Перейти к содержанию

Red Yaksha: различия между версиями

Материал из RuEldfallWiki
Synced from local Guildhall data editor
Synced from local Guildhall data editor
Строка 9: Строка 9:
==Классы==
==Классы==
===[[Creature]]===
===[[Creature]]===
Creatures не имеют особых способностей, связанных с их Class. Однако некоторые Quests могут содержать правила,
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
добавляющие особый Effect к Class Creature.
that add a specific Effect to the Creature Class.


==Трейты==
==Трейты==
; [[Affinity (Element)|Affinity (Profane)]] : Модель с этим Trait может накладывать Spells стихии (Profane). (Например: элемент = огонь, вода, профанная стихия и т.д.)
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
; [[Demon|Demon]] : Когда эта модель наносит Wound модели, та модель должна выполнить M roll. В случае провала раненая модель переходит в состояние [[Panicked]] (State) до конца хода. Если эта модель наносит Critical Hit, модель, получившая удар, автоматически переходит в состояние [[Panicked]] (State) до конца хода. Attack этой модели получает модификатор +4, если объявляется против модели в состоянии Panicked. Этот трейт не действует против моделей с этим же Trait.
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
; [[Survival (X Environment)|Survival (Difficult Environment)]] : На эту модель не действует Environment (Difficult).
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.
; [[Menacing|Menacing]] : Модели с LoS на эту модель получают модификатор -2 M за каждый уровень этой ability.
; [[Menacing|Menacing]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.


==Скиллы==
==Скиллы==
; [[Backstab|Backstab]] : Во время Attack Action против Target, у которого нет Line of Sight (LoS) до этой модели, Hits этой модели получают +3 PW для этой атаки, и один из Strikes этой модели автоматически становится Hit (остальные Strikes разыгрываются как обычно). Этот автоматический Hit игнорируется для Confrontation rolls. Если эта модель проигрывает Confrontation roll, обе модели могут получить успешные Hits.
; [[Backstab|Backstab]] : During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
; [[Leap|Leap]] : Эта модель может выполнять Jump Special Movement, как если бы это было Normal Movement. Во время выполнения Jump её SPD не делится пополам.
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
; [[Dash|Dash]] : Когда эта модель выполняет Run Special Movement, она может объявить немодифицированную Strike 1 Melee Attack на своём Action Step.
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
; [[Hit and Retreat|Hit and Retreat]] : Во время своего Movement step эта модель может отменить состояние [[Engaged]] без необходимости броска.
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
Если она объявляет Attack в своей Activation, она может выполнить Walk в конце Resolution step.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; [[Stealth|Stealth]] : Когда эта модель активируется, она не провоцирует Reaction со стороны вражеских моделей, у которых нет LoS до неё, независимо от того, находится ли эта модель в пределах Awareness вражеской модели или нет.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.


==Боевые искусства==
==Боевые искусства==
Строка 31: Строка 31:
! Lvl !! Effect
! Lvl !! Effect
|-
|-
| I || Захват и рывок: Melee Attack пользователя получает [[Knockdown]].
| I || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| II ← эта модель || Натиск: Melee Attack пользователя получает [[Sweep|Sweep I]].
| II ← эта модель || Onslaught: User's Melee Attack gains [[Sweep|Sweep I]].
|}
|}


Строка 46: Строка 46:


==Глоссарий==
==Глоссарий==
; Armor-Piercing : При выполнении Damage Roll для Hit с этим Trait добавляется только половина значения ARM.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; Engaged : Во время movement step, находясь в роли Active, активированная модель в состоянии Engaged может объявить только Idle или Walk.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
Однако, если она объявляет Walk, она может двигаться только прямо в сторону вражеской модели, вызывающей состояние Engaged.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
Если модель находится в состоянии Engaged от нескольких моделей, она должна выбрать одну из вражеских моделей, вызывающих
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
состояние Engaged, при объявлении действия Walk, и должна двигаться прямо к этой вражеской модели.
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
Пока модель находится в состоянии Engaged, она может объявить только Melee Attack, Assist (нацеленный на себя) или Dodge.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
Модель перестаёт быть Engaged, когда она покидает зону досягаемости melee-оружия вражеской
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
модели, выполняет Disengage с помощью Dodge, или переводит вражескую модель в состояние Incapacitated,
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched или Dead.
Petrified, Crouched or Dead state.
Пока модель находится в состоянии Engaged, она автоматически имеет LoS ко всем вражеским моделям, вызывающим
While a model is Engaged, it automatically has LoS to all enemy models that are causing
у неё состояние Engaged, но не может реагировать против моделей за пределами своей Awareness.
it to be Engaged, but cannot react against models outside of its Awareness.
; Knockdown : Модель, получившая Hit с этим Trait, переходит в состояние [[Crouched]] (State). Этот трейт не действует на модели на два или более Size больше атакующего.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Panicked : При проваленном Intellect roll вражеская модель также должна выполнить Walk в сторону пользователя на всё своё значение
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
Speed (если способна) в конце Activation Sequence.
value (if able) at the end of the Activation Sequence.


Если она начинает свой ход в состоянии Engaged, она объявит Idle и Dodge. Если Movement модели в этом State привело бы к выходу за край поля, модель убирается из игры и засчитывается как потеря.
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.


Если модель проваливает бросок в своей Reactive Role, она может объявить в качестве Reaction только Dodge в сторону края поля или Nothing.
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Stagger : Модель, получившая Hit с этим Trait, теряет 1 Activation Point (до конца хода). Этот Trait не действует на модели на два или более Size больше атакующего.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : При успешном Attack roll все модели в пределах LoS и Melee Reach этой модели получают Hit.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.


[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Версия от 07:30, 26 августа 2026

Red Yaksha — юнит фракции Oni Clans в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Creature 30 2 3 5 16 12 8 12 13 15 3 5 14

Классы

Creature

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Трейты

Affinity (Profane)
A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
Demon
When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomesPanicked (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes Panicked (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
Survival (Difficult Environment)
This model is not affected by the Difficult Environment.
Menacing
Models with LoS to this model suffer a -2 M modifier for every level of this ability.

Скиллы

Backstab
During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Dash
When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.

Боевые искусства

Berserk (Level II)

Lvl Effect
I Grapple & Thrash: User's Melee Attack gains Knockdown.
II ← эта модель Onslaught: User's Melee Attack gains Sweep I.

Инвентарь

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
War Club 1 Weapon T+4 2 2 3 Armor-Piercing, Stagger

Глоссарий

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.