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Rangers-Guild Hunter: различия между версиями

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Synced from local Guildhall data editor
Synced from local Guildhall data editor
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==Классы==
==Классы==
===[[Assassin]]===
===[[Assassin]]===
Assassins получают Critical Hit при результатах броска 1, 2, 3.
Assassins score a Critical Hit on roll results of 1, 2, 3.


===[[Ranger]]===
===[[Ranger]]===
В End phase своей Active role Rangers могут выполнить Normal Movement (примечание: это не провоцирует Reaction со стороны Reactive Player).
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).


==Трейты==
==Трейты==
; [[Survival (X Environment)|Survival (Forest, Difficult Environment)]] : На эту модель не действует Environment (Forest, Difficult).
; [[Survival (X Environment)|Survival (Forest, Difficult Environment)]] : This model is not affected by the Forest, Difficult Environment.
; [[Advantage (X)|Advantage (Beast)]] : Один раз за Activation Sequence модель с этим Trait может перебросить любое количество костей (один раз) во время Attack Action против цели с характеристикой (Beast) (Size, Class, Trait и т.д.).
; [[Advantage (X)|Advantage (Beast)]] : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Beast) characteristic (Size, Class, Trait, etc.).


==Скиллы==
==Скиллы==
; [[Stealth|Stealth II]] : Вы можете развернуть эту модель в состоянии [[Shrouded]]. Если ни одна вражеская модель не имеет LoS в сторону пользователя, эта модель может снова войти в состояние [[Shrouded]] во время своей Strategic phase.
; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase.
; [[Infiltration|Infiltration]] : Вы можете развернуть эту модель вплоть до средней линии поля (на своей половине поля).
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).
; [[Climbing|Climbing]] : Эта модель может выполнять Climb Special Movement, как если бы это было Normal Movement, игнорируя правило «модель не может выполнять никакое другое Action, находясь на вертикальной поверхности». Во время выполнения Climb её SPD не делится пополам.
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.
; [[Tracking|Tracking]] : Эта модель получает модификатор +3 при выполнении Perceive и Uncover Actions. Пользователь не получает штраф к своему параметру INT при выполнении Uncover Action. При выполнении Perceive он может перебросить один бросок.
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.


==Боевые искусства==
==Боевые искусства==
Строка 29: Строка 29:
! Lvl !! Effect
! Lvl !! Effect
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| I ← эта модель || Удар в жизненно важные органы: Attack пользователя получает +6 PW.
| I ← эта модель || Aiming for the Vitals: User's Attack gains +6 PW.
|}
|}


Строка 42: Строка 42:
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —
|-
|-
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK при использовании против модели в состоянии [[Crouched]].
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


==Глоссарий==
==Глоссарий==
; Crouched : Hitbox модели в состоянии Crouched становится равен размеру и объёму её базы. Пока модель находится в этом состоянии, её Speed
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
и значение Armor уменьшены вдвое, а её значение Attack Strike становится равным 1.
and Armor value is halved and its Attack Strike value becomes 1.
Модели в состоянии Crouched не могут делать другие модели Engaged (state).
Crouched models cannot make other models Engaged (state).
Во время movement step модель в этом состоянии может объявить только Walk или Idle.
During the movement step, a model in this state may only declare Walk or Idle.
В роли Active это состояние можно добровольно отменить во время movement step модели.
In the Active role, this state may be voluntarily canceled during the model's movement step.
Это состояние также можно отменить с помощью Dodge.
This state may also be canceled with a Dodge.
; Shrouded : Пока модель находится в этом состоянии, она представлена на поле токеном Shrouded.
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
Модель в этом состоянии не может быть целью Actions, кроме Perceive (обратите внимание, что
A model in this state cannot be a target of Actions other than Perceive (note that
Action Dodge не имеет цели, поэтому это допустимая Reaction). Состояние Shrouded
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
автоматически отменяется, если модель объявляет Normal action (кроме
state is automatically canceled if the model declares a Normal action (other than
Nothing) или Special Action.
Nothing) or Special Action.
Выполнение Attack в этом состоянии раскрывает модель, но придаёт её Attack трейт Surprise
Performing an Attack in this state reveals the model, but grants the Surprise
Attack.
Attack trait to its Attack.
Модель и её профиль, скрытые токеном Shrouded, считаются секретной информацией. Игрок, контролирующий модель, не обязан
The model and its profile that are being concealed by the Shrouded token are
раскрывать личность модели и её профиль другим игрокам, пока
considered secret information. The player who controls the model is not obliged
модель остаётся в этом состоянии.
to disclose the model's identity and its profile to other players as long as the
Примечание: модели в состоянии Shrouded сохраняют все свои
model remains in this state.
Skills, Traits, Size и т.д.; однако эта
Note: Shrouded models retain all of their
информация не раскрывается публично. Модель имеет
Skills, Traits, Size, etc.; however, this
Line of Sight (LoS) на 360°.
information is not publicly disclosed. The
; Throwing : Item с этим трейтом позволяет выполнять Ranged Attack с RCH, равным T пользователя. Значение STK может быть вплоть до Quantity Item. При использовании убирается QTY предмета, равное STK, даже если Attack оказался неуспешным. Если Attack приводит цель в состояние Incapacitated или убивает её, вы можете вернуть Item, вступив в Base Contact с целью.
model has 360° Line of Sight (LoS).
; Two-Handed : Оружие с этим Trait нельзя использовать в сочетании с экипированным Shield или другим экипированным Weapon.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Версия от 07:30, 26 августа 2026

Rangers-Guild Hunter — юнит фракции Coalition of Thenion в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Assassin / Ranger 19 2 2 6 13 8 14 10 13 10 2 1 10

Классы

Assassin

Assassins score a Critical Hit on roll results of 1, 2, 3.

Ranger

In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).

Трейты

Survival (Forest, Difficult Environment)
This model is not affected by the Forest, Difficult Environment.
Advantage (Beast)
Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Beast) characteristic (Size, Class, Trait, etc.).

Скиллы

Stealth II
You may deploy this model in the Shrouded state. If no enemy model has LoS towards the User, this model may re-enter the Shrouded state during its Strategic phase.
Infiltration
You may deploy this model up to the middle line of the field (on your half of the field).
Climbing
This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.
Tracking
This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.

Боевые искусства

Assassination (Level I)

Lvl Effect
I ← эта модель Aiming for the Vitals: User's Attack gains +6 PW.

Инвентарь

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Short Bow 1 Weapon T 0-20: 0
21-40:-6
STA 2 Two-Handed
Short Sword 1 Weapon T 0 STA 1
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Глоссарий

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).

Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.