Flying: различия между версиями
Reevol (обсуждение | вклад) Synced from local Guildhall data editor |
Reevol (обсуждение | вклад) Synced from local Guildhall data editor |
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'''Flying''' — трейт ('''Traits''') в ''Eldfall Chronicles''. | '''Flying''' — трейт ('''Traits''') в ''Eldfall Chronicles''. | ||
While in this state, the model: | |||
- | - Has doubled Speed. | ||
- | - Has Melee Attack Strike value of 1. | ||
- | - May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an | ||
infinite height). | |||
- | - Cannot benefit from Cover. | ||
- | - Always has LoS to all models, and all models | ||
have LoS to the Flying model. | |||
- | - Cannot become Engaged (state) or cause Engaged (state). | ||
- | - Cannot voluntarily become Crouched (state). | ||
- | - Cannot be targeted by Melee Attacks, except by models that are also in the Flying | ||
state. However, if a model in this state declares a Melee Attack against a model that | |||
is not in the Flying state, the attacked model can declare a Melee Attack, targeting | |||
- | the Flying model. | ||
- Always has LoS to all models, and all models have LoS to the Flying model. | |||
Incapacitated, Dead, Immobilized, Petrified | The Flying state is automatically canceled if a model in this state becomes | ||
Incapacitated, Dead, Immobilized, Petrified or Crouched (states). | |||
Attack and movement Distances are measured as if the figure were placed on the | |||
field. | |||
[[Category:Traits]] | [[Category:Traits]] | ||
Текущая версия от 07:32, 26 августа 2026
Flying — трейт (Traits) в Eldfall Chronicles.
While in this state, the model: - Has doubled Speed. - Has Melee Attack Strike value of 1. - May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). - Cannot benefit from Cover. - Always has LoS to all models, and all models have LoS to the Flying model. - Cannot become Engaged (state) or cause Engaged (state). - Cannot voluntarily become Crouched (state). - Cannot be targeted by Melee Attacks, except by models that are also in the Flying state. However, if a model in this state declares a Melee Attack against a model that is not in the Flying state, the attacked model can declare a Melee Attack, targeting the Flying model. - Always has LoS to all models, and all models have LoS to the Flying model. The Flying state is automatically canceled if a model in this state becomes Incapacitated, Dead, Immobilized, Petrified or Crouched (states). Attack and movement Distances are measured as if the figure were placed on the field.