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Great Guard: различия между версиями

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==Классы==
==Классы==
===[[Sentinel]]===
===[[Sentinel]]===
В своей Reactive role Sentinels могут получать +1 STK при выполнении Attack.
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.


===[[Warrior]]===
===[[Warrior]]===
Во время своей Strategic phase Warrior может перейти в Defensive Stance; игрок обозначает это, размещая жетон Defensive Stance рядом с моделью. Warrior в Defensive Stance имеет STK 1 в своей Active role и сохраняет стандартный STK в своей Reactive role (так же, как если бы был в Active role). Defensive Stance длится до следующей Strategic phase Warrior, если не указано иное.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


==Трейты==
==Трейты==
; [[Vigilance|Vigilance]] : Эта модель невосприимчива к Trait Surprise Attack. Front arc этой модели расширяется до 360°. У этой модели нет Back arc.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
; [[Watchful|Watchful]] : Эта модель получает удвоенное количество Activation Points в своей Reactive role.
; [[Watchful|Watchful]] : This model receives a double amount of Activation Points in its Reactive role.


==Скиллы==
==Скиллы==
; [[Impede|Impede]] : Когда эта модель объявляет Attack of Opportunity с помощью Melee Attack против модели, не находящейся в состоянии [[Engaged]], Movement этой модели заканчивается в точке, где было совершено Attack of Opportunity. Если Attack of Opportunity было Melee Attack, цель также немедленно переходит в состояние [[Engaged]].
; [[Impede|Impede]] : When this model declares an Attack of Opportunity with a Melee Attack against a non-[[Engaged]] model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes [[Engaged]] immediately.


==Боевые искусства==
==Боевые искусства==
Строка 26: Строка 26:
! Lvl !! Effect
! Lvl !! Effect
|-
|-
| I || Мастерское парирование: Melee Attack цели получает -3 Modifier.
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
|-
| II || Жёсткий рипост: Melee Attack цели получает -1 STK (не может быть снижен ниже 1).
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|-
|-
| III || Второе дыхание: Melee Attack пользователя получает +1 STK.
| III || Second Wind: User's Melee Attack gains +1 STK.
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| IV ← эта модель || Захват и рывок: Melee Attack пользователя получает [[Knockdown]].
| IV ← эта модель || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|}
|}


Строка 45: Строка 45:
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| [[Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || — || [[Armor-Piercing]], +1 STK при использовании против модели в состоянии [[Crouched]].
| [[Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || — || [[Armor-Piercing]], +1 STK when used against a model in [[Crouched]] state.
|}
|}


Строка 52: Строка 52:
! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''Break the Offensive''' || Authority || Warrior и Soldier получают +3 DEF.
| '''Break the Offensive''' || Authority || Warriors and Soldiers gain +3 DEF.
|-
|-
| '''Close Ranks''' || Authority || Каждая союзная модель получает +1 ARM за каждую другую союзную модель в Base contact. Warrior и Soldier получают [[Vigilance]].
| '''Close Ranks''' || Authority || Each Allied model receives +1 ARM for every other Allied model in Base contact. Warriors and Soldiers gain [[Vigilance]].
|-
|-
| '''Overcome Pain''' || Authority || Целевой Warrior, не находящийся в состоянии [[Incapacitated]], может восстановить 1 HP.
| '''Overcome Pain''' || Authority || Target Warrior not in [[Incapacitated]] State may regain 1 HP.
|-
|-
| '''Rally Troops (Soga)''' || Authority || Модели получают [[Fearless]] и могут отменить до 1 состояния (кроме Dead, Engaged или Incapacitated).
| '''Rally Troops (Soga)''' || Authority || Models gain [[Fearless]] and may cancel up to 1 State (Except Dead, Engaged or Incapacitated).
|}
|}


==Глоссарий==
==Глоссарий==
; Armor-Piercing : При выполнении Damage Roll для Hit с этим Trait добавляется только половина значения ARM.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; Crouched : Hitbox модели в состоянии Crouched становится равен размеру и объёму её базы. Пока модель находится в этом состоянии, её Speed
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
и значение Armor уменьшены вдвое, а её значение Attack Strike становится равным 1.
and Armor value is halved and its Attack Strike value becomes 1.
Модели в состоянии Crouched не могут делать другие модели Engaged (state).
Crouched models cannot make other models Engaged (state).
Во время movement step модель в этом состоянии может объявить только Walk или Idle.
During the movement step, a model in this state may only declare Walk or Idle.
В роли Active это состояние можно добровольно отменить во время movement step модели.
In the Active role, this state may be voluntarily canceled during the model's movement step.
Это состояние также можно отменить с помощью Dodge.
This state may also be canceled with a Dodge.
; Engaged : Во время movement step, находясь в роли Active, активированная модель в состоянии Engaged может объявить только Idle или Walk.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
Однако, если она объявляет Walk, она может двигаться только прямо в сторону вражеской модели, вызывающей состояние Engaged.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
Если модель находится в состоянии Engaged от нескольких моделей, она должна выбрать одну из вражеских моделей, вызывающих
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
состояние Engaged, при объявлении действия Walk, и должна двигаться прямо к этой вражеской модели.
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
Пока модель находится в состоянии Engaged, она может объявить только Melee Attack, Assist (нацеленный на себя) или Dodge.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
Модель перестаёт быть Engaged, когда она покидает зону досягаемости melee-оружия вражеской
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
модели, выполняет Disengage с помощью Dodge, или переводит вражескую модель в состояние Incapacitated,
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched или Dead.
Petrified, Crouched or Dead state.
Пока модель находится в состоянии Engaged, она автоматически имеет LoS ко всем вражеским моделям, вызывающим
While a model is Engaged, it automatically has LoS to all enemy models that are causing
у неё состояние Engaged, но не может реагировать против моделей за пределами своей Awareness.
it to be Engaged, but cannot react against models outside of its Awareness.
; Fearless : Эта модель не может стать Panicked (State).
; Fearless : This model cannot become Panicked (State).
; Incapacitated : Когда HP модели достигает 0,
; Incapacitated : When a model's HP reaches 0,
она становится Incapacitated и
it becomes Incapacitated and
немедленно переходит в состояние Crouched
immediately enters the Crouched
State. Модель сохраняет все
State. The model retains all
другие States.
other States.
Модель в состоянии Incapacitated не может
An Incapacitated model cannot
получать Activation Points и не может
receive Activation Points and cannot
выполнять Activations или Reactions.
perform Activations nor Reactions.
(Примечание: если у неё оставались Activation
(Note: If it had remaining Activation
Points на момент перехода в состояние
Points at the time when it became
Incapacitated, она сохраняет их до
Incapacitated, it keeps them until the
End Phase этого хода).
End Phase of that turn).
Это State отменяется, если модель
This State is canceled if the model
восстанавливает хотя бы 1 HP. Если модель
regains at least 1 HP. If a model
переходит в состояние Incapacitated из-за
enters the Incapacitated State due
эффекта, но имеет более 0
to an effect but has more than 0
HP, State отменяется во время
HP, the State is canceled during the
следующей Strategic Phase модели. При
model's next Strategic Phase. When
отмене модель может добровольно
canceled, the model may voluntarily
отменить Crouched.
cancel Crouched.
Leader в состоянии Incapacitated не может использовать
An incapacitated Leader cannot use
Stratagems.
Stratagems.
Модель, уже находящаяся в состоянии Incapacitated,
An already Incapacitated model
которая получила бы ещё один Wound,
that would suffer another Wound
автоматически становится Dead.
automatically becomes Dead.
Если не указано иное, она не может
Unless stated otherwise, it cannot
использовать Skills, Traits,
use or benefit from any Skills, Traits,
Upgrades, Items и т.д. и не получает от них выгоды, и игнорируется во всех отношениях, таких как подсчёт очков в
Upgrades, Items, etc., and is ignored for all impacts such as scoring in
Quests и Ranged Friendly Fire.
Quests and Ranged Friendly Fire.
Она всё ещё получает попадания от Attacks,
They are still hit by Attacks, like
таких как AoE или Sweep Attacks.
AoEs or Sweep Attacks.
; Knockdown : Модель, получившая Hit с этим Trait, переходит в состояние [[Crouched]] (State). Этот трейт не действует на модели на два или более Size больше атакующего.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Sweep : При успешном Attack roll все модели в пределах LoS и Melee Reach этой модели получают Hit.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Two-Handed : Оружие с этим Trait нельзя использовать в сочетании с экипированным Shield или другим экипированным Weapon.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


[[Category:Units]]
[[Category:Units]]
[[Category:Empire of Soga]]
[[Category:Empire of Soga]]

Версия от 07:31, 26 августа 2026

Great Guard — юнит фракции Empire of Soga в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sentinel / Warrior 23 1 2 4 12 16 10 10 8 13 7 3 17

Классы

Sentinel

In their Reactive role, Sentinels may gain +1 STK when performing an Attack.

Warrior

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Трейты

Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
Watchful
This model receives a double amount of Activation Points in its Reactive role.

Скиллы

Impede
When this model declares an Attack of Opportunity with a Melee Attack against a non-Engaged model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes Engaged immediately.

Боевые искусства

Fencing (Level IV)

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III Second Wind: User's Melee Attack gains +1 STK.
IV ← эта модель Grapple & Thrash: User's Melee Attack gains Knockdown.

Инвентарь

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Polearm 1 Weapon T+3 2 STA-1 3 Two-Handed, Sweep I
Sword 1 Weapon T 1 STA 1
Piercing Dagger 1 Weapon T-2 0 STA Armor-Piercing, +1 STK when used against a model in Crouched state.

Стратагемы

Name Type Effect
Break the Offensive Authority Warriors and Soldiers gain +3 DEF.
Close Ranks Authority Each Allied model receives +1 ARM for every other Allied model in Base contact. Warriors and Soldiers gain Vigilance.
Overcome Pain Authority Target Warrior not in Incapacitated State may regain 1 HP.
Rally Troops (Soga) Authority Models gain Fearless and may cancel up to 1 State (Except Dead, Engaged or Incapacitated).

Глоссарий

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Fearless
This model cannot become Panicked (State).
Incapacitated
When a model's HP reaches 0,

it becomes Incapacitated and immediately enters the Crouched State. The model retains all other States. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. (Note: If it had remaining Activation Points at the time when it became Incapacitated, it keeps them until the End Phase of that turn). This State is canceled if the model regains at least 1 HP. If a model enters the Incapacitated State due to an effect but has more than 0 HP, the State is canceled during the model's next Strategic Phase. When canceled, the model may voluntarily cancel Crouched. An incapacitated Leader cannot use Stratagems. An already Incapacitated model that would suffer another Wound automatically becomes Dead. Unless stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items, etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.