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Onitaoshi: различия между версиями

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==Классы==
==Классы==
===[[Warrior]]===
===[[Warrior]]===
Во время своей Strategic phase Warrior может перейти в Defensive Stance; игрок обозначает это, размещая жетон Defensive Stance рядом с моделью. Warrior в Defensive Stance имеет STK 1 в своей Active role и сохраняет стандартный STK в своей Reactive role (так же, как если бы был в Active role). Defensive Stance длится до следующей Strategic phase Warrior, если не указано иное.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


===[[Armsmaster]]===
===[[Armsmaster]]===
В Active role Armsmasters могут получать +1 STK при выполнении Melee Attack.
In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.


==Трейты==
==Трейты==
; [[Fearless|Fearless]] : Эта модель не может стать Panicked (State).
; [[Fearless|Fearless]] : This model cannot become Panicked (State).
; [[Advantage (X)|Advantage (Size: Large, Huge)]] : Один раз за Activation Sequence модель с этим Trait может перебросить любое количество костей (один раз) во время Attack Action против цели с характеристикой (Size: Large, Huge) (Size, Class, Trait и т.д.).
; [[Advantage (X)|Advantage (Size: Large, Huge)]] : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Size: Large, Huge) characteristic (Size, Class, Trait, etc.).


==Скиллы==
==Скиллы==
; [[Finishing Strike|Finishing Strike]] : Когда эта модель наносит цели хотя бы один Wound, она может немедленно совершить немодифицированную Attack STK 1 против той же цели. Она должна использовать тот же Item или Skill. Если целей несколько, выберите только одну.
; [[Finishing Strike|Finishing Strike]] : When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.
; [[Taunt|Taunt]] : Когда эта модель выполняет Movement, она может заставить вражеские модели, у которых есть LoS до этой модели или в чью Awareness эта модель входит, выполнить INT roll. Каждый враг, проваливший бросок, должен объявить Reaction.
; [[Taunt|Taunt]] : When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.


==Боевые искусства==
==Боевые искусства==
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! Lvl !! Effect
! Lvl !! Effect
|-
|-
| I || Мастерское парирование: Melee Attack цели получает -3 Modifier.
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
|-
| II || Жёсткий рипост: Melee Attack цели получает -1 STK (не может быть снижен ниже 1).
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| III ← эта модель || Второе дыхание: Melee Attack пользователя получает +1 STK.
| III ← эта модель || Second Wind: User's Melee Attack gains +1 STK.
|}
|}


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==Глоссарий==
==Глоссарий==
; Bleed : Если модель получает хотя бы один Wound с этим Trait, она переходит в [[Bleeding|Bleeding State]].
; Bleed : If a model suffers at least one Wound with this Trait, it enters the [[Bleeding|Bleeding State]].
; Sweep : При успешном Attack roll все модели в пределах LoS и Melee Reach этой модели получают Hit.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Two-Handed : Оружие с этим Trait нельзя использовать в сочетании с экипированным Shield или другим экипированным Weapon.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


[[Category:Units]]
[[Category:Units]]
[[Category:Empire of Soga]]
[[Category:Empire of Soga]]
[[Category:Neutral]]
[[Category:Neutral]]

Версия от 07:30, 26 августа 2026

Onitaoshi — юнит фракции Empire of Soga / Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Warrior / Armsmaster 21 2 2 6 16 10 8 10 10 13 6 3 17

Классы

Warrior

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Armsmaster

In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.

Трейты

Fearless
This model cannot become Panicked (State).
Advantage (Size: Large, Huge)
Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Size: Large, Huge) characteristic (Size, Class, Trait, etc.).

Скиллы

Finishing Strike
When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.
Taunt
When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.

Боевые искусства

Fencing (Level III)

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III ← эта модель Second Wind: User's Melee Attack gains +1 STK.

Инвентарь

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Greatsword 1 Weapon T+2 2 STA-1 3 Sweep I; Two-Handed; Bleed.
Short Sword 1 Weapon T 0 STA 1

Глоссарий

Bleed
If a model suffers at least one Wound with this Trait, it enters the Bleeding State.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.