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[[File:Na_ra_Veil_Watcher_portrait.jpg|thumb|200px|Na'ra, Veil Watcher]]
'''Na'ra, Veil Watcher''' — юнит фракции [[:Category:Sand Kingdoms|Sand Kingdoms]] в ''Eldfall Chronicles''. Размер: '''Medium'''. Классы: [[Artificer]].
'''Na'ra, Veil Watcher''' — юнит фракции [[:Category:Sand Kingdoms|Sand Kingdoms]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 7 || 15 || 12 || 8 || 13 || 13 || 12 || 0 || 2 || 14
| Medium || [[Artificer]] || 28 || 1 || 2 || 7 || 15 || 12 || 8 || 13 || 13 || 12 || 0 || 2 || 14
|}
|}


== Классы ==
==Классы==
; [[Artificer]] : В свою Стратегическую фазу Artificer может выбрать доступное ему заклинание Enchantment и без броска применить его эффект к себе — до своей следующей Стратегической фазы.
===[[Artificer]]===
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
Effect to themselves, without performing a roll, until their next Strategic phase.


== Трейты ==
==Трейты==
; [[Acute Senses|Acute Senses I]] : Эта модель может выполнять действия [[Perceive|Perceive]] и [[Uncover|Uncover]], используя AG вместо INT. Её Awareness увеличивается на 3 дюйма. При [[Dodge|Dodge]] без LoS её AG не уменьшается вдвое.
; [[Acute Senses|Acute Senses]] : A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model's Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.
; [[Affinity (Element)|Affinity (Profane)]] : Эта модель может кастовать заклинания элемента (Element). (Например: Element = Fire, Water, Profane и т.д.)
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
; [[Survival (X Environment)|Survival (Scorching, Dark)]] : Эта модель не подвержена окружению X (X Environment).
; [[Survival (X Environment)|Survival (Scorching, Dark Environment)]] : This model is not affected by the Scorching, Dark Environment.


== Навыки ==
==Скиллы==
; [[Stealth|Stealth I]] : Модель со Stealth сложнее обнаружить и сделать целью. Stealth I не позволяет реагировать на модель без линии видимости (LoS) и подавляет даже [[Clairvoyance|Clairvoyance]].
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
; [[Hit and Retreat|Hit and Retreat I]] : После того как модель совершила Атаку, Hit and Retreat позволяет ей сбросить состояние [[Engaged|Engaged]] и выполнить обычное перемещение, чтобы выйти из ближнего боя. Противник всё ещё может объявлять Атаки возможности, пока модель в пределах его досягаемости.
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
; [[Leap|Leap I]] : Leap позволяет модели прыгать через препятствия или разрывы согласно правилам Навыка.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; [[Dash|Dash I]] : Dash позволяет объявить особую ограниченную атаку (без модификаторов, 1 STK) вдобавок к объявлению специального перемещения [[Run|Run]], что обычно недопустимо. Эта объявленная атака нужна, чтобы работал [[Hit and Retreat|Hit and Retreat]].
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
; [[Climbing|Climbing I]] : Модель с Climbing перемещается по вертикальным поверхностям без штрафа к Скорости, который обычно накладывает [[Climb|Climb]].
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.


== Заклинания ==
==Spellcrafts==
=== Necromancy (уровень III) ===
===Necromancy (Level III)===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Command the Undead]] || I || Profane || Spell, Sorcery, Ranged || — || Casting Aura || X || Continuous. Это заклинание не может быть отменено [[Elemental Essence (Element)|Elemental Essence]] и не вызывает Confrontation. Чтобы взять под контроль [[Undead|Undead]] Tier I, пройдите бросок INT. Чтобы взять Undead Tier II, потратьте 1 Mana и пройдите бросок INT. Кастер может потратить 1 Mana перед броском, чтобы автоматически преуспеть. Undead Tier III и выше контролировать нельзя. При успехе броски атаки цели аннулируются, а цель с Undead I становится союзной кастеру, сохраняя оставшиеся AP.
| '''Command the Undead''' || I || Profane || Spell, Sorcery, Ranged || — || Casting Aura || x || Continuous.
This Spell cannot be negated by [[Elemental Essence]] and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target's Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll.  
Spending at least 1 Mana allows control of a Level II [[Undead]]. If successful, the target's Attack rolls are negated, and a target with [[Undead|Undead I]] becomes allied to the caster.
 
The converted Hostile retains its remaining AP.
|-
|-
| [[Spectral Sight]] || I || Profane || Spell, Enchantment, Ranged/Melee || — || 16 || 1 || Зачарованная модель получает [[Advantage (X)|Advantage]] ([[Undead|Undead]]).
| '''Spectral Sight''' || I || Profane || Spell, Enchantment, Melee/Ranged || — || 16 || 1 || The enchanted model gains [[Advantage|Advantage Undead]].
|-
|-
| [[Curse of Decay]] || I || Profane || Spell, Enchantment, Ranged || — || 16 || 1 || Continuous. Цель становится [[Poisoned|Poisoned]]. Если Poisoned снимается, она снова становится Poisoned в начале любой Тактической фазы.
| '''Curse of Decay''' || I || Profane || Spell, Enchantment, Ranged || — || 16 || 1 || Continuous.
The target becomes [[Poisoned]] State.
|-
|-
| [[Necrotic Wound]] || II || Profane || Spell, Enchantment, Ranged || || 16 || 1 || Цель получает [[Cleave|Cleave]] и [[Poison I/II|Poison]] II.
| '''Necrotic Wound''' || II || Profane || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains [[Cleave]] and [[Poison|Poison II]]
|-
|-
| [[Soul Leech]] || II || Profane || Spell, Enchantment, Ranged/Melee || || 10 || 1 || Кастер получает 1 Mana Counter каждый раз, когда зачарованная модель успешно наносит Рану.
| '''Soul Leech''' || II || Profane || Spell, Enchantment, Melee/Ranged || * || 16 || 1 || The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
|-
|-
| [[A Second Chance]] || III || Profane || Spell, Healing, Ranged || — || 16 || 2 || Цель восстанавливает 1 HP. Если цель была [[Incapacitated|Incapacitated]], она также восстанавливает 1 AP.
| '''A Second Chance''' || III || Profane || Spell, Healing, Ranged || — || 16 || 2 || The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
|-
|-
| [[Life Leech (Necromancy)]] || III || Profane || Spell, Enchantment, Ranged/Melee || || 10 || 1 || Зачарованная модель получает 1 HP за каждую Рану, нанесённую вражеской модели без свойства [[Undead|Undead]] или Construct (до удвоенного значения её HP).
| '''Life Leech''' || III || Profane || Spell, Enchantment, Melee/Ranged || * || 10 || 1 || The enchanted model gains 1 HP for each Wound dealt to an enemy model without the [[Undead]] or [[Construct]] Trait (up to double its default HP).
|}
|}


== Снаряжение ==
==Инвентарь==
'''Место в инвентаре:''' 2
 
{| class="wikitable"
{| class="wikitable"
! Предмет !! PW !! RCH !! STK !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Chimera Claws || T || 0 || STA || +1 STK при атаке цели без AP. (Natural & Melee)
| [[Chimera Claws]] || 1 || Weapon || T || 0 || STA || — || Gain +1 STK when attacking a target without AP.
|}
|}


== Стратагемы ==
==Стратагемы==
{| class="wikitable"
{| class="wikitable"
! Название !! Эффект
! Name !! Type !! Effect
|-
|-
| '''Adrenaline Rush''' || Цель — сама модель. В активной роли получает 1 дополнительный AP, но становится Fatigued до своей следующей Стратегической фазы.
| '''Adrenaline Rush ''' || Authority || Target self. In the Active Role, gain 1 additional AP but become [[Fatigued]] until your next Strategic Phase.
|-
|-
| '''Ironhide''' || Цель — сама модель. Получает +3 ARM.
| '''Ironhide''' || Authority || Target self. Gain +3 ARM
|-
|-
| '''Reinforced Claws''' || Цель — сама модель. Получает Bleed. Ближние атаки получают +2 PW.
| '''Reinforced Claws''' || Authority || Target self. Gain [[Bleeding|Bleed]]. Melee Attacks gain +2 PW.
|}
|}


== Глоссарий ==
==Глоссарий==
; [[Advantage (X)]] : Свойство. Раз за Activation Sequence можно перебросить любое число кубов в атаке против цели с характеристикой (X).
; Advantage (X) : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (X) characteristic (Size, Class, Trait, etc.).
; [[Cleave]] : Свойство. Если модель получает хотя бы одну Рану, она получает дополнительную Рану.
; Bleed : If a model suffers at least one Wound with this Trait, it enters the [[Bleeding|Bleeding State]].
; [[Construct]] : Свойство. Модель не подвержена Surprise Attack, Stagger, Vampirism, Mindgame и Burn.
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
; [[Continuous]] : Свойство. Эффект остаётся в игре до конца квеста или пока не будет снят другим эффектом.
; Construct : This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]] and [[Confused]] States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model's HP reaches 0, it is removed from the field.
; [[Incapacitated]] : Состояние. Когда HP модели достигает 0, она становится Incapacitated и немедленно входит в состояние Crouched.
; Elemental Essence (Element) : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
; [[Poison I/II]] : Свойство. I: Рана делает цель Weakened. II: Рана делает цель Weakened и Poisoned.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
; [[Poisoned]] : Состояние. Модель проходит бросок Toughness с модификатором −6 в каждую свою Стратегическую фазу; провал наносит Рану.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
; [[Undead]] : Свойство. Модель не подвержена Poisoned, Weakened, Bleeding и Panicked; Mindgame её не затрагивает.
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched or Dead state.
While a model is Engaged, it automatically has LoS to all enemy models that are causing
it to be Engaged, but cannot react against models outside of its Awareness.
; Fatigued : A model in this State cannot regain
AP during the Upkeep Phase. This
state is canceled at the beginning of
this model's next Strategic Phase.
; Poison : STRONG POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] and [[Poisoned]] (States).
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Undead : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Текущая версия от 07:50, 26 августа 2026

Файл:Na ra Veil Watcher portrait.jpg
Na'ra, Veil Watcher

Na'ra, Veil Watcher — юнит фракции Sand Kingdoms в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer 28 1 2 7 15 12 8 13 13 12 0 2 14

Классы[править]

Artificer[править]

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Трейты[править]

Acute Senses
A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model's Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.
Affinity (Profane)
A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
Survival (Scorching, Dark Environment)
This model is not affected by the Scorching, Dark Environment.

Скиллы[править]

Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Dash
When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
Climbing
This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.

Spellcrafts[править]

Necromancy (Level III)[править]

Spell Lvl Element Type PW RCH STK Effect
Command the Undead I Profane Spell, Sorcery, Ranged Casting Aura x Continuous.

This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target's Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll. Spending at least 1 Mana allows control of a Level II Undead. If successful, the target's Attack rolls are negated, and a target with Undead I becomes allied to the caster.

The converted Hostile retains its remaining AP.

Spectral Sight I Profane Spell, Enchantment, Melee/Ranged 16 1 The enchanted model gains Advantage Undead.
Curse of Decay I Profane Spell, Enchantment, Ranged 16 1 Continuous.

The target becomes Poisoned State.

Necrotic Wound II Profane Spell, Enchantment, Ranged * 16 1 Target gains Cleave and Poison II
Soul Leech II Profane Spell, Enchantment, Melee/Ranged * 16 1 The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.
A Second Chance III Profane Spell, Healing, Ranged 16 2 The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.
Life Leech III Profane Spell, Enchantment, Melee/Ranged * 10 1 The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP).

Инвентарь[править]

Место в инвентаре: 2

Item Qty Category PW RCH STK WGT Effect
Chimera Claws 1 Weapon T 0 STA Gain +1 STK when attacking a target without AP.

Стратагемы[править]

Name Type Effect
Adrenaline Rush Authority Target self. In the Active Role, gain 1 additional AP but become Fatigued until your next Strategic Phase.
Ironhide Authority Target self. Gain +3 ARM
Reinforced Claws Authority Target self. Gain Bleed. Melee Attacks gain +2 PW.

Глоссарий[править]

Advantage (X)
Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (X) characteristic (Size, Class, Trait, etc.).
Bleed
If a model suffers at least one Wound with this Trait, it enters the Bleeding State.
Cleave
If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
Construct
This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter Panicked, Bleeding, Poisoned, Weakened and Confused States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model's HP reaches 0, it is removed from the field.
Elemental Essence (Element)
This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Fatigued
A model in this State cannot regain

AP during the Upkeep Phase. This state is canceled at the beginning of this model's next Strategic Phase.

Poison
STRONG POISON; If a model suffers a Wound with this Trait, it becomes Weakened and Poisoned (States).
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Undead
This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked States. Spells with Mindgame cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.