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Chanra, Goblin Shaman, Tier III: различия между версиями

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==Классы==
==Классы==
===[[Mystic]]===
===[[Mystic]]===
Mystics должны использовать значение M вместо значения INT при накладывании Spells.
Mystics must use the M value instead of the INT value when casting Spells.


===[[Ranger]]===
===[[Ranger]]===
В End phase своей Active role Rangers могут выполнить Normal Movement (примечание: это не провоцирует Reaction со стороны Reactive Player).
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).


==Трейты==
==Трейты==
; [[Affinity (Element)|Affinity (Air, Divine, Earth, Elder, Fire, Profane, Water)]] : Модель с этим Trait может накладывать Spells стихии (Air, Divine, Earth, Elder, Fire, Profane, Water). (Например: элемент = огонь, вода, профанная стихия и т.д.)
; [[Affinity (Element)|Affinity (Air, Divine, Earth, Elder, Fire, Profane, Water)]] : A model with this Trait can cast (Air, Divine, Earth, Elder, Fire, Profane, Water) Spells. (For example: Air, Divine, Earth, Elder, Fire, Profane, Water = fire, water, profane, etc.)
; [[Inspiring|Inspiring]] : Другие дружественные модели в пределах Awareness этой модели с той же Affiliation получают +6 M.
; [[Inspiring|Inspiring]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Survival (X Environment)|Survival (Difficult Environment)]] : На эту модель не действует Environment (Difficult).
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.


==Скиллы==
==Скиллы==
; [[Infiltration|Infiltration]] : Вы можете развернуть эту модель вплоть до средней линии поля (на своей половине поля).
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).
; [[Hit and Retreat|Hit and Retreat]] : Во время своего Movement step эта модель может отменить состояние [[Engaged]] без необходимости броска.
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
Если она объявляет Attack в своей Activation, она может выполнить Walk в конце Resolution step.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.


==Spellcrafts==
==Spellcrafts==
Строка 29: Строка 29:
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Primal Claw''' || I || Elder || Spell, Sorcery, Shamanism, Melee || 13 || 1 || 3 || Можно выбрать любой Element.
| '''Primal Claw''' || I || Elder || Spell, Sorcery, Melee || 13 || 1 || 3 || May choose any Element.
|-
|-
| '''Fire Breath''' || I || Fire || Spell, Sorcery, Shamanism, Ranged || 12 || AOE: Spray S || 2 || [[Burn|Burn 1]]
| '''Fire Breath''' || I || Fire || Spell, Sorcery, Ranged || 12 || AOE: Spray S || 2 || [[Burn|Burn 1]]
|-
|-
| '''Fortified Recovery''' || II || Earth || Spell, Healing, Shamanism, Ranged || — || 16 || 1 || Выберите одно:
| '''Fortified Recovery''' || II || Earth || Spell, Healing, Ranged || — || 16 || 1 || Choose one:
•Убрать 1 State, кроме [[Crouched]], [[Flying]], [[Shrouded]], [[Incapacitated]] или [[Dead]].
•Remove 1 State except [[Crouched]], [[Flying]], [[Shrouded]], [[Incapacitated]], or [[Dead]].
•Восстановить 1 HP.
•Regain 1 HP.
•Другая модель может восстановить 1 AP.
•Another model may regain 1 AP.
|-
|-
| '''Misfortune''' || II || Divine || Spell, Enchantment, Shamanism, Ranged || — || 16 || 1 || Заколдованная модель должна один раз перебросить любой успешный бросок.
| '''Misfortune''' || II || Divine || Spell, Enchantment, Ranged || — || 16 || 1 || The enchanted model must reroll any successful roll once.
|-
|-
| '''Searing Blood''' || III || Fire || Spell, Enchantment, Shamanism, Ranged || — || 16 || 1 || Заколдованная модель должна выполнить бросок M при активации. При провале она теряет 1 HP и 1 AP; уберите Enchantment.
| '''Searing Blood''' || III || Fire || Spell, Enchantment, Ranged || — || 16 || 1 || The Enchanted model must perform an M roll when activated. On a failure, it loses 1 HP and 1 AP; remove the Enchantment.
|}
|}


Строка 49: Строка 49:
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Staff of Chaos]] || 1 || Accessory || — || 1 || — || 3 || При выполнении Attack с помощью Spell в Active Role wearer может перебросить 1 кость. При экипировке вражеская модель может стать [[Engaged]], если находится в пределах RCH этого предмета.
| [[Staff of Chaos]] || 1 || Accessory || — || 1 || — || 3 || When performing an Attack with a Spell in the Active Role, the wearer may reroll 1 die. When equipped, an enemy model can become [[Engaged]] if within RCH of this Item.
|}
|}


Строка 56: Строка 56:
! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''Call of Bravery''' || Authority || Другие модели Goblin в пределах Awareness этой модели не могут стать [[Panicked]].
| '''Call of Bravery''' || Authority || Other Goblin models in this model's Awareness cannot be [[Panicked]].
|-
|-
| '''Earthspeaker''' || Authority || Союзные модели (включая эту) в Awareness имеют Light Cover.
| '''Earthspeaker''' || Authority || Allied models (including self) in Awareness have Light Cover.
|-
|-
| '''Hexcaller''' || Subterfuge || 1 вражеская модель в Awareness может быть зачарована Spell, доступным этой модели.
| '''Hexcaller''' || Subterfuge || 1 enemy model in Awareness can become enchanted with a Spell available to this model.
|}
|}


==Глоссарий==
==Глоссарий==
; BURN (X) : Когда модель получает хотя бы один Wound с этим Trait, атакующий игрок может выполнить X Damage Rolls со значением ARM 0. Каждый успешный Damage Roll приводит к тому, что модель получает Wound. Если этот wound приводит модель в состояние Dead (State), модель убирается с поля.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Crouched : Hitbox модели в состоянии Crouched становится равен размеру и объёму её базы. Пока модель находится в этом состоянии, её Speed
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
и значение Armor уменьшены вдвое, а её значение Attack Strike становится равным 1.
and Armor value is halved and its Attack Strike value becomes 1.
Модели в состоянии Crouched не могут делать другие модели Engaged (state).
Crouched models cannot make other models Engaged (state).
Во время movement step модель в этом состоянии может объявить только Walk или Idle.
During the movement step, a model in this state may only declare Walk or Idle.
В роли Active это состояние можно добровольно отменить во время movement step модели.
In the Active role, this state may be voluntarily canceled during the model's movement step.
Это состояние также можно отменить с помощью Dodge.
This state may also be canceled with a Dodge.
; Dead : Hitbox модели в состоянии Dead становится
; Dead : A Dead model's Hitbox becomes the
равен размеру и объёму её базы.
size and volume of its base.
Модель в состоянии Dead не может получать
A Dead model cannot receive
Activation Points и не может
Activation Points and cannot
выполнять Activations или Reactions.
perform Activations nor Reactions.
Если не указано иное, она не может
Unless Stated otherwise, it cannot
использовать Skills, Traits,
use or benefit from any Skills, Traits,
Upgrades, Items и т.д. и не получает от них выгоды.
Upgrades, Items etc.
Если не указано иное, она игнорируется
Unless stated otherwise it is ignored
во всех отношениях, например, при подсчёте очков в Quests,
for all impacts like scoring in Quests,
(Ranged) Friendly Fire и т.д., и не
(Ranged) Friendly Fire, etc. and does
препятствует Movement, но модель
not obstruct Movement, but a model
не может завершить своё Movement поверх
may not end their Movement on top
модели в состоянии Dead.
of a Dead model.
Когда модель переходит в состояние Dead,
When a model enters Dead State,
она сохраняет все свои другие States. Если не указано иное,
it retains its other States. Unless
модель в состоянии Dead не может восстанавливать HP.
specified otherwise, a Dead model
; Engaged : Во время movement step, находясь в роли Active, активированная модель в состоянии Engaged может объявить только Idle или Walk.
cannot regain HP.
Однако, если она объявляет Walk, она может двигаться только прямо в сторону вражеской модели, вызывающей состояние Engaged.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
Если модель находится в состоянии Engaged от нескольких моделей, она должна выбрать одну из вражеских моделей, вызывающих
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
состояние Engaged, при объявлении действия Walk, и должна двигаться прямо к этой вражеской модели.
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
Пока модель находится в состоянии Engaged, она может объявить только Melee Attack, Assist (нацеленный на себя) или Dodge.
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
Модель перестаёт быть Engaged, когда она покидает зону досягаемости melee-оружия вражеской
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
модели, выполняет Disengage с помощью Dodge, или переводит вражескую модель в состояние Incapacitated,
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
Petrified, Crouched или Dead.
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Пока модель находится в состоянии Engaged, она автоматически имеет LoS ко всем вражеским моделям, вызывающим
Petrified, Crouched or Dead state.
у неё состояние Engaged, но не может реагировать против моделей за пределами своей Awareness.
While a model is Engaged, it automatically has LoS to all enemy models that are causing
; Flying : Пока модель находится в этом состоянии, она:
it to be Engaged, but cannot react against models outside of its Awareness.
- Имеет удвоенный Speed.
; Flying : While in this state, the model:
- Имеет значение Melee Attack Strike, равное 1.
- Has doubled Speed.
- Может перемещаться над scenery, препятствиями и моделями, или завершать своё движение над ними (если только scenery не бесконечной
- Has Melee Attack Strike value of 1.
высоты).
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an
- Не может получать выгоду от Cover.
infinite height).
- Всегда имеет LoS ко всем моделям, и все модели
- Cannot benefit from Cover.
имеют LoS к модели в состоянии Flying.
- Always has LoS to all models, and all models
- Не может становиться Engaged (state) или вызывать Engaged (state) у других.
have LoS to the Flying model.
- Не может добровольно становиться Crouched (state).
- Cannot become Engaged (state) or cause Engaged (state).
- Не может быть целью Melee Attacks, кроме как со стороны моделей, которые также находятся в состоянии Flying. Однако если модель
- Cannot voluntarily become Crouched (state).
в этом состоянии объявляет Melee Attack против модели, которая не находится в состоянии Flying, атакованная модель может объявить Melee Attack,
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying
нацеленный на модель в состоянии Flying.
state. However, if a model in this state declares a Melee Attack against a model that
- Всегда имеет LoS ко всем моделям, и все модели имеют LoS к модели в состоянии Flying.
is not in the Flying state, the attacked model can declare a Melee Attack, targeting
Состояние Flying автоматически отменяется, если модель в этом состоянии становится
the Flying model.
Incapacitated, Dead, Immobilized, Petrified или Crouched (states).
- Always has LoS to all models, and all models have LoS to the Flying model.
Дистанции Attack и movement измеряются так, как будто фигура размещена
The Flying state is automatically canceled if a model in this state becomes
на поле.
Incapacitated, Dead, Immobilized, Petrified or Crouched (states).
; Incapacitated : Когда HP модели достигает 0,
Attack and movement Distances are measured as if the figure were placed on the
она становится Incapacitated и
field.
немедленно переходит в состояние Crouched
; Incapacitated : When a model's HP reaches 0,
State. Модель сохраняет все
it becomes Incapacitated and
другие States.
immediately enters the Crouched
Модель в состоянии Incapacitated не может
State. The model retains all
получать Activation Points и не может
other States.
выполнять Activations или Reactions.
An Incapacitated model cannot
(Примечание: если у неё оставались Activation
receive Activation Points and cannot
Points на момент перехода в состояние
perform Activations nor Reactions.
Incapacitated, она сохраняет их до
(Note: If it had remaining Activation
End Phase этого хода).
Points at the time when it became
Это State отменяется, если модель
Incapacitated, it keeps them until the
восстанавливает хотя бы 1 HP. Если модель
End Phase of that turn).
переходит в состояние Incapacitated из-за
This State is canceled if the model
эффекта, но имеет более 0
regains at least 1 HP. If a model
HP, State отменяется во время
enters the Incapacitated State due
следующей Strategic Phase модели. При
to an effect but has more than 0
отмене модель может добровольно
HP, the State is canceled during the
отменить Crouched.
model's next Strategic Phase. When
Leader в состоянии Incapacitated не может использовать
canceled, the model may voluntarily
cancel Crouched.
An incapacitated Leader cannot use
Stratagems.
Stratagems.
Модель, уже находящаяся в состоянии Incapacitated,
An already Incapacitated model
которая получила бы ещё один Wound,
that would suffer another Wound
автоматически становится Dead.
automatically becomes Dead.
Если не указано иное, она не может
Unless stated otherwise, it cannot
использовать Skills, Traits,
use or benefit from any Skills, Traits,
Upgrades, Items и т.д. и не получает от них выгоды, и игнорируется во всех отношениях, таких как подсчёт очков в
Upgrades, Items, etc., and is ignored for all impacts such as scoring in
Quests и Ranged Friendly Fire.
Quests and Ranged Friendly Fire.
Она всё ещё получает попадания от Attacks,
They are still hit by Attacks, like
таких как AoE или Sweep Attacks.
AoEs or Sweep Attacks.
; Panicked : При проваленном Intellect roll вражеская модель также должна выполнить Walk в сторону пользователя на всё своё значение
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
Speed (если способна) в конце Activation Sequence.
value (if able) at the end of the Activation Sequence.


Если она начинает свой ход в состоянии Engaged, она объявит Idle и Dodge. Если Movement модели в этом State привело бы к выходу за край поля, модель убирается из игры и засчитывается как потеря.
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.


Если модель проваливает бросок в своей Reactive Role, она может объявить в качестве Reaction только Dodge в сторону края поля или Nothing.
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Shrouded : Пока модель находится в этом состоянии, она представлена на поле токеном Shrouded.
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
Модель в этом состоянии не может быть целью Actions, кроме Perceive (обратите внимание, что
A model in this state cannot be a target of Actions other than Perceive (note that
Action Dodge не имеет цели, поэтому это допустимая Reaction). Состояние Shrouded
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
автоматически отменяется, если модель объявляет Normal action (кроме
state is automatically canceled if the model declares a Normal action (other than
Nothing) или Special Action.
Nothing) or Special Action.
Выполнение Attack в этом состоянии раскрывает модель, но придаёт её Attack трейт Surprise
Performing an Attack in this state reveals the model, but grants the Surprise
Attack.
Attack trait to its Attack.
Модель и её профиль, скрытые токеном Shrouded, считаются секретной информацией. Игрок, контролирующий модель, не обязан
The model and its profile that are being concealed by the Shrouded token are
раскрывать личность модели и её профиль другим игрокам, пока
considered secret information. The player who controls the model is not obliged
модель остаётся в этом состоянии.
to disclose the model's identity and its profile to other players as long as the
Примечание: модели в состоянии Shrouded сохраняют все свои
model remains in this state.
Skills, Traits, Size и т.д.; однако эта
Note: Shrouded models retain all of their
информация не раскрывается публично. Модель имеет
Skills, Traits, Size, etc.; however, this
Line of Sight (LoS) на 360°.
information is not publicly disclosed. The
model has 360° Line of Sight (LoS).


[[Category:Units]]
[[Category:Units]]
[[Category:Goblin Wartribes]]
[[Category:Goblin Wartribes]]

Версия от 07:31, 26 августа 2026

Chanra, Goblin Shaman, Tier III — юнит фракции Goblin Wartribes в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mystic / Ranger 28 1 2 5 12 10 10 13 12 12 0 3 15

Классы

Mystic

Mystics must use the M value instead of the INT value when casting Spells.

Ranger

In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).

Трейты

Affinity (Air, Divine, Earth, Elder, Fire, Profane, Water)
A model with this Trait can cast (Air, Divine, Earth, Elder, Fire, Profane, Water) Spells. (For example: Air, Divine, Earth, Elder, Fire, Profane, Water = fire, water, profane, etc.)
Inspiring
Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
Survival (Difficult Environment)
This model is not affected by the Difficult Environment.

Скиллы

Infiltration
You may deploy this model up to the middle line of the field (on your half of the field).
Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Spellcrafts

Shamanism (Level III)

Spell Lvl Element Type PW RCH STK Effect
Primal Claw I Elder Spell, Sorcery, Melee 13 1 3 May choose any Element.
Fire Breath I Fire Spell, Sorcery, Ranged 12 AOE: Spray S 2 Burn 1
Fortified Recovery II Earth Spell, Healing, Ranged 16 1 Choose one:

•Remove 1 State except Crouched, Flying, Shrouded, Incapacitated, or Dead. •Regain 1 HP. •Another model may regain 1 AP.

Misfortune II Divine Spell, Enchantment, Ranged 16 1 The enchanted model must reroll any successful roll once.
Searing Blood III Fire Spell, Enchantment, Ranged 16 1 The Enchanted model must perform an M roll when activated. On a failure, it loses 1 HP and 1 AP; remove the Enchantment.

Инвентарь

Место в инвентаре: 4

Item Qty Category PW RCH STK WGT Effect
Staff of Chaos 1 Accessory 1 3 When performing an Attack with a Spell in the Active Role, the wearer may reroll 1 die. When equipped, an enemy model can become Engaged if within RCH of this Item.

Стратагемы

Name Type Effect
Call of Bravery Authority Other Goblin models in this model's Awareness cannot be Panicked.
Earthspeaker Authority Allied models (including self) in Awareness have Light Cover.
Hexcaller Subterfuge 1 enemy model in Awareness can become enchanted with a Spell available to this model.

Глоссарий

BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Dead
A Dead model's Hitbox becomes the

size and volume of its base. A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions. Unless Stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc. Unless stated otherwise it is ignored for all impacts like scoring in Quests, (Ranged) Friendly Fire, etc. and does not obstruct Movement, but a model may not end their Movement on top of a Dead model. When a model enters Dead State, it retains its other States. Unless specified otherwise, a Dead model cannot regain HP.

Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Flying
While in this state, the model:

- Has doubled Speed. - Has Melee Attack Strike value of 1. - May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). - Cannot benefit from Cover. - Always has LoS to all models, and all models have LoS to the Flying model. - Cannot become Engaged (state) or cause Engaged (state). - Cannot voluntarily become Crouched (state). - Cannot be targeted by Melee Attacks, except by models that are also in the Flying state. However, if a model in this state declares a Melee Attack against a model that is not in the Flying state, the attacked model can declare a Melee Attack, targeting the Flying model. - Always has LoS to all models, and all models have LoS to the Flying model. The Flying state is automatically canceled if a model in this state becomes Incapacitated, Dead, Immobilized, Petrified or Crouched (states). Attack and movement Distances are measured as if the figure were placed on the field.

Incapacitated
When a model's HP reaches 0,

it becomes Incapacitated and immediately enters the Crouched State. The model retains all other States. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. (Note: If it had remaining Activation Points at the time when it became Incapacitated, it keeps them until the End Phase of that turn). This State is canceled if the model regains at least 1 HP. If a model enters the Incapacitated State due to an effect but has more than 0 HP, the State is canceled during the model's next Strategic Phase. When canceled, the model may voluntarily cancel Crouched. An incapacitated Leader cannot use Stratagems. An already Incapacitated model that would suffer another Wound automatically becomes Dead. Unless stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items, etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks.

Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).