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Clan Champion: различия между версиями

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'''Clan Champion''' — юнит фракции [[:Category:Empire of Soga]] в ''Eldfall Chronicles''.
[[File:Clan_Champion_portrait.jpg|thumb|200px|Clan Champion]]
 
'''Clan Champion''' — юнит фракции [[:Category:Empire of Soga|Empire of Soga]] в ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Clan_Champion_portrait.jpg|200px|Clan Champion]]
|-
| [[:File:Clan_Champion.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Clan_Champion_A5.pdf|буклет A5]]</small>
|}


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{| class="wikitable" style="text-align:center;"
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==Классы==
==Классы==
===[[Warrior]]===
===[[Warrior]]===
В свою Strategic Phase Warrior может перейти в Defensive Stance; игрок обозначает это, кладя жетон Defensive Stance рядом с моделью. Warrior в Defensive Stance имеет Strike 1 в Active Role и сохраняет базовый Strike в Reactive Role (такой же, как в Active Role). Defensive Stance длится до следующей Strategic Phase воина, если не указано иное.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


===[[Armsmaster]]===
===[[Armsmaster]]===
В Active Role Armsmasters могут получить +1 Strike при выполнении Melee Attack.
In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.


==Трейты==
==Трейты==
; [[Vigilance|Vigilance]] : Эта модель невосприимчива к трейту Surprise Attack. Front arc этой модели расширен до 360°. У этой модели нет Back arc.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
; [[Resourceful|Resourceful]] : Модель с этим трейтом может получить 1 дополнительный Upgrade.
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.


==Навыки==
==Скиллы==
; [[Dash|Dash]] : Когда эта модель выполняет Special Movement «Run», она может объявить немодифицируемую Melee Attack со Strike 1 в свой Action Step.
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.


==Боевые искусства==
==Боевые искусства==
===Fencing (уровень IV)===
===Fencing (Level IV)===
{| class="wikitable"
{| class="wikitable"
! Ур. !! Эффект
! Lvl !! Effect
|-
|-
| I || Masterful Parry: Melee Attack цели получает модификатор -3.
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
|-
| II || Harsh Riposte: Melee Attack цели получает -1 STK (не может опуститься ниже 1).
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|-
|-
| III || Second Wind: Melee Attack обладателя получает +1 STK.
| III || Second Wind: User's Melee Attack gains +1 STK.
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| IV ← эта модель || Grapple & Thrash: Melee Attack обладателя получает [[Knockdown]].
| IV ← эта модель || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|}
|}


==Снаряжение==
==Инвентарь==
'''Мест в снаряжении:''' 4
'''Место в инвентаре:''' 4


{| class="wikitable"
{| class="wikitable"
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Spear]] || 1 || Weapon || T || 2 || STA || 2 || [[Throwing]]
| [[Spear]] || 1 || Weapon || T || 2 || STA || 2 || [[Throwing]]
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| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| [[Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || — || [[Armor-Piercing]], +1 STK против модели в состоянии [[Crouched]].
| [[Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || — || [[Armor-Piercing]], +1 STK when used against a model in [[Crouched]] state.
|}
|}


==Стратагемы==
==Стратагемы==
{| class="wikitable"
{| class="wikitable"
! Название !! Тип !! Эффект
! Name !! Type !! Effect
|-
|-
| '''[[Advance!]]''' || Authority || Все модели получают +1 SPD.
| '''Advance!''' || Authority || All models gain +1 SPD
|-
|-
| '''[[Evasion Tactics]]''' || Authority || Все модели получают +2 AG.
| '''Evasion Tactics''' || Authority || All models gain +2 AG
|-
|-
| '''[[Back to Back]]''' || Authority || Все модели получают [[Vigilance]].
| '''Back to Back''' || Authority || All models gain  [[Vigilance]]
|-
|-
| '''[[Brazen Assault]]''' || Authority || Warriors получают [[Dash]] и [[Fearless]].
| '''Brazen Assault''' || Authority || Warriors gain [[Dash]] and [[Fearless]]
|}
|}


==Глоссарий==
==Глоссарий==
; Armor-Piercing : Атаки с этим трейтом игнорируют значение ARM цели.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; Crouched : Состояние. Модель получает +2 DEF против Ranged Attacks, но не может двигаться и выполнять Ranged Attacks.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; Knockdown : При попадании цель сбивается с ног и получает состояние Crouched.
and Armor value is halved and its Attack Strike value becomes 1.
; Throwing : Это оружие можно использовать как Ranged Attack с RCH, равным его Melee RCH. После использования оно возвращается в Inventory модели.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Fearless : This model cannot become Panicked (State).
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.


[[Category:Units]]
[[Category:Units]]
[[Category:Empire of Soga]]
[[Category:Empire of Soga]]

Текущая версия от 07:49, 26 августа 2026

Файл:Clan Champion portrait.jpg
Clan Champion

Clan Champion — юнит фракции Empire of Soga в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Warrior / Armsmaster 23 1 2 5 16 12 12 13 10 13 5 3 17

Классы[править]

Warrior[править]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Armsmaster[править]

In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.

Трейты[править]

Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
Resourceful
A model with this Trait may receive 1 additional Upgrade.

Скиллы[править]

Dash
When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.

Боевые искусства[править]

Fencing (Level IV)[править]

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III Second Wind: User's Melee Attack gains +1 STK.
IV ← эта модель Grapple & Thrash: User's Melee Attack gains Knockdown.

Инвентарь[править]

Место в инвентаре: 4

Item Qty Category PW RCH STK WGT Effect
Spear 1 Weapon T 2 STA 2 Throwing
Sword 1 Weapon T 1 STA 1
Piercing Dagger 1 Weapon T-2 0 STA Armor-Piercing, +1 STK when used against a model in Crouched state.

Стратагемы[править]

Name Type Effect
Advance! Authority All models gain +1 SPD
Evasion Tactics Authority All models gain +2 AG
Back to Back Authority All models gain Vigilance
Brazen Assault Authority Warriors gain Dash and Fearless

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Fearless
This model cannot become Panicked (State).
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.