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Eonian Runner: различия между версиями

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Synced from local Guildhall data editor
Synced from local Guildhall data editor
Строка 9: Строка 9:
==Классы==
==Классы==
===[[Ranger]]===
===[[Ranger]]===
В End phase своей Active role Rangers могут выполнить Normal Movement (примечание: это не провоцирует Reaction со стороны Reactive Player).
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).


==Скиллы==
==Скиллы==
; [[Leap|Leap]] : Эта модель может выполнять Jump Special Movement, как если бы это было Normal Movement. Во время выполнения Jump её SPD не делится пополам.
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
; [[Hit and Retreat|Hit and Retreat]] : Во время своего Movement step эта модель может отменить состояние [[Engaged]] без необходимости броска.
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
Если она объявляет Attack в своей Activation, она может выполнить Walk в конце Resolution step.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; [[Tracking|Tracking]] : Эта модель получает модификатор +3 при выполнении Perceive и Uncover Actions. Пользователь не получает штраф к своему параметру INT при выполнении Uncover Action. При выполнении Perceive он может перебросить один бросок.
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.


==Инвентарь==
==Инвентарь==
Строка 27: Строка 27:
| [[Javelin]] || 4 || Consumable || T+2 || T || 2 || 1 || [[Stun]]
| [[Javelin]] || 4 || Consumable || T+2 || T || 2 || 1 || [[Stun]]
|-
|-
| [[Light Shield]] || 1 || Shield || — || 0 || — || 1 || -2 к входящим Melee Attack спереди, +2 ARM против Ranged Attack спереди.
| [[Light Shield]] || 1 || Shield || — || 0 || — || 1 || -2 to incoming Melee Attacks to Front, +2 ARM against Ranged Attacks to the Front.
|}
|}


==Глоссарий==
==Глоссарий==
; Engaged : Во время movement step, находясь в роли Active, активированная модель в состоянии Engaged может объявить только Idle или Walk.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
Однако, если она объявляет Walk, она может двигаться только прямо в сторону вражеской модели, вызывающей состояние Engaged.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
Если модель находится в состоянии Engaged от нескольких моделей, она должна выбрать одну из вражеских моделей, вызывающих
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
состояние Engaged, при объявлении действия Walk, и должна двигаться прямо к этой вражеской модели.
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
Пока модель находится в состоянии Engaged, она может объявить только Melee Attack, Assist (нацеленный на себя) или Dodge.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
Модель перестаёт быть Engaged, когда она покидает зону досягаемости melee-оружия вражеской
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
модели, выполняет Disengage с помощью Dodge, или переводит вражескую модель в состояние Incapacitated,
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched или Dead.
Petrified, Crouched or Dead state.
Пока модель находится в состоянии Engaged, она автоматически имеет LoS ко всем вражеским моделям, вызывающим
While a model is Engaged, it automatically has LoS to all enemy models that are causing
у неё состояние Engaged, но не может реагировать против моделей за пределами своей Awareness.
it to be Engaged, but cannot react against models outside of its Awareness.
; Stun : Модель, получившая хотя бы один Wound с этим Trait, должна выполнить Toughness roll. При провале модель теряет все Activation Points (до конца хода).
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]
[[Category:Neutral]]
[[Category:Neutral]]

Версия от 07:31, 26 августа 2026

Eonian Runner — юнит фракции Helian League / Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Ranger 17 3 2 6 12 10 14 8 12 13 3 2 12

Классы

Ranger

In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).

Скиллы

Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Tracking
This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.

Инвентарь

Место в инвентаре: 7

Item Qty Category PW RCH STK WGT Effect
Short Sword 1 Weapon T 0 STA 1
Javelin 4 Consumable T+2 T 2 1 Stun
Light Shield 1 Shield 0 1 -2 to incoming Melee Attacks to Front, +2 ARM against Ranged Attacks to the Front.

Глоссарий

Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Stun
A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).