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Anari, Erudite Prodigy: различия между версиями

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==Классы==
==Классы==
===[[Enchanter]]===
===[[Enchanter]]===
Enchanters могут накладывать Spells типа Enchantment на союзные модели без выполнения броска.
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.


===[[Mage]]===
===[[Mage]]===
При накладывании Spell, Mage может потратить неизрасходованный Activation Point, чтобы перебросить любое количество костей.  
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters — это ресурс, представляющий ману — энергию, необходимую для накладывания Spells. Mana Counters могут быть потрачены для покрытия цены Spells типа Conjuration или некоторых других мощных Spells. Находясь в Active role, Mage может преобразовать любое количество своих Activation Points в соответствующее количество Mana Counters (заменив Activation Points на Mana Counters) и поместить их в свой личный пул. Mana Counters накапливаются и не исчезают в конце хода!
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


==Трейты==
==Трейты==
; [[Affinity (Element)|Affinity (Fire, Water)]] : Модель с этим Trait может накладывать Spells стихии (Fire, Water). (Например: элемент = огонь, вода, профанная стихия и т.д.)
; [[Affinity (Element)|Affinity (Fire, Water)]] : A model with this Trait can cast (Fire, Water) Spells. (For example: Fire, Water = fire, water, profane, etc.)
; [[Strategist|Strategist]] : Эта модель может использовать две Stratagems с разными названиями в свою Strategic Phase.
; [[Strategist|Strategist]] : This model can use two Stratagems of different names in its Strategic Phase.


==Скиллы==
==Скиллы==
; [[Foresight|Foresight]] : Когда эта модель становится целью Attack в Reactive Role и не объявила Reaction во время Reaction Step, она может вместо этого объявить Reaction во время Action Step Activation Sequence, после того как Active модель объявила своё Action.
; [[Foresight|Foresight]] : When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.


==Spellcrafts==
==Spellcrafts==
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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Цель получает: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. Эта зачарованная модель может объявить Assist Action и снять State [[Bleeding]] с союзной модели в Base Contact.
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|-
|-
| '''Melting Touch''' || II || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || Цель получает: [[Ignore Armor]]; [[Burn|Burn 1]].
| '''Melting Touch''' || II || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
|-
|-
| '''Flameskin''' || III || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || Модель, которая атакует зачарованную модель и находится в пределах 1", получает попадание с Power (PW) 10 и трейтом Burn (1). Если это попадание наносит Wound атакующему, это Enchantment снимается.
| '''Flameskin''' || III || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
|-
|-
| '''Cutting Chill''' || I || Water || Spell, Enchantment, Ranged || * || 16 || 1 || Melee Attacks зачарованной модели получают +2 PW. Когда зачарованная модель попадает по цели Melee Attack, цель получает State [[Immobilized]].
| '''Cutting Chill''' || I || Water || Spell, Enchantment, Ranged || * || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.
|-
|-
| '''Mirror Bubble''' || II || Water || Spell, Enchantment, Ranged || * || 10 || 1 || Когда зачарованная модель получает Hit от Melee Attack, атакующий должен выполнить AG roll. Если он проваливается, атакующий получает STK 1 Hit с PW, равным его собственному Attack. После этого данное Enchantment снимается.
| '''Mirror Bubble''' || II || Water || Spell, Enchantment, Ranged || * || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
|-
|-
| '''Ice Shield''' || III || Water || Spell, Enchantment, Ranged || — || 16 || 1 || При выполнении DMG roll против зачарованной модели атакующий должен сначала выполнить DMG roll против ARM 5. В случае успеха атакующий должен затем сделать ещё один бросок против стандартного ARM зачарованной модели, но с PW-3.
| '''Ice Shield''' || III || Water || Spell, Enchantment, Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
|}
|}


Строка 44: Строка 44:
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Cure''' || I || Water || Spell, Healing, Ranged || — || 16 || 1 || Снимает States [[Bleeding]], [[Crippled]], [[Poisoned]] и [[Weakened]] с цели.
| '''Cure''' || I || Water || Spell, Healing, Ranged || — || 16 || 1 || Removes [[Bleeding]], [[Crippled]], [[Poisoned]], and [[Weakened]] States from the target.
|-
|-
| '''Ice Spikes''' || I || Water || Spell, Sorcery, Ranged || 11 || 16 || 3 || Цель получает State [[Slowed]] при попадании, до следующей Strategic Phase заклинателя.
| '''Ice Spikes''' || I || Water || Spell, Sorcery, Ranged || 11 || 16 || 3 || Target becomes [[Slowed]] State on Hit, until the caster's next Strategic Phase.
|-
|-
| '''Frost''' || II || Water || Spell, Sorcery, Ranged || 11 || AOE: Spray S || 1 || Цель получает [[Immobilized]] при попадании до следующей Strategic Phase заклинателя.
| '''Frost''' || II || Water || Spell, Sorcery, Ranged || 11 || AOE: Spray S || 1 || The target becomes [[Immobilized]] on Hit until the caster's next Strategic Phase.
|-
|-
| '''Water Lash''' || II || Water || Spell, Sorcery, Melee/Ranged || 8 || 16 || STA || [[Knockback_(X)|Knockback 2]] (применяется ко всем размерам, кроме Colossal и Epic).
| '''Water Lash''' || II || Water || Spell, Sorcery, Melee/Ranged || 8 || 16 || STA || [[Knockback_(X)|Knockback 2]] (applied to all sizes except Colossal and Epic).
|-
|-
| '''Deep Freeze''' || III || Water || Spell, Enchantment, Melee/Ranged || — || 10 || 1 || [Mana Cost: 1]
| '''Deep Freeze''' || III || Water || Spell, Enchantment, Melee/Ranged || — || 10 || 1 || [Mana Cost: 1]
Пока зачарована, модель получает штраф -3 ARM mod и не может объявлять Movements или Actions, кроме Idle и Nothing. Attacks против модели получают Advantage.  
While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage.  
В начале следующей Strategic Phase (любой) зачарованная модель может выполнить T roll. При успешном броске Enchantment снимается. Во время своей Active Role зачарованная модель может объявить Assist, нацеленный на саму себя, и выполнить T roll. При успешном броске Enchantment снимается.
At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.
|-
|-
| '''Glacier Circle''' || III || Water || Spell, Sorcery, Ranged || 13 || Casting Aura, AOE: Circular L || 1 || [[Frostbite]], [[Targetless]]
| '''Glacier Circle''' || III || Water || Spell, Sorcery, Ranged || 13 || Casting Aura, AOE: Circular L || 1 || [[Frostbite]], [[Targetless]]
Потратив 1 Mana, заклинатель может увеличить STK этого Spell на 1.  
By spending 1 Mana, the caster may increase the STK of this Spell by 1.  
Вражеские модели в пределах AoE получают Slowed при попадании. Области в пределах AoE становятся Difficult и Dangerous Environments до следующей Strategic Phase заклинателя.
Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster's next Strategic Phase.
|}
|}


Строка 68: Строка 68:
! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''Active Support''' || Authority || До двух моделей могут быть зачарованы одним из Enchantment Spell, доступных Leader.
| '''Active Support''' || Authority || Up to two models may become enchanted with one of the Enchantment Spells available to the Leader.
|-
|-
| '''Talented Command''' || Authority || Целевая модель получает [[Chain Attack]].
| '''Talented Command''' || Authority || Target model gains [[Chain Attack]].
|-
|-
| '''Weavers Aura''' || Authority || Spell attack, накладываемые союзниками, получают +2 PW.
| '''Weavers Aura''' || Authority || Spell attacks cast by allies gain +2 PW.
|}
|}


==Глоссарий==
==Глоссарий==
; BURN (X) : Когда модель получает хотя бы один Wound с этим Trait, атакующий игрок может выполнить X Damage Rolls со значением ARM 0. Каждый успешный Damage Roll приводит к тому, что модель получает Wound. Если этот wound приводит модель в состояние Dead (State), модель убирается с поля.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Bleeding : Модель в этом состоянии должна выполнять бросок на проверку Т в каждую свою Strategic phase.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
Проваленный бросок приводит к тому, что модель получает Wound.
A failed roll causes the model to suffer a Wound.
; Chain Attack : Один раз за Activation Sequence, если союзная модель наносит Hit врагу в пределах LoS этой модели, эта модель может выполнить немодифицированную Attack STK 1 против этого врага (до бросков DMG). Если целей несколько, выберите одну. Этот Skill не является Activation или Reaction и не расходует AP. Он игнорирует «(Ranged) Friendly Fire». Hits, полученные от Chain Attack, не могут порождать дальнейшие Chain Attack.
; Chain Attack : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
; Crippled : У модели в этом состоянии вдвое снижены Speed и Agility.
; Crippled : A model in this state has halved Speed and Agility.
; Frostbite : Если модель получает хотя бы один Wound с этим Trait, она должна выполнить один T  
; Frostbite : If a model suffers at least one Wound with this Trait, it must perform a single T  
roll, независимо от количества Hits. Проваленный бросок приводит к тому, что модель получает ещё один Wound.
roll, regardless of the number of Hits. A failed roll causes the model to suffer another Wound.
; Ignore Armor : Hit с этим Trait снижает ARM модели, получившей удар, до 0 на время выполнения Damage roll.
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; Immobilized : Модель в этом состоянии не может выполнять никакое Movement, Special Movement или
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. Это состояние можно отменить успешным Dodge, который может
Special Action. This state can be canceled with a successful Dodge, which may be
выполняться либо с использованием Agility, либо Toughness. Когда она объявляет Dodge, она не может
performed either with Agility or Toughness. When it declares Dodge, it cannot
двигаться или входить/отменять состояние Crouched, если только не выполнит успешный Dodge.
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Knockback (X) : Модель, получившая Hit с этим Trait, перемещается от точки, где завершилось её Movement во время Movement step. Она перемещается на X дюймов от атакующего в конце Resolution step (точное направление выбирает атакующий). Этот Trait не действует на модели на два или более Size больше атакующего.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Poisoned : Модель в этом состоянии должна выполнять Toughness roll с модификатором -6 в каждую
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
свою Strategic phase. Проваленный бросок приводит к тому, что модель получает Wound.
Strategic phase. A failed roll causes the model to suffer a Wound.
; Slowed : У модели в этом состоянии вдвое снижен SPD.
; Slowed : A model in this state has halved SPD.
; Stagger : Модель, получившая Hit с этим Trait, теряет 1 Activation Point (до конца хода). Этот Trait не действует на модели на два или более Size больше атакующего.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : При успешном Attack roll все модели в пределах LoS и Melee Reach этой модели получают Hit.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Targetless : Находясь в роли Active, Attack с этим Trait не требует модели в качестве цели. Вместо этого целью может быть любая поверхность на поле. Если у Spell есть и Casting Aura, и AoE Reach, а цель — плоская поверхность/земля, то шаблон должен быть размещён полностью в пределах Casting Aura.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; Weakened : У модели в этом состоянии вдвое снижена Toughness и -1 Stamina.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Версия от 07:31, 26 августа 2026

Anari, Erudite Prodigy — юнит фракции Helian League в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Enchanter / Mage 28 1 2 5 9 9 8 16 12 8 3 2 12

Классы

Enchanter

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

Mage

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Трейты

Affinity (Fire, Water)
A model with this Trait can cast (Fire, Water) Spells. (For example: Fire, Water = fire, water, profane, etc.)
Strategist
This model can use two Stratagems of different names in its Strategic Phase.

Скиллы

Foresight
When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.

Spellcrafts

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Melting Touch II Fire Spell, Enchantment, Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Flameskin III Fire Spell, Enchantment, Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
Cutting Chill I Water Spell, Enchantment, Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Mirror Bubble II Water Spell, Enchantment, Ranged * 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Ice Shield III Water Spell, Enchantment, Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.

Cryomancy (Level III)

Spell Lvl Element Type PW RCH STK Effect
Cure I Water Spell, Healing, Ranged 16 1 Removes Bleeding, Crippled, Poisoned, and Weakened States from the target.
Ice Spikes I Water Spell, Sorcery, Ranged 11 16 3 Target becomes Slowed State on Hit, until the caster's next Strategic Phase.
Frost II Water Spell, Sorcery, Ranged 11 AOE: Spray S 1 The target becomes Immobilized on Hit until the caster's next Strategic Phase.
Water Lash II Water Spell, Sorcery, Melee/Ranged 8 16 STA Knockback 2 (applied to all sizes except Colossal and Epic).
Deep Freeze III Water Spell, Enchantment, Melee/Ranged 10 1 [Mana Cost: 1]

While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage. At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.

Glacier Circle III Water Spell, Sorcery, Ranged 13 Casting Aura, AOE: Circular L 1 Frostbite, Targetless

By spending 1 Mana, the caster may increase the STK of this Spell by 1. Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster's next Strategic Phase.

Инвентарь

Место в инвентаре: 3

Стратагемы

Name Type Effect
Active Support Authority Up to two models may become enchanted with one of the Enchantment Spells available to the Leader.
Talented Command Authority Target model gains Chain Attack.
Weavers Aura Authority Spell attacks cast by allies gain +2 PW.

Глоссарий

BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Chain Attack
Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
Crippled
A model in this state has halved Speed and Agility.
Frostbite
If a model suffers at least one Wound with this Trait, it must perform a single T

roll, regardless of the number of Hits. A failed roll causes the model to suffer another Wound.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Slowed
A model in this state has halved SPD.
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Weakened
A model in this state has halved Toughness, and -1 Stamina.