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Blue Rasetsu: различия между версиями

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==Классы==
==Классы==
===[[Sentinel]]===
===[[Sentinel]]===
В своей Reactive role Sentinels могут получать +1 STK при выполнении Attack.
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.


==Трейты==
==Трейты==
; [[Affinity (Element)|Affinity (Profane)]] : Модель с этим Trait может накладывать Spells стихии (Profane). (Например: элемент = огонь, вода, профанная стихия и т.д.)
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
; [[Demon|Demon]] : Когда эта модель наносит Wound модели, та модель должна выполнить M roll. В случае провала раненая модель переходит в состояние [[Panicked]] (State) до конца хода. Если эта модель наносит Critical Hit, модель, получившая удар, автоматически переходит в состояние [[Panicked]] (State) до конца хода. Attack этой модели получает модификатор +4, если объявляется против модели в состоянии Panicked. Этот трейт не действует против моделей с этим же Trait.
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
; [[Survival (X Environment)|Survival (Difficult Environment)]] : На эту модель не действует Environment (Difficult).
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.
; [[Vigilance|Vigilance]] : Эта модель невосприимчива к Trait Surprise Attack. Front arc этой модели расширяется до 360°. У этой модели нет Back arc.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
; [[Menacing|Menacing]] : Модели с LoS на эту модель получают модификатор -2 M за каждый уровень этой ability.
; [[Menacing|Menacing]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.


==Скиллы==
==Скиллы==
; [[Charm|Charm II]] : При провале Intellect roll вражеская модель также должна выполнить Walk в сторону пользователя на всё значение своей Speed
; [[Charm|Charm II]] : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
(если способна) в конце Activation Sequence.
value (if able) at the end of the Activation Sequence.


==Боевые искусства==
==Боевые искусства==
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! Lvl !! Effect
! Lvl !! Effect
|-
|-
| I || Захват и рывок: Melee Attack пользователя получает [[Knockdown]].
| I || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| II ← эта модель || Натиск: Melee Attack пользователя получает [[Sweep|Sweep I]].
| II ← эта модель || Onslaught: User's Melee Attack gains [[Sweep|Sweep I]].
|}
|}


Строка 48: Строка 48:
! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''Mind Invasion''' || Subterfuge || Одна вражеская модель в пределах Awareness должна выполнить бросок INT-3. При провале она получает состояние [[Confused]] до вашей следующей Strategic Phase.
| '''Mind Invasion''' || Subterfuge || One enemy model within Awareness must perform an INT-3 roll. On a failure, it gains the [[Confused]] State until your next Strategic Phase.
|-
|-
| '''Coordinated Assault''' || Authority || Целевой союзник получает [[Chain Attack]].
| '''Coordinated Assault''' || Authority || Target ally gains [[Chain Attack]].
|-
|-
| '''Recall the Souls''' || Authority || Выберите до 2 моделей Dead. Каждая восстанавливает 1 HP и отменяет состояние [[Dead]]. Для моделей без Trait Undead кастующему требуется сначала успешно выполнить бросок INT.
| '''Recall the Souls''' || Authority || Select up to 2 Dead models. Each regains 1 HP and cancles [[Dead]] State. Models without the Undead trait require the caster to succeed on an INT roll first.
|-
|-
| '''Painless Death''' || Authority || Все Undead получают класс [[Berserker]].
| '''Painless Death''' || Authority || All Undead gain [[Berserker]] class.
|}
|}


==Особое==
==Особое==
Может нанимать модели с Trait Undead.
Can recruit models with Undead Trait.


==Глоссарий==
==Глоссарий==
; Advantage (X) : Один раз за Activation Sequence модель с этим Trait может перебросить любое количество костей (один раз) во время Attack Action против цели с характеристикой (X) (Size, Class, Trait и т.д.).
; Advantage (X) : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (X) characteristic (Size, Class, Trait, etc.).
; Armor-Piercing : При выполнении Damage Roll для Hit с этим Trait добавляется только половина значения ARM.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; BURN (X) : Когда модель получает хотя бы один Wound с этим Trait, атакующий игрок может выполнить X Damage Rolls со значением ARM 0. Каждый успешный Damage Roll приводит к тому, что модель получает Wound. Если этот wound приводит модель в состояние Dead (State), модель убирается с поля.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Chain Attack : Один раз за Activation Sequence, если союзная модель наносит Hit врагу в пределах LoS этой модели, эта модель может выполнить немодифицированную Attack STK 1 против этого врага (до бросков DMG). Если целей несколько, выберите одну. Этот Skill не является Activation или Reaction и не расходует AP. Он игнорирует «(Ranged) Friendly Fire». Hits, полученные от Chain Attack, не могут порождать дальнейшие Chain Attack.
; Chain Attack : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
; Confused : У модели в этом состоянии вдвое снижены Offense, Defense, Accuracy, Intellect, Agility и Morale.
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
; Dead : Hitbox модели в состоянии Dead становится
; Dead : A Dead model's Hitbox becomes the
равен размеру и объёму её базы.
size and volume of its base.
Модель в состоянии Dead не может получать
A Dead model cannot receive
Activation Points и не может
Activation Points and cannot
выполнять Activations или Reactions.
perform Activations nor Reactions.
Если не указано иное, она не может
Unless Stated otherwise, it cannot
использовать Skills, Traits,
use or benefit from any Skills, Traits,
Upgrades, Items и т.д. и не получает от них выгоды.
Upgrades, Items etc.
Если не указано иное, она игнорируется
Unless stated otherwise it is ignored
во всех отношениях, например, при подсчёте очков в Quests,
for all impacts like scoring in Quests,
(Ranged) Friendly Fire и т.д., и не
(Ranged) Friendly Fire, etc. and does
препятствует Movement, но модель
not obstruct Movement, but a model
не может завершить своё Movement поверх
may not end their Movement on top
модели в состоянии Dead.
of a Dead model.
Когда модель переходит в состояние Dead,
When a model enters Dead State,
она сохраняет все свои другие States. Если не указано иное,
it retains its other States. Unless
модель в состоянии Dead не может восстанавливать HP.
specified otherwise, a Dead model
; Knockdown : Модель, получившая Hit с этим Trait, переходит в состояние [[Crouched]] (State). Этот трейт не действует на модели на два или более Size больше атакующего.
cannot regain HP.
; Panicked : При проваленном Intellect roll вражеская модель также должна выполнить Walk в сторону пользователя на всё своё значение
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
Speed (если способна) в конце Activation Sequence.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.


Если она начинает свой ход в состоянии Engaged, она объявит Idle и Dodge. Если Movement модели в этом State привело бы к выходу за край поля, модель убирается из игры и засчитывается как потеря.
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.


Если модель проваливает бросок в своей Reactive Role, она может объявить в качестве Reaction только Dodge в сторону края поля или Nothing.
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Stagger : Модель, получившая Hit с этим Trait, теряет 1 Activation Point (до конца хода). Этот Trait не действует на модели на два или более Size больше атакующего.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : При успешном Attack roll все модели в пределах LoS и Melee Reach этой модели получают Hit.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.


[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Версия от 07:31, 26 августа 2026

Blue Rasetsu — юнит фракции Oni Clans в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sentinel 37 1 3 6 13 16 13 15 13 15 3 4 16

Классы

Sentinel

In their Reactive role, Sentinels may gain +1 STK when performing an Attack.

Трейты

Affinity (Profane)
A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
Demon
When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomesPanicked (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes Panicked (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
Survival (Difficult Environment)
This model is not affected by the Difficult Environment.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
Menacing
Models with LoS to this model suffer a -2 M modifier for every level of this ability.

Скиллы

Charm II
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

Боевые искусства

Berserk (Level II)

Lvl Effect
I Grapple & Thrash: User's Melee Attack gains Knockdown.
II ← эта модель Onslaught: User's Melee Attack gains Sweep I.

Инвентарь

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
War Club 1 Weapon T+4 2 2 3 Armor-Piercing, Stagger
Cursed Grab 1 Weapon T 0 1 0 Advantage Medium, Armor-Piercing,

Burn 3

Стратагемы

Name Type Effect
Mind Invasion Subterfuge One enemy model within Awareness must perform an INT-3 roll. On a failure, it gains the Confused State until your next Strategic Phase.
Coordinated Assault Authority Target ally gains Chain Attack.
Recall the Souls Authority Select up to 2 Dead models. Each regains 1 HP and cancles Dead State. Models without the Undead trait require the caster to succeed on an INT roll first.
Painless Death Authority All Undead gain Berserker class.

Особое

Can recruit models with Undead Trait.

Глоссарий

Advantage (X)
Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (X) characteristic (Size, Class, Trait, etc.).
Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Chain Attack
Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
Confused
A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
Dead
A Dead model's Hitbox becomes the

size and volume of its base. A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions. Unless Stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc. Unless stated otherwise it is ignored for all impacts like scoring in Quests, (Ranged) Friendly Fire, etc. and does not obstruct Movement, but a model may not end their Movement on top of a Dead model. When a model enters Dead State, it retains its other States. Unless specified otherwise, a Dead model cannot regain HP.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.