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<!-- PAGE: Guildsworn Knight -->
[[File:Guildsworn_Knight_portrait.jpg|thumb|200px|Guildsworn Knight]]
'''Guildsworn Knight''' — юнит фракции [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''. Размер: '''Medium'''. Классы: [[Armsmaster]] / [[Warrior]].
'''Guildsworn Knight''' — юнит фракции [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 15 || 15 || 12 || 13 || 8 || 14 || 7 || 4 || 17
| Medium || [[Armsmaster]] / [[Warrior]] || 30 || 1 || 2 || 5 || 15 || 15 || 12 || 13 || 8 || 14 || 7 || 4 || 17
|}
|}


== Классы ==
==Классы==
; [[Armsmaster]] : В активной роли Armsmaster может получить +1 STK при выполнении Melee Attack.
===[[Armsmaster]]===
; [[Warrior]] : В свою Стратегическую фазу Warrior может перейти в Defensive Stance (положите жетон). В Defensive Stance у него STK 1 в активной роли и обычный STK в реактивной. Действует до следующей Стратегической фазы Warrior, если не указано иное.
In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.


== Трейты ==
===[[Warrior]]===
; [[Fearless|Fearless]] : Эта модель не может стать [[Panicked|Panicked]].
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.
; [[Resistance I/II (X)|Resistance (Bleed, Knockback) I]] : '''I:''' PW Попадания с типом или свойством (X) против этой модели уменьшается вдвое.


'''II:''' Попадания и эффекты от Атаки с типом или свойством (X) аннулируются.
==Трейты==
; [[Fearless|Fearless]] : This model cannot become Panicked (State).
; [[Resistance (X)|Resistance (Bleed, Knockback)]] : Power of a Hit dealt to this model by an Attack with the (Bleed, Knockback) Type or Trait is halved.


== Навыки ==
==Скиллы==
; [[Finishing Strike|Finishing Strike I]] : Если Атака этой модели нанесла Рану цели, модель может совершить добивающий удар согласно правилам Навыка. Finishing Strike применяется только один раз за последовательность активации.
; [[Finishing Strike|Finishing Strike]] : When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.
; [[Follow-Up|Follow Up I]] : Follow-Up позволяет модели совершить дополнительное действие или перемещение вслед за определённым событием согласно правилам Навыка.
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
; [[Protector|Protector I]] : Модель с Protector может в Реакции перехватить Атаку, направленную на дружественную модель, и принять её на себя. При использовании Protector модель не «объявляет перемещение», поэтому может выйти даже из состояния [[Engaged|Engaged]].
; [[Protector|Protector]] : This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.


== Заклинания ==
==Боевые искусства==
===Fencing (Level IV)===
{| class="wikitable"
! Lvl !! Effect
|-
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|-
| III || Second Wind: User's Melee Attack gains +1 STK.
|- style="font-weight:bold;"
| IV ← эта модель || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|}


== Боевые искусства ==
==Инвентарь==
; Fencing IV : '''Grapple & Thrash:''' ближняя атака пользователя получает Knockdown.
'''Место в инвентаре:''' 6


== Снаряжение ==
{| class="wikitable"
{| class="wikitable"
! Предмет !! PW !! RCH !! STK !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Poleaxe || T+3 || 1 || 1 || Armor-Piercing, Cleave, Two-Handed. (Melee)
| [[Poleaxe]] || 1 || Weapon || T+3 || 1 || 1 || 3 || [[Armor-Piercing]], [[Cleave]], [[Two-Handed|Two Handed]]
|-
|-
| Sword || T || 1 || STA || — (Melee)
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| Glyphscribe Dagger || T-3 || 0 || STA || +1 STK против модели в состоянии Crouched. Throwing: оружие возвращается в инвентарь пользователя. (Melee)
| [[Glyphscribe Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || +1 STK when using against a model in [[Crouched]]. [[Throwing]]: The Weapon returns to the users Inventory.
|-
|-
| Shield || T || 0 || 1 || −3 к входящим ближним атакам во Front-дугу, +3 ARM против дальних атак во Front-дугу. Ближнее оружие носителя с RCH>0 получает −1 STK.
| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.
|}
|}


== Стратагемы ==
==Стратагемы==
{| class="wikitable"
{| class="wikitable"
! Название !! Эффект
! Name !! Type !! Effect
|-
|-
| '''Defensive Formation''' || Каждая дружественная модель получает +1 ARM за каждую другую дружественную модель в Base Contact.
| '''Defensive Formation''' || Authority || Each friendly model receives +1 ARM for every other friendly model in Base Contact.
|-
|-
| '''Unconventional Tactics''' || Отменяет все действующие вражеские Стратагемы. В начале следующей Стратегической фазы вражеский Leader должен пройти бросок INT или M (на выбор); при провале он не может объявить Стратагему в этот ход.
| '''Unconventional Tactics''' || Subterfuge || Negate all enemy Strategems currently in effect. At the start of the next Strategic Phase, the enemy Leader must perform an INT or M roll (their choice). On a fail, they cannot declare a Strategem this turn.
|}
|}


== Глоссарий ==
==Глоссарий==
; '''Armor''' : Значение ARM снижает шанс нанести Рану при броске DMG.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; [[Armor-Piercing]] : Свойство. При броске DMG учитывается только половина значения ARM цели.
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
; [[Cleave]] : Свойство. Если модель получает хотя бы одну Рану, она получает дополнительную Рану.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; [[Crouched]] : Состояние. Hitbox модели становится размером с её базу; ARM и SPD уполовинены, STK не больше 1, даётся лёгкое укрытие.
and Armor value is halved and its Attack Strike value becomes 1.
; [[Knockback (X)]] : Свойство. На шаге разрешения модель отодвигается на X дюймов от атакующего.
Crouched models cannot make other models Engaged (state).
; [[Throwing]] : Свойство. Предмет позволяет дальнюю атаку с RCH, равным T пользователя.
During the movement step, a model in this state may only declare Walk or Idle.
; [[Two-Handed]] : Свойство. Оружие нельзя использовать вместе со щитом или другим оружием.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Neutral]]
[[Category:Neutral]]

Текущая версия от 07:49, 26 августа 2026

Файл:Guildsworn Knight portrait.jpg
Guildsworn Knight

Guildsworn Knight — юнит фракции Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Armsmaster / Warrior 30 1 2 5 15 15 12 13 8 14 7 4 17

Классы[править]

Armsmaster[править]

In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.

Warrior[править]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Трейты[править]

Fearless
This model cannot become Panicked (State).
Resistance (Bleed, Knockback)
Power of a Hit dealt to this model by an Attack with the (Bleed, Knockback) Type or Trait is halved.

Скиллы[править]

Finishing Strike
When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.
Follow Up
If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
Protector
This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.

Боевые искусства[править]

Fencing (Level IV)[править]

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III Second Wind: User's Melee Attack gains +1 STK.
IV ← эта модель Grapple & Thrash: User's Melee Attack gains Knockdown.

Инвентарь[править]

Место в инвентаре: 6

Item Qty Category PW RCH STK WGT Effect
Poleaxe 1 Weapon T+3 1 1 3 Armor-Piercing, Cleave, Two Handed
Sword 1 Weapon T 1 STA 1
Glyphscribe Dagger 1 Weapon T-3 0 STA 0 +1 STK when using against a model in Crouched. Throwing: The Weapon returns to the users Inventory.
Shield 1 Shield T 0 1 2 -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.

Стратагемы[править]

Name Type Effect
Defensive Formation Authority Each friendly model receives +1 ARM for every other friendly model in Base Contact.
Unconventional Tactics Subterfuge Negate all enemy Strategems currently in effect. At the start of the next Strategic Phase, the enemy Leader must perform an INT or M roll (their choice). On a fail, they cannot declare a Strategem this turn.

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Cleave
If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.