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Colossus, Tier IV: различия между версиями

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==Классы==
==Классы==
===[[Creature]]===
===[[Creature]]===
Creatures не имеют особых способностей, связанных с их Class. Однако некоторые Quests могут содержать правила,
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
добавляющие особый Effect к Class Creature.
that add a specific Effect to the Creature Class.


==Трейты==
==Трейты==
; [[Construct|Construct]] : На эту модель не действуют следующие Traits: Surprise Attack, Stagger, Vampirism, Mindgame и Burn. На неё не действуют Skill Charm и Toxic Environment. Она не может входить в состояния [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]] и [[Confused]]. Spells или Abilities, позволяющие атакующему восстанавливать HP при нанесении Wound модели, не действуют на эту модель. Она не может восстанавливать HP от Spells или Skills, не относящихся к стихии Земли. Если HP модели достигает 0, она убирается с поля.
; [[Construct|Construct]] : This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]] and [[Confused]] States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model's HP reaches 0, it is removed from the field.
; [[Survival (X Environment)|Survival (Scorching Environment)]] : На эту модель не действует Environment (Scorching).
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Trample|Trample]] : Когда эта модель объявляет Run Special Movement, она может проходить сквозь любую модель меньшего Size. Когда она проходит через или касается Hitbox другой модели таким образом, эта модель получает Hit с Trait [[Knockdown]] и PW, равным T этой модели. (Примечание: реагирующая модель может избежать получения Hit успешным Dodge.)
; [[Trample|Trample]] : When this model declares Run Special Movement, it can move through any model of a smaller Size. When it moves through or touches another model's Hitbox in such a way, that model suffers a Hit with the [[Knockdown]] Trait and PW equal to the T of this model. (Note: the Reacting model can avoid receiving a Hit with a successful Dodge.)
; [[Unstoppable|Unstoppable]] : Если цель Attack Action меньше этой модели, Confrontation между этими моделями для данного Attack Action не происходит. Успешные Attack Rolls одной модели не блокируют Attack Rolls другой.
; [[Unstoppable|Unstoppable]] : If the target of an Attack Action is smaller than this model, Confrontation among these models does not occur for that Attack Action. Successful Attack Rolls from one model do not block the other's.
; [[Intimidating|Intimidating]] : Модели в состоянии [[Panicked]] с LoS на эту модель получают -6 M
; [[Intimidating|Intimidating]] : Models in the [[Panicked]] state with LoS towards this model suffer -6 M


==Скиллы==
==Скиллы==
; [[Taunt|Taunt]] : Когда эта модель выполняет Movement, она может заставить вражеские модели, у которых есть LoS до этой модели или в чью Awareness эта модель входит, выполнить INT roll. Каждый враг, проваливший бросок, должен объявить Reaction.
; [[Taunt|Taunt]] : When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.


==Инвентарь==
==Инвентарь==
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==Глоссарий==
==Глоссарий==
; Bleeding : Модель в этом состоянии должна выполнять бросок на проверку Т в каждую свою Strategic phase.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
Проваленный бросок приводит к тому, что модель получает Wound.
A failed roll causes the model to suffer a Wound.
; Cleave : Если модель получает хотя бы один Wound с этим Trait, она автоматически получает ещё один Wound.
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
; Confused : У модели в этом состоянии вдвое снижены Offense, Defense, Accuracy, Intellect, Agility и Morale.
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
; Knockdown : Модель, получившая Hit с этим Trait, переходит в состояние [[Crouched]] (State). Этот трейт не действует на модели на два или более Size больше атакующего.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Panicked : При проваленном Intellect roll вражеская модель также должна выполнить Walk в сторону пользователя на всё своё значение
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
Speed (если способна) в конце Activation Sequence.
value (if able) at the end of the Activation Sequence.


Если она начинает свой ход в состоянии Engaged, она объявит Idle и Dodge. Если Movement модели в этом State привело бы к выходу за край поля, модель убирается из игры и засчитывается как потеря.
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.


Если модель проваливает бросок в своей Reactive Role, она может объявить в качестве Reaction только Dodge в сторону края поля или Nothing.
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Poisoned : Модель в этом состоянии должна выполнять Toughness roll с модификатором -6 в каждую
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
свою Strategic phase. Проваленный бросок приводит к тому, что модель получает Wound.
Strategic phase. A failed roll causes the model to suffer a Wound.
; Sweep : При успешном Attack roll все модели в пределах LoS и Melee Reach этой модели получают Hit.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Weakened : У модели в этом состоянии вдвое снижена Toughness и -1 Stamina.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Neutral]]
[[Category:Neutral]]

Версия от 07:30, 26 августа 2026

Colossus, Tier IV — юнит фракции Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Colossal Creature 0 0 3 4 14 14 8 8 6 17 10 6 20

Классы

Creature

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Трейты

Construct
This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter Panicked, Bleeding, Poisoned, Weakened and Confused States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model's HP reaches 0, it is removed from the field.
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Trample
When this model declares Run Special Movement, it can move through any model of a smaller Size. When it moves through or touches another model's Hitbox in such a way, that model suffers a Hit with the Knockdown Trait and PW equal to the T of this model. (Note: the Reacting model can avoid receiving a Hit with a successful Dodge.)
Unstoppable
If the target of an Attack Action is smaller than this model, Confrontation among these models does not occur for that Attack Action. Successful Attack Rolls from one model do not block the other's.
Intimidating
Models in the Panicked state with LoS towards this model suffer -6 M

Скиллы

Taunt
When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.

Инвентарь

Место в инвентаре: 2

Item Qty Category PW RCH STK WGT Effect
Hack & Thrash 1 Weapon T 1 2 Sweep I; Knockdown; Cleave.

Глоссарий

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Cleave
If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
Confused
A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Weakened
A model in this state has halved Toughness, and -1 Stamina.