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Musha Bowmaster: различия между версиями

Материал из RuEldfallWiki
Synced from local Guildhall data editor
Synced from local Guildhall data editor
Строка 9: Строка 9:
==Классы==
==Классы==
===[[Warrior]]===
===[[Warrior]]===
Во время своей Strategic phase Warrior может перейти в Defensive Stance; игрок обозначает это, размещая жетон Defensive Stance рядом с моделью. Warrior в Defensive Stance имеет STK 1 в своей Active role и сохраняет стандартный STK в своей Reactive role (так же, как если бы был в Active role). Defensive Stance длится до следующей Strategic phase Warrior, если не указано иное.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


===[[Marksman]]===
===[[Marksman]]===
Если Marksman объявляет Idle во время своего Movement step, он получает +4 ACC до конца Activation Sequence.
If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.


==Трейты==
==Трейты==
; [[Duelist|Duelist]] : Цель Attack Action этой модели не может использовать свои Combat Arts уровня III или ниже.
; [[Duelist|Duelist]] : The target of this model's Attack Action cannot use its Combat Arts of level III or less.
; [[Resourceful|Resourceful]] : Модель с этим Trait может получить 1 дополнительный Upgrade.
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.


==Боевые искусства==
==Боевые искусства==
Строка 23: Строка 23:
! Lvl !! Effect
! Lvl !! Effect
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| I ← эта модель || Мастерское парирование: Melee Attack цели получает -3 Modifier.
| I ← эта модель || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|}
|}


Строка 30: Строка 30:
! Lvl !! Effect
! Lvl !! Effect
|-
|-
| I || Перегрузка тетивы: Первый интервал RCH используемого дальнобойного оружия увеличивается на 6 дюймов.
| I || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.
|-
|-
| II || Сбивающий импульс: Если Hit, цель становится [[Slowed]] (State) до конца хода.
| II || Impeding Momentum: If hit, the target becomes [[Slowed]] (State) until the end of the turn.
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| III ← эта модель || Оглушающая точность: Ranged Attack пользователя получает [[Stagger]].
| III ← эта модель || Staggering Precision: User's Ranged Attack gains [[Stagger]].
|}
|}


Строка 47: Строка 47:
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK при использовании против модели в состоянии [[Crouched]].
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


==Глоссарий==
==Глоссарий==
; Crouched : Hitbox модели в состоянии Crouched становится равен размеру и объёму её базы. Пока модель находится в этом состоянии, её Speed
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
и значение Armor уменьшены вдвое, а её значение Attack Strike становится равным 1.
and Armor value is halved and its Attack Strike value becomes 1.
Модели в состоянии Crouched не могут делать другие модели Engaged (state).
Crouched models cannot make other models Engaged (state).
Во время movement step модель в этом состоянии может объявить только Walk или Idle.
During the movement step, a model in this state may only declare Walk or Idle.
В роли Active это состояние можно добровольно отменить во время movement step модели.
In the Active role, this state may be voluntarily canceled during the model's movement step.
Это состояние также можно отменить с помощью Dodge.
This state may also be canceled with a Dodge.
; Slowed : У модели в этом состоянии вдвое снижен SPD.
; Slowed : A model in this state has halved SPD.
; Stagger : Модель, получившая Hit с этим Trait, теряет 1 Activation Point (до конца хода). Этот Trait не действует на модели на два или более Size больше атакующего.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Throwing : Item с этим трейтом позволяет выполнять Ranged Attack с RCH, равным T пользователя. Значение STK может быть вплоть до Quantity Item. При использовании убирается QTY предмета, равное STK, даже если Attack оказался неуспешным. Если Attack приводит цель в состояние Incapacitated или убивает её, вы можете вернуть Item, вступив в Base Contact с целью.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Two-Handed : Оружие с этим Trait нельзя использовать в сочетании с экипированным Shield или другим экипированным Weapon.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


[[Category:Units]]
[[Category:Units]]
[[Category:Empire of Soga]]
[[Category:Empire of Soga]]

Версия от 07:31, 26 августа 2026

Musha Bowmaster — юнит фракции Empire of Soga в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Warrior / Marksman 19 2 2 5 12 12 14 10 11 13 2 2 17

Классы

Warrior

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Marksman

If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.

Трейты

Duelist
The target of this model's Attack Action cannot use its Combat Arts of level III or less.
Resourceful
A model with this Trait may receive 1 additional Upgrade.

Боевые искусства

Fencing (Level I)

Lvl Effect
I ← эта модель Masterful Parry: Target's Melee Attack suffers -3 Modifier.

Archery (Level III)

Lvl Effect
I Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.
II Impeding Momentum: If hit, the target becomes Slowed (State) until the end of the turn.
III ← эта модель Staggering Precision: User's Ranged Attack gains Stagger.

Инвентарь

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Bow 1 Weapon T+3 0-24: 0
25-48: -6
STA-1 2 Two-Handed
Sword 1 Weapon T 1 STA 1
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Глоссарий

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Slowed
A model in this state has halved SPD.
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.