Water Elemental, Tier III: различия между версиями
Внешний вид
Reevol (обсуждение | вклад) Synced from local Guildhall data editor |
Reevol (обсуждение | вклад) Synced from local Guildhall data editor |
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| (не показана 1 промежуточная версия этого же участника) | |||
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[[File:Water_Elemental_Tier_III_portrait.jpg|thumb|200px|Water Elemental, Tier III]] | |||
'''Water Elemental, Tier III''' — юнит фракции [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''. | '''Water Elemental, Tier III''' — юнит фракции [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''. | ||
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==Классы== | ==Классы== | ||
===[[Creature]]=== | ===[[Creature]]=== | ||
Creatures | Creatures have no particular abilities connected to their Class. However, some Quests may have rules | ||
that add a specific Effect to the Creature Class. | |||
==Трейты== | ==Трейты== | ||
; [[Elemental|Elemental]] : | ; [[Elemental|Elemental]] : This model cannot be affected by the following Traits: [[Stagger]], Vampirism, [[Mindgame]]. It cannot be affected by the [[Charm]] or Toxic Environment. It cannot enter [[Bleeding]], [[Poisoned]], and [[Weakened]]. If the model's HP reaches 0, it is removed from the field. | ||
; [[Affinity (Element)|Affinity (Water)]] : | ; [[Affinity (Element)|Affinity (Water)]] : A model with this Trait can cast (Water) Spells. (For example: Water = fire, water, profane, etc.) | ||
; [[Survival (X Environment)|Survival (Aquatic Environment)]] : | ; [[Survival (X Environment)|Survival (Aquatic Environment)]] : This model is not affected by the Aquatic Environment. | ||
; [[Elemental Essence (Element)|Elemental Essence (Element)]] : | ; [[Elemental Essence (Element)|Elemental Essence (Element)]] : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage. | ||
; [[Vigilance|Vigilance]] : | ; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc. | ||
; [[Resistance (X)|Resistance (non-spell)]] : Power Hit | ; [[Resistance (X)|Resistance (non-spell)]] : Power of a Hit dealt to this model by an Attack with the (non-spell) Type or Trait is halved. | ||
; [[Resistance (X)|Resistance (Burn) II]] : Hits | ; [[Resistance (X)|Resistance (Burn) II]] : Hits and related Effects dealt to this model by an Attack with the (Burn) Type or Trait are negated. | ||
==Скиллы== | ==Скиллы== | ||
; [[Regeneration|Regeneration]] : | ; [[Regeneration|Regeneration]] : During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States. | ||
==Spellcrafts== | ==Spellcrafts== | ||
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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ||
|- | |- | ||
| '''Wellspring''' || I || Water || Spell, Ranged || — || 16, AOE: Circular S || 1 || [[Targetless]]. | | '''Wellspring''' || I || Water || Spell, Ranged || — || 16, AOE: Circular S || 1 || [[Targetless]]. The casting can automatically succeed if the caster voluntarily suffers 1 Wound. The AoE area becomes a Shallow Aquatic environment. When casting a Water Conjuration Spell, a creature can be summoned in this area. | ||
|} | |} | ||
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! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect | ! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect | ||
|- | |- | ||
| [[Water Tentacle]] || 1 || Weapon || 10 || AoE: Spray S || 2 || — || | | [[Water Tentacle]] || 1 || Weapon || 10 || AoE: Spray S || 2 || — || On hit, pull enemy 3" closer. | ||
|- | |- | ||
| [[Ice Pick ]] || 1 || Weapon || 18 || 1 || 1 || — || | | [[Ice Pick ]] || 1 || Weapon || 18 || 1 || 1 || — || User gains +3 OFF, [[Stagger]]. Once per Attack, the user may re-roll the Attack roll. | ||
|- | |- | ||
| [[Tidal Wave]] || 1 || Weapon || 10 || AoE: Spray L || 1 || — || [[Knockdown]]. | | [[Tidal Wave]] || 1 || Weapon || 10 || AoE: Spray L || 1 || — || [[Knockdown]]. | ||
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==Особое== | ==Особое== | ||
Everflowing: | Everflowing: This model cannot become Engaged. When attacked, it may move for 2" in any direction at the end of Resolution Step. 4" around this model is Shallow Aquatic Environment. | ||
==Глоссарий== | ==Глоссарий== | ||
; Bleeding : | ; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase. | ||
A failed roll causes the model to suffer a Wound. | |||
; Charm : | ; Charm : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence. | ||
; Knockdown : | ; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker. | ||
; Mindgame : Dodge | ; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage. | ||
; Poisoned : | ; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every | ||
Strategic phase. A failed roll causes the model to suffer a Wound. | |||
; Stagger : | ; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker. | ||
; Targetless : | ; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura. | ||
; Weakened : | ; Weakened : A model in this state has halved Toughness, and -1 Stamina. | ||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Neutral]] | [[Category:Neutral]] | ||
Текущая версия от 07:50, 26 августа 2026
Water Elemental, Tier III — юнит фракции Neutral в Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gigantic | Creature | 0 | 0 | 2 | 4 | 14 | 14 | 14 | 8 | 8 | 14 | 2 | 5 | 20 |
Классы[править]
Creature[править]
Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.
Трейты[править]
- Elemental
- This model cannot be affected by the following Traits: Stagger, Vampirism, Mindgame. It cannot be affected by the Charm or Toxic Environment. It cannot enter Bleeding, Poisoned, and Weakened. If the model's HP reaches 0, it is removed from the field.
- Affinity (Water)
- A model with this Trait can cast (Water) Spells. (For example: Water = fire, water, profane, etc.)
- Survival (Aquatic Environment)
- This model is not affected by the Aquatic Environment.
- Elemental Essence (Element)
- This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
- Vigilance
- This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
- Resistance (non-spell)
- Power of a Hit dealt to this model by an Attack with the (non-spell) Type or Trait is halved.
- Resistance (Burn) II
- Hits and related Effects dealt to this model by an Attack with the (Burn) Type or Trait are negated.
Скиллы[править]
- Regeneration
- During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.
Spellcrafts[править]
Wellspring (Level I)[править]
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Wellspring | I | Water | Spell, Ranged | — | 16, AOE: Circular S | 1 | Targetless. The casting can automatically succeed if the caster voluntarily suffers 1 Wound. The AoE area becomes a Shallow Aquatic environment. When casting a Water Conjuration Spell, a creature can be summoned in this area. |
Инвентарь[править]
Место в инвентаре: 2
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Water Tentacle | 1 | Weapon | 10 | AoE: Spray S | 2 | — | On hit, pull enemy 3" closer. |
| Ice Pick | 1 | Weapon | 18 | 1 | 1 | — | User gains +3 OFF, Stagger. Once per Attack, the user may re-roll the Attack roll. |
| Tidal Wave | 1 | Weapon | 10 | AoE: Spray L | 1 | — | Knockdown. |
Особое[править]
Everflowing: This model cannot become Engaged. When attacked, it may move for 2" in any direction at the end of Resolution Step. 4" around this model is Shallow Aquatic Environment.
Глоссарий[править]
- Bleeding
- A model in this state must perform a Toughness roll in its every Strategic phase.
A failed roll causes the model to suffer a Wound.
- Charm
- When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.
- Knockdown
- A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
- Mindgame
- A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
- Poisoned
- A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
- Stagger
- A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
- Targetless
- When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
- Weakened
- A model in this state has halved Toughness, and -1 Stamina.