Clan Champion: различия между версиями
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Reevol (обсуждение | вклад) Synced from local Guildhall data editor |
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| (не показано 7 промежуточных версий 2 участников) | |||
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[[File:Clan_Champion_portrait.jpg|thumb|200px|Clan Champion]] | |||
'''Clan Champion''' — юнит фракции [[:Category:Empire of Soga|Empire of Soga]] в ''Eldfall Chronicles'' | '''Clan Champion''' — юнит фракции [[:Category:Empire of Soga|Empire of Soga]] в ''Eldfall Chronicles''. | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center;" | ||
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | ! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | ||
|- | |- | ||
| 2 || 5 || 16 || 12 || 12 || 13 || 10 || 13 || 5 || 3 || 17 | | Medium || [[Warrior]] / [[Armsmaster]] || 23 || 1 || 2 || 5 || 16 || 12 || 12 || 13 || 10 || 13 || 5 || 3 || 17 | ||
|} | |} | ||
== Классы == | ==Классы== | ||
===[[Warrior]]=== | |||
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise. | |||
== | ===[[Armsmaster]]=== | ||
In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack. | |||
' | ==Трейты== | ||
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc. | |||
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade. | |||
== | ==Скиллы== | ||
; [[Dash|Dash | ; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step. | ||
== | ==Боевые искусства== | ||
===Fencing (Level IV)=== | |||
{| class="wikitable" | |||
! Lvl !! Effect | |||
|- | |||
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier. | |||
|- | |||
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1). | |||
|- | |||
| III || Second Wind: User's Melee Attack gains +1 STK. | |||
|- style="font-weight:bold;" | |||
| IV ← эта модель || Grapple & Thrash: User's Melee Attack gains [[Knockdown]]. | |||
|} | |||
== | ==Инвентарь== | ||
'''Место в инвентаре:''' 4 | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect | ||
|- | |- | ||
| Spear || T || 2 || STA || Throwing | | [[Spear]] || 1 || Weapon || T || 2 || STA || 2 || [[Throwing]] | ||
|- | |- | ||
| Sword || T || 1 || STA || — | | [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || — | ||
|- | |- | ||
| Piercing Dagger || T-2 || 0 || STA || Armor-Piercing | | [[Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || — || [[Armor-Piercing]], +1 STK when used against a model in [[Crouched]] state. | ||
|} | |} | ||
== Стратагемы == | ==Стратагемы== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Name !! Type !! Effect | ||
|- | |- | ||
| '''Advance!''' || | | '''Advance!''' || Authority || All models gain +1 SPD | ||
|- | |- | ||
| '''Evasion Tactics''' || | | '''Evasion Tactics''' || Authority || All models gain +2 AG | ||
|- | |- | ||
| '''Back to Back''' || | | '''Back to Back''' || Authority || All models gain [[Vigilance]] | ||
|- | |- | ||
| '''Brazen Assault''' || | | '''Brazen Assault''' || Authority || Warriors gain [[Dash]] and [[Fearless]] | ||
|} | |} | ||
== Глоссарий == | ==Глоссарий== | ||
; | ; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value. | ||
; | ; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed | ||
; [[Crouched]] | and Armor value is halved and its Attack Strike value becomes 1. | ||
; | Crouched models cannot make other models Engaged (state). | ||
During the movement step, a model in this state may only declare Walk or Idle. | |||
In the Active role, this state may be voluntarily canceled during the model's movement step. | |||
This state may also be canceled with a Dodge. | |||
; Fearless : This model cannot become Panicked (State). | |||
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker. | |||
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target. | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Empire of Soga]] | [[Category:Empire of Soga]] | ||
Текущая версия от 07:49, 26 августа 2026
Clan Champion — юнит фракции Empire of Soga в Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Warrior / Armsmaster | 23 | 1 | 2 | 5 | 16 | 12 | 12 | 13 | 10 | 13 | 5 | 3 | 17 |
Классы[править]
Warrior[править]
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.
Armsmaster[править]
In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.
Трейты[править]
- Vigilance
- This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
- Resourceful
- A model with this Trait may receive 1 additional Upgrade.
Скиллы[править]
- Dash
- When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
Боевые искусства[править]
Fencing (Level IV)[править]
| Lvl | Effect |
|---|---|
| I | Masterful Parry: Target's Melee Attack suffers -3 Modifier. |
| II | Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1). |
| III | Second Wind: User's Melee Attack gains +1 STK. |
| IV ← эта модель | Grapple & Thrash: User's Melee Attack gains Knockdown. |
Инвентарь[править]
Место в инвентаре: 4
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Spear | 1 | Weapon | T | 2 | STA | 2 | Throwing |
| Sword | 1 | Weapon | T | 1 | STA | 1 | — |
| Piercing Dagger | 1 | Weapon | T-2 | 0 | STA | — | Armor-Piercing, +1 STK when used against a model in Crouched state. |
Стратагемы[править]
| Name | Type | Effect |
|---|---|---|
| Advance! | Authority | All models gain +1 SPD |
| Evasion Tactics | Authority | All models gain +2 AG |
| Back to Back | Authority | All models gain Vigilance |
| Brazen Assault | Authority | Warriors gain Dash and Fearless |
Глоссарий[править]
- Armor-Piercing
- When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
- Crouched
- The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.
- Fearless
- This model cannot become Panicked (State).
- Knockdown
- A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
- Throwing
- An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.