Size больше атакующего.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Throwing : Item с этим трейтом позволяет выполнять Ranged Attack с RCH, равным T пользователя. Значение STK может быть вплоть до Quantity Item. При использовании убирается QTY предмета, равное STK, даже если Attack оказался неуспешным. Если Attack приводит цель в состояние Incapacitated или убивает её, вы можете вернуть Item, вступив в Base Contact с целью.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Two-Handed : Оружие с этим Trait нельзя использовать в сочетании с экипированным Shield или другим экипированным Weapon.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


[[Category:Units]]
[[Category:Units]]
[[Category:Neutral]]
[[Category:Neutral]]

Текущая версия от 07:49, 26 августа 2026

Файл:Guildsworn Knight portrait.jpg
Guildsworn Knight

Guildsworn Knight — юнит фракции Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Armsmaster / Warrior 30 1 2 5 15 15 12 13 8 14 7 4 17

Классы[править]

Armsmaster[править]

In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.

Warrior[править]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Трейты[править]

Fearless
This model cannot become Panicked (State).
Resistance (Bleed, Knockback)
Power of a Hit dealt to this model by an Attack with the (Bleed, Knockback) Type or Trait is halved.

Скиллы[править]

Finishing Strike
When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.
Follow Up
If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
Protector
This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.

Боевые искусства[править]

Fencing (Level IV)[править]

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III Second Wind: User's Melee Attack gains +1 STK.
IV ← эта модель Grapple & Thrash: User's Melee Attack gains Knockdown.

Инвентарь[править]

Место в инвентаре: 6

Item Qty Category PW RCH STK WGT Effect
Poleaxe 1 Weapon T+3 1 1 3 Armor-Piercing, Cleave, Two Handed
Sword 1 Weapon T 1 STA 1
Glyphscribe Dagger 1 Weapon T-3 0 STA 0 +1 STK when using against a model in Crouched. Throwing: The Weapon returns to the users Inventory.
Shield 1 Shield T 0 1 2 -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.

Стратагемы[править]

Name Type Effect
Defensive Formation Authority Each friendly model receives +1 ARM for every other friendly model in Base Contact.
Unconventional Tactics Subterfuge Negate all enemy Strategems currently in effect. At the start of the next Strategic Phase, the enemy Leader must perform an INT or M roll (their choice). On a fail, they cannot declare a Strategem this turn.

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Cleave
If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.