Перейти к содержанию

Blighted Riftspawn, Tier V: различия между версиями

Материал из RuEldfallWiki
Synced from local Guildhall data editor
Synced from local Guildhall data editor
Строка 9: Строка 9:
==Классы==
==Классы==
===[[Creature]]===
===[[Creature]]===
Creatures не имеют особых способностей, связанных с их Class. Однако некоторые Quests могут содержать правила,
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
добавляющие особый Effect к Class Creature.
that add a specific Effect to the Creature Class.


==Трейты==
==Трейты==
; [[Elemental Essence (Element)|Elemental Essence (Element)]] : Эта модель не может получать Effects от Attacks стихии (Element) (она всё равно получает Damage как обычно). Melee Attacks с использованием Natural Weapons этой модели наносят Spell Damage стихии (Element).
; [[Elemental Essence (Element)|Elemental Essence (Element)]] : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
; [[Menacing|Menacing III]] : Модели с LoS на эту модель получают модификатор -2 M за каждый уровень этой ability.
; [[Menacing|Menacing III]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.
; [[Resistance (X)|Resistance (All Damage)]] : Power Hit, нанесённого этой модели Attack с Type или Trait (All Damage), уменьшается вдвое.
; [[Resistance (X)|Resistance (All Damage)]] : Power of a Hit dealt to this model by an Attack with the (All Damage) Type or Trait is halved.
; [[Undead|Undead II]] : Она может добровольно проходить или проваливать M rolls (кроме случая Confrontation). Если leader с этим Trait переходит в состояние [[Incapacitated]] или [[Dead]], он всё равно может использовать свои Stratagems.
; [[Undead|Undead II]] : It may voluntarily pass or fail M rolls (except in the case of a Confrontation). If a leader with this Trait becomes [[Incapacitated]] or [[Dead]], it can still use its Stratagems.
; [[Unstoppable|Unstoppable]] : Если цель Attack Action меньше этой модели, Confrontation между этими моделями для данного Attack Action не происходит. Успешные Attack Rolls одной модели не блокируют Attack Rolls другой.
; [[Unstoppable|Unstoppable]] : If the target of an Attack Action is smaller than this model, Confrontation among these models does not occur for that Attack Action. Successful Attack Rolls from one model do not block the other's.
; [[Vigilance|Vigilance]] : Эта модель невосприимчива к Trait Surprise Attack. Front arc этой модели расширяется до 360°. У этой модели нет Back arc.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.


==Инвентарь==
==Инвентарь==
Строка 34: Строка 34:


==Особое==
==Особое==
Riftspawn невосприимчив к эффектам States и Environments. Его Attack всегда попадает, если модели не совершат успешный Dodge. Он не вызывает состояние Engaged.
Riftspawn is immune to the effects of States and Environments. Its Attacks always hit if models do not Dodge successfully. It does not cause the Engaged State.


==Глоссарий==
==Глоссарий==
; Armor-Piercing : При выполнении Damage Roll для Hit с этим Trait добавляется только половина значения ARM.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; Cleave : Если модель получает хотя бы один Wound с этим Trait, она автоматически получает ещё один Wound.
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
; Dead : Hitbox модели в состоянии Dead становится
; Dead : A Dead model's Hitbox becomes the
равен размеру и объёму её базы.
size and volume of its base.
Модель в состоянии Dead не может получать
A Dead model cannot receive
Activation Points и не может
Activation Points and cannot
выполнять Activations или Reactions.
perform Activations nor Reactions.
Если не указано иное, она не может
Unless Stated otherwise, it cannot
использовать Skills, Traits,
use or benefit from any Skills, Traits,
Upgrades, Items и т.д. и не получает от них выгоды.
Upgrades, Items etc.
Если не указано иное, она игнорируется
Unless stated otherwise it is ignored
во всех отношениях, например, при подсчёте очков в Quests,
for all impacts like scoring in Quests,
(Ranged) Friendly Fire и т.д., и не
(Ranged) Friendly Fire, etc. and does
препятствует Movement, но модель
not obstruct Movement, but a model
не может завершить своё Movement поверх
may not end their Movement on top
модели в состоянии Dead.
of a Dead model.
Когда модель переходит в состояние Dead,
When a model enters Dead State,
она сохраняет все свои другие States. Если не указано иное,
it retains its other States. Unless
модель в состоянии Dead не может восстанавливать HP.
specified otherwise, a Dead model
; Incapacitated : Когда HP модели достигает 0,
cannot regain HP.
она становится Incapacitated и
; Incapacitated : When a model's HP reaches 0,
немедленно переходит в состояние Crouched
it becomes Incapacitated and
State. Модель сохраняет все
immediately enters the Crouched
другие States.
State. The model retains all
Модель в состоянии Incapacitated не может
other States.
получать Activation Points и не может
An Incapacitated model cannot
выполнять Activations или Reactions.
receive Activation Points and cannot
(Примечание: если у неё оставались Activation
perform Activations nor Reactions.
Points на момент перехода в состояние
(Note: If it had remaining Activation
Incapacitated, она сохраняет их до
Points at the time when it became
End Phase этого хода).
Incapacitated, it keeps them until the
Это State отменяется, если модель
End Phase of that turn).
восстанавливает хотя бы 1 HP. Если модель
This State is canceled if the model
переходит в состояние Incapacitated из-за
regains at least 1 HP. If a model
эффекта, но имеет более 0
enters the Incapacitated State due
HP, State отменяется во время
to an effect but has more than 0
следующей Strategic Phase модели. При
HP, the State is canceled during the
отмене модель может добровольно
model's next Strategic Phase. When
отменить Crouched.
canceled, the model may voluntarily
Leader в состоянии Incapacitated не может использовать
cancel Crouched.
An incapacitated Leader cannot use
Stratagems.
Stratagems.
Модель, уже находящаяся в состоянии Incapacitated,
An already Incapacitated model
которая получила бы ещё один Wound,
that would suffer another Wound
автоматически становится Dead.
automatically becomes Dead.
Если не указано иное, она не может
Unless stated otherwise, it cannot
использовать Skills, Traits,
use or benefit from any Skills, Traits,
Upgrades, Items и т.д. и не получает от них выгоды, и игнорируется во всех отношениях, таких как подсчёт очков в
Upgrades, Items, etc., and is ignored for all impacts such as scoring in
Quests и Ranged Friendly Fire.
Quests and Ranged Friendly Fire.
Она всё ещё получает попадания от Attacks,
They are still hit by Attacks, like
таких как AoE или Sweep Attacks.
AoEs or Sweep Attacks.
; Poison : СИЛЬНЫЙ ЯД; Если модель получает Wound с этим Trait, она переходит в состояния [[Weakened]] и [[Poisoned]] (States).
; Poison : STRONG POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] and [[Poisoned]] (States).
; Stagger : Модель, получившая Hit с этим Trait, теряет 1 Activation Point (до конца хода). Этот Trait не действует на модели на два или более Size больше атакующего.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : При успешном Attack roll Front arc этой модели становится 360° до конца Activation Sequence. Все модели в пределах Melee RCH и LoS этой модели получают Hit.
; Sweep : On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.
; Weakening : Если модель получает Wound с этим Trait, она переходит в состояние [[Weakened]] (State).
; Weakening : If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State).


[[Category:Units]]
[[Category:Units]]
[[Category:Neutral]]
[[Category:Neutral]]

Версия от 07:30, 26 августа 2026

Blighted Riftspawn, Tier V — юнит фракции Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Epic Creature 0 0 3 4 16 13 8 8 8 18 4 16 20

Классы

Creature

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Трейты

Elemental Essence (Element)
This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
Menacing III
Models with LoS to this model suffer a -2 M modifier for every level of this ability.
Resistance (All Damage)
Power of a Hit dealt to this model by an Attack with the (All Damage) Type or Trait is halved.
Undead II
It may voluntarily pass or fail M rolls (except in the case of a Confrontation). If a leader with this Trait becomes Incapacitated or Dead, it can still use its Stratagems.
Unstoppable
If the target of an Attack Action is smaller than this model, Confrontation among these models does not occur for that Attack Action. Successful Attack Rolls from one model do not block the other's.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.

Инвентарь

Место в инвентаре: 10

Item Qty Category PW RCH STK WGT Effect
Raging Trash 1 Weapon 18 2 2 2 Stagger, Sweep II
Blighted Relic Blade 1 Weapon 18 4 1 1 Armor-Piercing, Cleave, Poison II, Sweep I
Profane Arc 1 Weapon T-4 AOE: Spray L 1 0 Armor-Piercing, Weakening

Особое

Riftspawn is immune to the effects of States and Environments. Its Attacks always hit if models do not Dodge successfully. It does not cause the Engaged State.

Глоссарий

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Cleave
If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
Dead
A Dead model's Hitbox becomes the

size and volume of its base. A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions. Unless Stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc. Unless stated otherwise it is ignored for all impacts like scoring in Quests, (Ranged) Friendly Fire, etc. and does not obstruct Movement, but a model may not end their Movement on top of a Dead model. When a model enters Dead State, it retains its other States. Unless specified otherwise, a Dead model cannot regain HP.

Incapacitated
When a model's HP reaches 0,

it becomes Incapacitated and immediately enters the Crouched State. The model retains all other States. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. (Note: If it had remaining Activation Points at the time when it became Incapacitated, it keeps them until the End Phase of that turn). This State is canceled if the model regains at least 1 HP. If a model enters the Incapacitated State due to an effect but has more than 0 HP, the State is canceled during the model's next Strategic Phase. When canceled, the model may voluntarily cancel Crouched. An incapacitated Leader cannot use Stratagems. An already Incapacitated model that would suffer another Wound automatically becomes Dead. Unless stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items, etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks.

Poison
STRONG POISON; If a model suffers a Wound with this Trait, it becomes Weakened and Poisoned (States).
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.
Weakening
If a model suffers a Wound with this Trait, it becomes Weakened (State).