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Helrin Expatriate: различия между версиями

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Synced from local Guildhall data editor
Synced from local Guildhall data editor
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==Классы==
==Классы==
===[[Artificer]]===
===[[Artificer]]===
Во время своей Strategic phase Artificers могут выбрать доступный им Enchantment Spell и применить его
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
Effect к себе, без выполнения броска, до своей следующей Strategic phase.
Effect to themselves, without performing a roll, until their next Strategic phase.


===[[Ranger]]===
===[[Ranger]]===
В End phase своей Active role Rangers могут выполнить Normal Movement (примечание: это не провоцирует Reaction со стороны Reactive Player).
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).


==Трейты==
==Трейты==
; [[Affinity (Element)|Affinity (Fire)]] : Модель с этим Trait может накладывать Spells стихии (Fire). (Например: элемент = огонь, вода, профанная стихия и т.д.)
; [[Affinity (Element)|Affinity (Fire)]] : A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)
; [[Survival (X Environment)|Survival (Difficult, Forest Environment)]] : На эту модель не действует Environment (Difficult, Forest).
; [[Survival (X Environment)|Survival (Difficult, Forest Environment)]] : This model is not affected by the Difficult, Forest Environment.
; [[Resourceful|Resourceful II]] : Модель с этим трейтом может получить ещё 1 дополнительный Upgrade.
; [[Resourceful|Resourceful II]] : A model with this trait may receive another 1 additional Upgrade.


==Скиллы==
==Скиллы==
; [[Chain Attack|Chain Attack]] : Один раз за Activation Sequence, если союзная модель наносит Hit врагу в пределах LoS этой модели, эта модель может выполнить немодифицированную Attack STK 1 против этого врага (до бросков DMG). Если целей несколько, выберите одну. Этот Skill не является Activation или Reaction и не расходует AP. Он игнорирует «(Ranged) Friendly Fire». Hits, полученные от Chain Attack, не могут порождать дальнейшие Chain Attack.
; [[Chain Attack|Chain Attack]] : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
; [[Impede|Impede]] : Когда эта модель объявляет Attack of Opportunity с помощью Melee Attack против модели, не находящейся в состоянии [[Engaged]], Movement этой модели заканчивается в точке, где было совершено Attack of Opportunity. Если Attack of Opportunity было Melee Attack, цель также немедленно переходит в состояние [[Engaged]].
; [[Impede|Impede]] : When this model declares an Attack of Opportunity with a Melee Attack against a non-[[Engaged]] model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes [[Engaged]] immediately.


==Spellcrafts==
==Spellcrafts==
Строка 29: Строка 29:
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Цель получает: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. Эта зачарованная модель может объявить Assist Action и снять State [[Bleeding]] с союзной модели в Base Contact.
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|-
|-
| '''Melting Touch''' || II || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || Цель получает: [[Ignore Armor]]; [[Burn|Burn 1]].
| '''Melting Touch''' || II || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
|}
|}


Строка 42: Строка 42:
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK при использовании против модели в состоянии [[Crouched]].
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


==Глоссарий==
==Глоссарий==
; BURN (X) : Когда модель получает хотя бы один Wound с этим Trait, атакующий игрок может выполнить X Damage Rolls со значением ARM 0. Каждый успешный Damage Roll приводит к тому, что модель получает Wound. Если этот wound приводит модель в состояние Dead (State), модель убирается с поля.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Bleeding : Модель в этом состоянии должна выполнять бросок на проверку Т в каждую свою Strategic phase.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
Проваленный бросок приводит к тому, что модель получает Wound.
A failed roll causes the model to suffer a Wound.
; Crouched : Hitbox модели в состоянии Crouched становится равен размеру и объёму её базы. Пока модель находится в этом состоянии, её Speed
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
и значение Armor уменьшены вдвое, а её значение Attack Strike становится равным 1.
and Armor value is halved and its Attack Strike value becomes 1.
Модели в состоянии Crouched не могут делать другие модели Engaged (state).
Crouched models cannot make other models Engaged (state).
Во время movement step модель в этом состоянии может объявить только Walk или Idle.
During the movement step, a model in this state may only declare Walk or Idle.
В роли Active это состояние можно добровольно отменить во время movement step модели.
In the Active role, this state may be voluntarily canceled during the model's movement step.
Это состояние также можно отменить с помощью Dodge.
This state may also be canceled with a Dodge.
; Engaged : Во время movement step, находясь в роли Active, активированная модель в состоянии Engaged может объявить только Idle или Walk.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
Однако, если она объявляет Walk, она может двигаться только прямо в сторону вражеской модели, вызывающей состояние Engaged.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
Если модель находится в состоянии Engaged от нескольких моделей, она должна выбрать одну из вражеских моделей, вызывающих
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
состояние Engaged, при объявлении действия Walk, и должна двигаться прямо к этой вражеской модели.
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
Пока модель находится в состоянии Engaged, она может объявить только Melee Attack, Assist (нацеленный на себя) или Dodge.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
Модель перестаёт быть Engaged, когда она покидает зону досягаемости melee-оружия вражеской
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
модели, выполняет Disengage с помощью Dodge, или переводит вражескую модель в состояние Incapacitated,
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched или Dead.
Petrified, Crouched or Dead state.
Пока модель находится в состоянии Engaged, она автоматически имеет LoS ко всем вражеским моделям, вызывающим
While a model is Engaged, it automatically has LoS to all enemy models that are causing
у неё состояние Engaged, но не может реагировать против моделей за пределами своей Awareness.
it to be Engaged, but cannot react against models outside of its Awareness.
; Ignore Armor : Hit с этим Trait снижает ARM модели, получившей удар, до 0 на время выполнения Damage roll.
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; Immobilized : Модель в этом состоянии не может выполнять никакое Movement, Special Movement или
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. Это состояние можно отменить успешным Dodge, который может
Special Action. This state can be canceled with a successful Dodge, which may be
выполняться либо с использованием Agility, либо Toughness. Когда она объявляет Dodge, она не может
performed either with Agility or Toughness. When it declares Dodge, it cannot
двигаться или входить/отменять состояние Crouched, если только не выполнит успешный Dodge.
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Knockback (X) : Модель, получившая Hit с этим Trait, перемещается от точки, где завершилось её Movement во время Movement step. Она перемещается на X дюймов от атакующего в конце Resolution step (точное направление выбирает атакующий). Этот Trait не действует на модели на два или более Size больше атакующего.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Stagger : Модель, получившая Hit с этим Trait, теряет 1 Activation Point (до конца хода). Этот Trait не действует на модели на два или более Size больше атакующего.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : При успешном Attack roll все модели в пределах LoS и Melee Reach этой модели получают Hit.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Throwing : Item с этим трейтом позволяет выполнять Ranged Attack с RCH, равным T пользователя. Значение STK может быть вплоть до Quantity Item. При использовании убирается QTY предмета, равное STK, даже если Attack оказался неуспешным. Если Attack приводит цель в состояние Incapacitated или убивает её, вы можете вернуть Item, вступив в Base Contact с целью.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]
[[Category:Neutral]]
[[Category:Neutral]]

Версия от 07:31, 26 августа 2026

Helrin Expatriate — юнит фракции Helian League / Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer / Ranger 16 3 2 5 13 13 8 10 10 12 6 2 16

Классы

Artificer

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Ranger

In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).

Трейты

Affinity (Fire)
A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)
Survival (Difficult, Forest Environment)
This model is not affected by the Difficult, Forest Environment.
Resourceful II
A model with this trait may receive another 1 additional Upgrade.

Скиллы

Chain Attack
Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
Impede
When this model declares an Attack of Opportunity with a Melee Attack against a non-Engaged model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes Engaged immediately.

Spellcrafts

Art of Enchanting (Level II)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Melting Touch II Fire Spell, Enchantment, Ranged * 16 1 Target gains: Ignore Armor; Burn 1.

Инвентарь

Место в инвентаре: 7

Item Qty Category PW RCH STK WGT Effect
Sword 1 Weapon T 1 STA 1
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Глоссарий

BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.