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Djinnborn Marzban

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Djinnborn Marzban

Djinnborn Marzban — юнит фракции Sand Kingdoms в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Sorcerer 25 1 2 5 8 8 8 16 12 10 0 2 12

Классы

Mage

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Sorcerer

In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.

Трейты

Affinity (Element)
A model with this Trait can cast (Element) Spells. (For example: element = fire, water, profane, etc.)
Resistance (X)
Power of a Hit dealt to this model by an Attack with the (X) Type or Trait is halved.
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.

Скиллы

Flicker
When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending mid-air, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.

Spellcrafts

Art of Enchanting (Level I)

Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus

cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.

Burning Touch I Fire Spell, Enchantment, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Formless Edge I Air Spell, Enchantment, Ranged * 16 1 The enchanted model's Melee Attacks gains + 2 RCH and Knockback 2.
Cutting Chill I Water Spell, Enchantment, Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.

Art of Sorcery (Level IV)

Spell Lvl Element Type PW RCH STK Effect
Arcane Bolt I Elder Spell, Sorcery, Ranged Int 16 STA Critical: Knockdown
Telekinetic Blast II Elder Spell, Sorcery, Ranged Int -3 AOE: Spray L 1 Knockback 3; Knockdown.
Soul Crush III Elder Spell, Sorcery, Ranged Int 16 1 Stun, Ignore Armor. If wounded, the target becomes Panicked State until caster's next End phase.
Ignite I Fire Spell, Sorcery, Ranged INT 16 STA Burn 1
Flare II Fire Spell, Sorcery, Melee/Ranged INT 3 1 Sweep II; Burn 2.
Fireball III Fire Spell, Sorcery, Ranged INT 16, AoE:
Circular
L
1 Targetless; Burn 1.
Inferno IV Fire Spell, Sorcery, Ranged INT Casting
Aura,
AoE:
Circular L
1 [Mana Cost (1)]; Targetless; Burn 3.
Mass Mindbreak IV Elder Spell, Sorcery, Ranged INT Casting
Aura,
AoE:
Circular L
1 Mindgame; Stagger; Affects only selected enemy models within the AoE. If wounded, the target also becomes Panicked (State) until caster's next Strategic Phase.
Water Lash I Water Spell, Sorcery, Melee/Ranged 8 16 STA Knocbkack 2 (All sizes except Colossal and Epic)
Piercing Stream II Water Spell, Sorcery, Ranged INT 16 2 (Armor-Piercing([trait.ARMOR_PIERCING]
Drown III Water Spell, Sorcery, Ranged INT 16, AoE Circular L 1 Enemy models within the AOE become Weakened on Hit until the end of the turn.
Glacial Circle IV Water Spell, Sorcery, Ranged 13 Casting Aura, AOE: Circular L 1 Frostbite, Targetless

By spending 1 Mana, the caster may increase the STK of this Spell by 1. Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster's next Strategic Phase.

Боевые искусства

Metamagic (Level III)

Lvl Effect
I Amplified Control: This model's Spell Attacks ignore Cover.
II Veil of Disruption: The target suffers -3 to its Attack Roll.
III ← эта модель Overchannel: This model may spend up to 2 Mana. It receives +1 STK for each Mana spent.

Инвентарь

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Glyph of Protection 1 Accessory This model is always Enchanted with the Arcane Shield Spell. If it is removed, the Spell is re-applied at the start of the next Strategic Phase (any player's).

Стратагемы

Name Type Effect
Arcane Link Authority Each Sorcerer receives 1 Mana.
Arcane Protection Authority Until the next Strategic Phase, whenever a Mage suffers one or more Hits, it may spend 1 Mana to gain +6 ARM for the remainder of that Activation Sequence.
Mana Syphon Authority The Leader may spend Mana from other party members.

Особое

Set X to Fire, Air, Earth, Water, or Elder for this model's Resistance and Affinity.

Глоссарий

BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Frostbite
If a model suffers at least one Wound with this Trait, it must perform a single T

roll, regardless of the number of Hits. A failed roll causes the model to suffer another Wound.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Stun
A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Weakened
A model in this state has halved Toughness, and -1 Stamina.