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Earth Elemental, Tier III: различия между версиями

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==Классы==
==Классы==
===[[Creature]]===
===[[Creature]]===
Creatures не имеют особых способностей, связанных с их Class. Однако некоторые Quests могут содержать правила,
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
добавляющие особый Effect к Class Creature.
that add a specific Effect to the Creature Class.


==Трейты==
==Трейты==
; [[Elemental|Elemental]] : На эту модель не действуют следующие Traits: [[Stagger]], Vampirism, [[Mindgame]]. На неё не действуют [[Charm]] или Toxic Environment. Она не может входить в состояния [[Bleeding]], [[Poisoned]] и [[Weakened]]. Если HP модели достигает 0, она убирается с поля.
; [[Elemental|Elemental]] : This model cannot be affected by the following Traits: [[Stagger]], Vampirism, [[Mindgame]]. It cannot be affected by the [[Charm]] or Toxic Environment. It cannot enter [[Bleeding]], [[Poisoned]], and [[Weakened]]. If the model's HP reaches 0, it is removed from the field.
; [[Survival (X Environment)|Survival (Scorching, Forest, Swamp Environment)]] : На эту модель не действует Environment (Scorching, Forest, Swamp).
; [[Survival (X Environment)|Survival (Scorching, Forest, Swamp Environment)]] : This model is not affected by the Scorching, Forest, Swamp Environment.
; [[Elemental Essence (Element)|Elemental Essence (Element)]] : Эта модель не может получать Effects от Attacks стихии (Element) (она всё равно получает Damage как обычно). Melee Attacks с использованием Natural Weapons этой модели наносят Spell Damage стихии (Element).
; [[Elemental Essence (Element)|Elemental Essence (Element)]] : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
; [[Watchful|Watchful]] : Эта модель получает удвоенное количество Activation Points в своей Reactive role.
; [[Watchful|Watchful]] : This model receives a double amount of Activation Points in its Reactive role.
; [[Affinity (Element)|Affinity (Earth)]] : Модель с этим Trait может накладывать Spells стихии (Earth). (Например: элемент = огонь, вода, профанная стихия и т.д.)
; [[Affinity (Element)|Affinity (Earth)]] : A model with this Trait can cast (Earth) Spells. (For example: Earth = fire, water, profane, etc.)


==Скиллы==
==Скиллы==
; [[Regeneration|Regeneration]] : Во время своей Strategic phase эта модель может восстановить 1 HP и отменить состояния Bleeding, Weakened и Crippled.
; [[Regeneration|Regeneration]] : During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.
; [[Hurl|Hurl]] : Эта модель может объявить Ranged Attack STK 1 с дистанцией RCH и PW, равными её значению T, AoE: Circular S, и trait [[Stagger]]. Значение STK не может быть модифицировано. Если цель находится в пределах 1/2 дистанции RCH, эта модель получает +4 ACC на время этого Attack action. (Она не может использовать никакое другое Ranged Weapon или Spell во время этой Activation Sequence.)
; [[Hurl|Hurl]] : This model may declare a STK 1 Ranged Attack with RCH distance and PW equal to its T value, AoE: Circular S, and [[Stagger]] Trait. The STK value cannot be modified. If the target is within 1/2 RCH distance, this model benefits from +4 ACC for the duration of this Attack action. (It may not use any other Ranged Weapon or Spell during this Activation Sequence.)


==Spellcrafts==
==Spellcrafts==
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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Rooting Embrace''' || I || Earth || Spell, Ranged || — || Casting<br/>Aura || 1 || [[Focus]]; Затрагивает все вражеские модели в пределах Casting Aura. При попадании модель получает State [[Immobilized]].
| '''Rooting Embrace''' || I || Earth || Spell, Ranged || — || Casting<br/>Aura || 1 || [[Focus]]; Affects all enemy models within the Casting Aura. On hit, the model becomes [[Immobilized]] State.
|}
|}


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==Глоссарий==
==Глоссарий==
; Bleeding : Модель в этом состоянии должна выполнять бросок на проверку Т в каждую свою Strategic phase.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
Проваленный бросок приводит к тому, что модель получает Wound.
A failed roll causes the model to suffer a Wound.
; Charm : Когда вражеская модель объявляет Reaction против этой модели, она должна сначала выполнить Intellect roll. Если бросок провален, она не может объявлять никакое Normal Action, кроме Nothing, до конца Activation Sequence.
; Charm : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.
; Focus : Spells или Items с этим Trait не имеют цели при объявлении Attack или Assist. Вместо этого центром Effect является призыватель или пользователь, и указанные модели в пределах Casting Aura призывателя подвергаются воздействию Effect Spell или Item с этим Trait.
; Focus : Spells or Items with this Trait do not have a target when declaring Attack or Assist. Instead, the caster or the user is the center of the Effect and the specified models within the caster's Casting Aura become affected by the Effect of the Spell or Item with this Trait.
; Immobilized : Модель в этом состоянии не может выполнять никакое Movement, Special Movement или
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. Это состояние можно отменить успешным Dodge, который может
Special Action. This state can be canceled with a successful Dodge, which may be
выполняться либо с использованием Agility, либо Toughness. Когда она объявляет Dodge, она не может
performed either with Agility or Toughness. When it declares Dodge, it cannot
двигаться или входить/отменять состояние Crouched, если только не выполнит успешный Dodge.
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Knockdown : Модель, получившая Hit с этим Trait, переходит в состояние [[Crouched]] (State). Этот трейт не действует на модели на два или более Size больше атакующего.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Mindgame : Dodge против Attack с этим Trait использует INT вместо AG. Если модель получает Mindgame Hit с PW, она бросает INT вместо выполнения Damage Roll. При провале броска модель получает damage.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Poisoned : Модель в этом состоянии должна выполнять Toughness roll с модификатором -6 в каждую
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
свою Strategic phase. Проваленный бросок приводит к тому, что модель получает Wound.
Strategic phase. A failed roll causes the model to suffer a Wound.
; Stagger : Модель, получившая Hit с этим Trait, теряет 1 Activation Point (до конца хода). Этот Trait не действует на модели на два или более Size больше атакующего.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Weakened : У модели в этом состоянии вдвое снижена Toughness и -1 Stamina.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Neutral]]
[[Category:Neutral]]

Версия от 07:30, 26 августа 2026

Earth Elemental, Tier III — юнит фракции Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Gigantic Creature 0 0 2 4 12 14 10 8 6 16 10 4 20

Классы

Creature

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Трейты

Elemental
This model cannot be affected by the following Traits: Stagger, Vampirism, Mindgame. It cannot be affected by the Charm or Toxic Environment. It cannot enter Bleeding, Poisoned, and Weakened. If the model's HP reaches 0, it is removed from the field.
Survival (Scorching, Forest, Swamp Environment)
This model is not affected by the Scorching, Forest, Swamp Environment.
Elemental Essence (Element)
This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
Watchful
This model receives a double amount of Activation Points in its Reactive role.
Affinity (Earth)
A model with this Trait can cast (Earth) Spells. (For example: Earth = fire, water, profane, etc.)

Скиллы

Regeneration
During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.
Hurl
This model may declare a STK 1 Ranged Attack with RCH distance and PW equal to its T value, AoE: Circular S, and Stagger Trait. The STK value cannot be modified. If the target is within 1/2 RCH distance, this model benefits from +4 ACC for the duration of this Attack action. (It may not use any other Ranged Weapon or Spell during this Activation Sequence.)

Spellcrafts

Rooting Embrace (Level I)

Spell Lvl Element Type PW RCH STK Effect
Rooting Embrace I Earth Spell, Ranged Casting
Aura
1 Focus; Affects all enemy models within the Casting Aura. On hit, the model becomes Immobilized State.

Инвентарь

Место в инвентаре: 2

Item Qty Category PW RCH STK WGT Effect
Earthen Fists 1 Weapon T 1 2 Stagger; Knockdown.

Глоссарий

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Charm
When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.
Focus
Spells or Items with this Trait do not have a target when declaring Attack or Assist. Instead, the caster or the user is the center of the Effect and the specified models within the caster's Casting Aura become affected by the Effect of the Spell or Item with this Trait.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Weakened
A model in this state has halved Toughness, and -1 Stamina.