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Spelldancer Voidcaster: различия между версиями

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==Классы==
==Классы==
===[[Wizard]]===
===[[Wizard]]===
При накладывании Spell элемента Elder, Wizard может перебросить до 1 проваленного броска.
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.


===[[Artificer]]===
===[[Artificer]]===
Во время своей Strategic phase Artificers могут выбрать доступный им Enchantment Spell и применить его
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
Effect к себе, без выполнения броска, до своей следующей Strategic phase.
Effect to themselves, without performing a roll, until their next Strategic phase.


==Трейты==
==Трейты==
; [[Survival (X Environment)|Survival (Scorching Environment)]] : На эту модель не действует Environment (Scorching).
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Affinity (Element)|Affinity (Elder)]] : Модель с этим Trait может накладывать Spells стихии (Elder). (Например: элемент = огонь, вода, профанная стихия и т.д.)
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)


==Скиллы==
==Скиллы==
; [[Hit and Retreat|Hit and Retreat]] : Во время своего Movement step эта модель может отменить состояние [[Engaged]] без необходимости броска.
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
Если она объявляет Attack в своей Activation, она может выполнить Walk в конце Resolution step.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.


==Spellcrafts==
==Spellcrafts==
Строка 28: Строка 28:
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Arcane Shield''' || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Зачарованная модель получает +4 к значению ARM. Этот бонус
| '''Arcane Shield''' || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus
не может повысить значение ARM модели выше 6. Кроме того,
cannot increase a model's ARM value above 6. In addition,
Critical Hits, нанесённые по этой модели, не игнорируют ARM.
Critical Hits scored against this model do not ignore ARM.
|-
|-
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Цель получает: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. Эта зачарованная модель может объявить Assist Action и снять State [[Bleeding]] с союзной модели в Base Contact.
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|-
|-
| '''Formless Edge''' || I || Air || Spell, Enchantment, Ranged || * || 16 || 1 || Melee Attacks зачарованной модели получают + 2 RCH и [[Knockback_(X)|Knockback 2]].
| '''Formless Edge''' || I || Air || Spell, Enchantment, Ranged || * || 16 || 1 || The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].
|-
|-
| '''Cutting Chill''' || I || Water || Spell, Enchantment, Ranged || * || 16 || 1 || Melee Attacks зачарованной модели получают +2 PW. Когда зачарованная модель попадает по цели Melee Attack, цель получает State [[Immobilized]].
| '''Cutting Chill''' || I || Water || Spell, Enchantment, Ranged || * || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.
|}
|}


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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Ethereal Blades''' || I || Elder || Spell, Sorcery, Melee || Int-3 || 0 || 5 in Active, 3 in Reactive Role || Attack этим Spell получает разный Effect в зависимости от количества успешных Attack rolls (независимо от правила Confrontation). Более высокий комбо-результат также включает Effects более низких результатов:  
| '''Ethereal Blades''' || I || Elder || Spell, Sorcery, Melee || Int-3 || 0 || 5 in Active, 3 in Reactive Role || An attack with this Spell receives a different Effect, depending on the number of successful Attack rolls (regardless of the Confrontation rule). The higher combo result also includes the Effects of lower results:  
[2 Hits]: PW+6;  [3 Hits]: [[Armor-Piercing]]; [4 Hits]: [[Stagger]]; [5 Hits]: Если цель становится [[Incapacitated]], вы можете автоматически сделать её [[Dead]].
[2 Hits]: PW+6;  [3 Hits]: [[Armor-Piercing]]; [4 Hits]: [[Stagger]]; [5 Hits]: If the target becomes [[Incapacitated]], you can automatically render it [[Dead]].
|-
|-
| '''Void Lance''' || II || Elder || Spell, Sorcery, Melee || Int+2 || 6 || 1 || [[Armor-Piercing]]; Может нацеливаться на любую модель в пределах RCH. При попадании все модели по прямой линии от заклинателя до цели получают попадание.
| '''Void Lance''' || II || Elder || Spell, Sorcery, Melee || Int+2 || 6 || 1 || [[Armor-Piercing]]; Can target any model within RCH. On hit, all models in a straight line from the caster to the target get hit.
|-
|-
| '''Spectral Greatsword''' || III || Elder || Spell, Sorcery, Melee || Int+2 || 2 || 1 || [[Sweep|Sweep I]]; [[Armor-Piercing]]; [[Stagger]].
| '''Spectral Greatsword''' || III || Elder || Spell, Sorcery, Melee || Int+2 || 2 || 1 || [[Sweep|Sweep I]]; [[Armor-Piercing]]; [[Stagger]].
Строка 55: Строка 55:


==Глоссарий==
==Глоссарий==
; Armor-Piercing : При выполнении Damage Roll для Hit с этим Trait добавляется только половина значения ARM.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; BURN (X) : Когда модель получает хотя бы один Wound с этим Trait, атакующий игрок может выполнить X Damage Rolls со значением ARM 0. Каждый успешный Damage Roll приводит к тому, что модель получает Wound. Если этот wound приводит модель в состояние Dead (State), модель убирается с поля.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Bleeding : Модель в этом состоянии должна выполнять бросок на проверку Т в каждую свою Strategic phase.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
Проваленный бросок приводит к тому, что модель получает Wound.
A failed roll causes the model to suffer a Wound.
; Dead : Hitbox модели в состоянии Dead становится
; Dead : A Dead model's Hitbox becomes the
равен размеру и объёму её базы.
size and volume of its base.
Модель в состоянии Dead не может получать
A Dead model cannot receive
Activation Points и не может
Activation Points and cannot
выполнять Activations или Reactions.
perform Activations nor Reactions.
Если не указано иное, она не может
Unless Stated otherwise, it cannot
использовать Skills, Traits,
use or benefit from any Skills, Traits,
Upgrades, Items и т.д. и не получает от них выгоды.
Upgrades, Items etc.
Если не указано иное, она игнорируется
Unless stated otherwise it is ignored
во всех отношениях, например, при подсчёте очков в Quests,
for all impacts like scoring in Quests,
(Ranged) Friendly Fire и т.д., и не
(Ranged) Friendly Fire, etc. and does
препятствует Movement, но модель
not obstruct Movement, but a model
не может завершить своё Movement поверх
may not end their Movement on top
модели в состоянии Dead.
of a Dead model.
Когда модель переходит в состояние Dead,
When a model enters Dead State,
она сохраняет все свои другие States. Если не указано иное,
it retains its other States. Unless
модель в состоянии Dead не может восстанавливать HP.
specified otherwise, a Dead model
; Engaged : Во время movement step, находясь в роли Active, активированная модель в состоянии Engaged может объявить только Idle или Walk.
cannot regain HP.
Однако, если она объявляет Walk, она может двигаться только прямо в сторону вражеской модели, вызывающей состояние Engaged.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
Если модель находится в состоянии Engaged от нескольких моделей, она должна выбрать одну из вражеских моделей, вызывающих
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
состояние Engaged, при объявлении действия Walk, и должна двигаться прямо к этой вражеской модели.
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
Пока модель находится в состоянии Engaged, она может объявить только Melee Attack, Assist (нацеленный на себя) или Dodge.
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
Модель перестаёт быть Engaged, когда она покидает зону досягаемости melee-оружия вражеской
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
модели, выполняет Disengage с помощью Dodge, или переводит вражескую модель в состояние Incapacitated,
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
Petrified, Crouched или Dead.
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Пока модель находится в состоянии Engaged, она автоматически имеет LoS ко всем вражеским моделям, вызывающим
Petrified, Crouched or Dead state.
у неё состояние Engaged, но не может реагировать против моделей за пределами своей Awareness.
While a model is Engaged, it automatically has LoS to all enemy models that are causing
; Immobilized : Модель в этом состоянии не может выполнять никакое Movement, Special Movement или
it to be Engaged, but cannot react against models outside of its Awareness.
Special Action. Это состояние можно отменить успешным Dodge, который может
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
выполняться либо с использованием Agility, либо Toughness. Когда она объявляет Dodge, она не может
Special Action. This state can be canceled with a successful Dodge, which may be
двигаться или входить/отменять состояние Crouched, если только не выполнит успешный Dodge.
performed either with Agility or Toughness. When it declares Dodge, it cannot
; Incapacitated : Когда HP модели достигает 0,
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
она становится Incapacitated и
; Incapacitated : When a model's HP reaches 0,
немедленно переходит в состояние Crouched
it becomes Incapacitated and
State. Модель сохраняет все
immediately enters the Crouched
другие States.
State. The model retains all
Модель в состоянии Incapacitated не может
other States.
получать Activation Points и не может
An Incapacitated model cannot
выполнять Activations или Reactions.
receive Activation Points and cannot
(Примечание: если у неё оставались Activation
perform Activations nor Reactions.
Points на момент перехода в состояние
(Note: If it had remaining Activation
Incapacitated, она сохраняет их до
Points at the time when it became
End Phase этого хода).
Incapacitated, it keeps them until the
Это State отменяется, если модель
End Phase of that turn).
восстанавливает хотя бы 1 HP. Если модель
This State is canceled if the model
переходит в состояние Incapacitated из-за
regains at least 1 HP. If a model
эффекта, но имеет более 0
enters the Incapacitated State due
HP, State отменяется во время
to an effect but has more than 0
следующей Strategic Phase модели. При
HP, the State is canceled during the
отмене модель может добровольно
model's next Strategic Phase. When
отменить Crouched.
canceled, the model may voluntarily
Leader в состоянии Incapacitated не может использовать
cancel Crouched.
An incapacitated Leader cannot use
Stratagems.
Stratagems.
Модель, уже находящаяся в состоянии Incapacitated,
An already Incapacitated model
которая получила бы ещё один Wound,
that would suffer another Wound
автоматически становится Dead.
automatically becomes Dead.
Если не указано иное, она не может
Unless stated otherwise, it cannot
использовать Skills, Traits,
use or benefit from any Skills, Traits,
Upgrades, Items и т.д. и не получает от них выгоды, и игнорируется во всех отношениях, таких как подсчёт очков в
Upgrades, Items, etc., and is ignored for all impacts such as scoring in
Quests и Ranged Friendly Fire.
Quests and Ranged Friendly Fire.
Она всё ещё получает попадания от Attacks,
They are still hit by Attacks, like
таких как AoE или Sweep Attacks.
AoEs or Sweep Attacks.
; Knockback (X) : Модель, получившая Hit с этим Trait, перемещается от точки, где завершилось её Movement во время Movement step. Она перемещается на X дюймов от атакующего в конце Resolution step (точное направление выбирает атакующий). Этот Trait не действует на модели на два или более Size больше атакующего.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Stagger : Модель, получившая Hit с этим Trait, теряет 1 Activation Point (до конца хода). Этот Trait не действует на модели на два или более Size больше атакующего.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : При успешном Attack roll все модели в пределах LoS и Melee Reach этой модели получают Hit.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.


[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Версия от 07:30, 26 августа 2026

Spelldancer Voidcaster — юнит фракции Sand Kingdoms в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Wizard / Artificer 17 2 2 6 8 8 8 12 14 8 0 1 12

Классы

Wizard

When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.

Artificer

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Трейты

Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)

Скиллы

Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Spellcrafts

Art of Enchanting (Level I)

Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus

cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.

Burning Touch I Fire Spell, Enchantment, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Formless Edge I Air Spell, Enchantment, Ranged * 16 1 The enchanted model's Melee Attacks gains + 2 RCH and Knockback 2.
Cutting Chill I Water Spell, Enchantment, Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.

Armamancy (Level III)

Spell Lvl Element Type PW RCH STK Effect
Ethereal Blades I Elder Spell, Sorcery, Melee Int-3 0 5 in Active, 3 in Reactive Role An attack with this Spell receives a different Effect, depending on the number of successful Attack rolls (regardless of the Confrontation rule). The higher combo result also includes the Effects of lower results:

[2 Hits]: PW+6; [3 Hits]: Armor-Piercing; [4 Hits]: Stagger; [5 Hits]: If the target becomes Incapacitated, you can automatically render it Dead.

Void Lance II Elder Spell, Sorcery, Melee Int+2 6 1 Armor-Piercing; Can target any model within RCH. On hit, all models in a straight line from the caster to the target get hit.
Spectral Greatsword III Elder Spell, Sorcery, Melee Int+2 2 1 Sweep I; Armor-Piercing; Stagger.

Инвентарь

Место в инвентаре: 3

Глоссарий

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Dead
A Dead model's Hitbox becomes the

size and volume of its base. A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions. Unless Stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc. Unless stated otherwise it is ignored for all impacts like scoring in Quests, (Ranged) Friendly Fire, etc. and does not obstruct Movement, but a model may not end their Movement on top of a Dead model. When a model enters Dead State, it retains its other States. Unless specified otherwise, a Dead model cannot regain HP.

Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Incapacitated
When a model's HP reaches 0,

it becomes Incapacitated and immediately enters the Crouched State. The model retains all other States. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. (Note: If it had remaining Activation Points at the time when it became Incapacitated, it keeps them until the End Phase of that turn). This State is canceled if the model regains at least 1 HP. If a model enters the Incapacitated State due to an effect but has more than 0 HP, the State is canceled during the model's next Strategic Phase. When canceled, the model may voluntarily cancel Crouched. An incapacitated Leader cannot use Stratagems. An already Incapacitated model that would suffer another Wound automatically becomes Dead. Unless stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items, etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.