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Clan Champion: различия между версиями

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[[File:Clan_Champion_portrait.jpg|thumb|200px|Clan Champion]]
'''Clan Champion''' — юнит фракции [[:Category:Empire of Soga|Empire of Soga]] в ''Eldfall Chronicles''.
'''Clan Champion''' — юнит фракции [[:Category:Empire of Soga|Empire of Soga]] в ''Eldfall Chronicles''.


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==Классы==
==Классы==
===[[Warrior]]===
===[[Warrior]]===
Во время своей Strategic phase Warrior может перейти в Defensive Stance; игрок обозначает это, размещая жетон Defensive Stance рядом с моделью. Warrior в Defensive Stance имеет STK 1 в своей Active role и сохраняет стандартный STK в своей Reactive role (так же, как если бы был в Active role). Defensive Stance длится до следующей Strategic phase Warrior, если не указано иное.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


===[[Armsmaster]]===
===[[Armsmaster]]===
В Active role Armsmasters могут получать +1 STK при выполнении Melee Attack.
In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.


==Трейты==
==Трейты==
; [[Vigilance|Vigilance]] : Эта модель невосприимчива к Trait Surprise Attack. Front arc этой модели расширяется до 360°. У этой модели нет Back arc.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
; [[Resourceful|Resourceful]] : Модель с этим Trait может получить 1 дополнительный Upgrade.
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.


==Скиллы==
==Скиллы==
; [[Dash|Dash]] : Когда эта модель выполняет Run Special Movement, она может объявить немодифицированную Strike 1 Melee Attack на своём Action Step.
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.


==Боевые искусства==
==Боевые искусства==
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! Lvl !! Effect
! Lvl !! Effect
|-
|-
| I || Мастерское парирование: Melee Attack цели получает -3 Modifier.
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
|-
| II || Жёсткий рипост: Melee Attack цели получает -1 STK (не может быть снижен ниже 1).
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|-
|-
| III || Второе дыхание: Melee Attack пользователя получает +1 STK.
| III || Second Wind: User's Melee Attack gains +1 STK.
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| IV ← эта модель || Захват и рывок: Melee Attack пользователя получает [[Knockdown]].
| IV ← эта модель || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|}
|}


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| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| [[Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || — || [[Armor-Piercing]], +1 STK при использовании против модели в состоянии [[Crouched]].
| [[Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || — || [[Armor-Piercing]], +1 STK when used against a model in [[Crouched]] state.
|}
|}


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! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''Advance!''' || Authority || Все модели получают +1 SPD
| '''Advance!''' || Authority || All models gain +1 SPD
|-
|-
| '''Evasion Tactics''' || Authority || Все модели получают +2 AG
| '''Evasion Tactics''' || Authority || All models gain +2 AG
|-
|-
| '''Back to Back''' || Authority || Все модели получают [[Vigilance]]
| '''Back to Back''' || Authority || All models gain  [[Vigilance]]
|-
|-
| '''Brazen Assault''' || Authority || Warrior получают [[Dash]] и [[Fearless]]
| '''Brazen Assault''' || Authority || Warriors gain [[Dash]] and [[Fearless]]
|}
|}


==Глоссарий==
==Глоссарий==
; Armor-Piercing : При выполнении Damage Roll для Hit с этим Trait добавляется только половина значения ARM.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; Crouched : Hitbox модели в состоянии Crouched становится равен размеру и объёму её базы. Пока модель находится в этом состоянии, её Speed
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
и значение Armor уменьшены вдвое, а её значение Attack Strike становится равным 1.
and Armor value is halved and its Attack Strike value becomes 1.
Модели в состоянии Crouched не могут делать другие модели Engaged (state).
Crouched models cannot make other models Engaged (state).
Во время movement step модель в этом состоянии может объявить только Walk или Idle.
During the movement step, a model in this state may only declare Walk or Idle.
В роли Active это состояние можно добровольно отменить во время movement step модели.
In the Active role, this state may be voluntarily canceled during the model's movement step.
Это состояние также можно отменить с помощью Dodge.
This state may also be canceled with a Dodge.
; Fearless : Эта модель не может стать Panicked (State).
; Fearless : This model cannot become Panicked (State).
; Knockdown : Модель, получившая Hit с этим Trait, переходит в состояние [[Crouched]] (State). Этот трейт не действует на модели на два или более Size больше атакующего.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Throwing : Item с этим трейтом позволяет выполнять Ranged Attack с RCH, равным T пользователя. Значение STK может быть вплоть до Quantity Item. При использовании убирается QTY предмета, равное STK, даже если Attack оказался неуспешным. Если Attack приводит цель в состояние Incapacitated или убивает её, вы можете вернуть Item, вступив в Base Contact с целью.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.


[[Category:Units]]
[[Category:Units]]
[[Category:Empire of Soga]]
[[Category:Empire of Soga]]

Текущая версия от 07:49, 26 августа 2026

Файл:Clan Champion portrait.jpg
Clan Champion

Clan Champion — юнит фракции Empire of Soga в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Warrior / Armsmaster 23 1 2 5 16 12 12 13 10 13 5 3 17

Классы[править]

Warrior[править]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Armsmaster[править]

In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.

Трейты[править]

Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
Resourceful
A model with this Trait may receive 1 additional Upgrade.

Скиллы[править]

Dash
When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.

Боевые искусства[править]

Fencing (Level IV)[править]

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III Second Wind: User's Melee Attack gains +1 STK.
IV ← эта модель Grapple & Thrash: User's Melee Attack gains Knockdown.

Инвентарь[править]

Место в инвентаре: 4

Item Qty Category PW RCH STK WGT Effect
Spear 1 Weapon T 2 STA 2 Throwing
Sword 1 Weapon T 1 STA 1
Piercing Dagger 1 Weapon T-2 0 STA Armor-Piercing, +1 STK when used against a model in Crouched state.

Стратагемы[править]

Name Type Effect
Advance! Authority All models gain +1 SPD
Evasion Tactics Authority All models gain +2 AG
Back to Back Authority All models gain Vigilance
Brazen Assault Authority Warriors gain Dash and Fearless

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Fearless
This model cannot become Panicked (State).
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.