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Water Elemental, Tier III: различия между версиями

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[[File:Water_Elemental_Tier_III_portrait.jpg|thumb|200px|Water Elemental, Tier III]]
'''Water Elemental, Tier III''' — юнит фракции [[:Category:Creatures|Creatures]] в ''Eldfall Chronicles''. Размер: '''Gigantic'''. Классы: [[Creature]].
'''Water Elemental, Tier III''' — юнит фракции [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 4 || 14 || 14 || 14 || 8 || 8 || 14 || 2 || 5 || 20
| Gigantic || [[Creature]] || 0 || 0 || 2 || 4 || 14 || 14 || 14 || 8 || 8 || 14 || 2 || 5 || 20
|}
|}


== Классы ==
==Классы==
; [[Creature]] : У Creature нет особых способностей, связанных с классом. Отдельные квесты могут добавлять классу Creature особый эффект.
===[[Creature]]===
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
that add a specific Effect to the Creature Class.


== Трейты ==
==Трейты==
; [[Elemental|Elemental]] : Эта модель не подвержена свойствам [[Stagger|Stagger]], Vampirism и [[Mindgame|Mindgame]], Навыку [[Charm I/II|Charm]] и Toxic Environment. Она не может войти в состояния [[Bleeding|Bleeding]], [[Poisoned|Poisoned]] или [[Weakened|Weakened]]. Если её HP достигает 0, она убирается с поля.
; [[Elemental|Elemental]] : This model cannot be affected by the following Traits: [[Stagger]], Vampirism, [[Mindgame]]. It cannot be affected by the [[Charm]] or Toxic Environment. It cannot enter [[Bleeding]], [[Poisoned]], and [[Weakened]]. If the model's HP reaches 0, it is removed from the field.
; [[Affinity (Element)|Affinity (Water)]] : Эта модель может кастовать заклинания элемента (Element). (Например: Element = Fire, Water, Profane и т.д.)
; [[Affinity (Element)|Affinity (Water)]] : A model with this Trait can cast (Water) Spells. (For example: Water = fire, water, profane, etc.)
; [[Survival (X Environment)|Survival (Aquatic)]] : Эта модель не подвержена окружению X (X Environment).
; [[Survival (X Environment)|Survival (Aquatic Environment)]] : This model is not affected by the Aquatic Environment.
; [[Elemental Essence (Element)|Elemental Essence (Water)]] : Эта модель не подвержена эффектам от атак элемента (Element) (урон она получает как обычно). Ближними атаками природным оружием она наносит урон заклинанием элемента (Element).
; [[Elemental Essence (Element)|Elemental Essence (Element)]] : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
; [[Vigilance|Vigilance I]] : Эта модель невосприимчива к свойству [[Surprise Attack|Surprise Attack]], имеет Front-дугу 360° и не имеет Back-дуги.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
; [[Resistance I/II (X)|Resistance (non-spell) I]] : '''I:''' PW Попадания с типом или свойством (X) против этой модели уменьшается вдвое.
; [[Resistance (X)|Resistance (non-spell)]] : Power of a Hit dealt to this model by an Attack with the (non-spell) Type or Trait is halved.
; [[Resistance (X)|Resistance (Burn) II]] : Hits and related Effects dealt to this model by an Attack with the (Burn) Type or Trait are negated.


'''II:''' Попадания и эффекты от Атаки с типом или свойством (X) аннулируются.
==Скиллы==
; [[Resistance I/II (X)|Resistance (Burn) II]] : '''I:''' PW Попадания с типом или свойством (X) против этой модели уменьшается вдвое.
; [[Regeneration|Regeneration]] : During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.


'''II:''' Попадания и эффекты от Атаки с типом или свойством (X) аннулируются.
==Spellcrafts==
===Wellspring (Level I)===
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
| '''Wellspring''' || I || Water || Spell, Ranged || — || 16, AOE: Circular S || 1 || [[Targetless]]. The casting can automatically succeed if the caster voluntarily suffers 1 Wound. The AoE area becomes a Shallow Aquatic environment. When casting a Water Conjuration Spell, a creature can be summoned in this area.
|}


== Навыки ==
==Инвентарь==
; [[Regeneration|Regeneration I]] : В свой ход модель с Regeneration восстанавливает HP согласно правилам Навыка. Не работает, пока модель в состоянии [[Incapacitated|Incapacitated]].
'''Место в инвентаре:''' 2


== Заклинания ==
=== Wellspring (уровень I) ===
== Снаряжение ==
{| class="wikitable"
{| class="wikitable"
! Предмет !! PW !! RCH !! STK !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Water Tentacle || 10 || AoE: Spray S || 2 || При попадании притянуть врага на 3” ближе. (Natural & Ranged)
| [[Water Tentacle]] || 1 || Weapon || 10 || AoE: Spray S || 2 || — || On hit, pull enemy 3" closer.
|-
|-
| Ice Pick || 18 || 1 || 1 || Пользователь получает +3 OFF, Stagger. Раз за атаку он может перебросить бросок атаки. (Natural & Melee)
| [[Ice Pick ]] || 1 || Weapon || 18 || 1 || 1 || — || User gains +3 OFF, [[Stagger]]. Once per Attack, the user may re-roll the Attack roll.
|-
|-
| Tidal Wave || 10 || AoE: Spray L || 1 || Knockdown. (Natural & Ranged)
| [[Tidal Wave]] || 1 || Weapon || 10 || AoE: Spray L || 1 || — || [[Knockdown]].
|}
|}


== Особое ==
==Особое==
Everflowing: эта модель не может стать Engaged. При атаке она может переместиться на 2" в любом направлении в конце шага разрешения. В радиусе 4" вокруг неё — Shallow Aquatic Environment.
Everflowing: This model cannot become Engaged. When attacked, it may move for 2" in any direction at the end of Resolution Step. 4" around this model is Shallow Aquatic Environment.


== Глоссарий ==
==Глоссарий==
; [[Burn (X)]] : Свойство. Если модель получает хотя бы одну Рану с этим свойством, атакующий делает X бросков DMG со значением ARM 0; каждый успешный бросок наносит Рану.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; [[Knockdown]] : Свойство. Модель, получившая попадание, становится Crouched.
A failed roll causes the model to suffer a Wound.
; [[Regeneration]] : Навык. В свою Стратегическую фазу модель восстанавливает 1 HP за уровень и может снять Bleeding, Weakened и Crippled.
; Charm : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.
; [[Stagger]] : Свойство. Модель, получившая попадание, теряет 1 Activation Point (до конца хода).
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Creatures]]
[[Category:Neutral]]
 

Текущая версия от 07:50, 26 августа 2026

Файл:Water Elemental Tier III portrait.jpg
Water Elemental, Tier III

Water Elemental, Tier III — юнит фракции Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Gigantic Creature 0 0 2 4 14 14 14 8 8 14 2 5 20

Классы[править]

Creature[править]

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Трейты[править]

Elemental
This model cannot be affected by the following Traits: Stagger, Vampirism, Mindgame. It cannot be affected by the Charm or Toxic Environment. It cannot enter Bleeding, Poisoned, and Weakened. If the model's HP reaches 0, it is removed from the field.
Affinity (Water)
A model with this Trait can cast (Water) Spells. (For example: Water = fire, water, profane, etc.)
Survival (Aquatic Environment)
This model is not affected by the Aquatic Environment.
Elemental Essence (Element)
This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
Resistance (non-spell)
Power of a Hit dealt to this model by an Attack with the (non-spell) Type or Trait is halved.
Resistance (Burn) II
Hits and related Effects dealt to this model by an Attack with the (Burn) Type or Trait are negated.

Скиллы[править]

Regeneration
During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.

Spellcrafts[править]

Wellspring (Level I)[править]

Spell Lvl Element Type PW RCH STK Effect
Wellspring I Water Spell, Ranged 16, AOE: Circular S 1 Targetless. The casting can automatically succeed if the caster voluntarily suffers 1 Wound. The AoE area becomes a Shallow Aquatic environment. When casting a Water Conjuration Spell, a creature can be summoned in this area.

Инвентарь[править]

Место в инвентаре: 2

Item Qty Category PW RCH STK WGT Effect
Water Tentacle 1 Weapon 10 AoE: Spray S 2 On hit, pull enemy 3" closer.
Ice Pick 1 Weapon 18 1 1 User gains +3 OFF, Stagger. Once per Attack, the user may re-roll the Attack roll.
Tidal Wave 1 Weapon 10 AoE: Spray L 1 Knockdown.

Особое[править]

Everflowing: This model cannot become Engaged. When attacked, it may move for 2" in any direction at the end of Resolution Step. 4" around this model is Shallow Aquatic Environment.

Глоссарий[править]

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Charm
When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Weakened
A model in this state has halved Toughness, and -1 Stamina.