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Spelldancer Voidcaster: различия между версиями

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[[File:Spelldancer_Voidcaster_portrait.jpg|thumb|200px|Spelldancer Voidcaster]]
'''Spelldancer Voidcaster''' — юнит фракции [[:Category:Sand Kingdoms|Sand Kingdoms]] в ''Eldfall Chronicles''. Размер: '''Medium'''. Классы: [[Wizard]] / [[Artificer]].
'''Spelldancer Voidcaster''' — юнит фракции [[:Category:Sand Kingdoms|Sand Kingdoms]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
| Medium || [[Wizard]] / [[Artificer]] || 17 || 2 || 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
|}
|}


== Классы ==
==Классы==
; [[Wizard]] : При кастовании заклинания элемента Elder Wizard может перебросить до 1 неудачного броска.
===[[Wizard]]===
; [[Artificer]] : В свою Стратегическую фазу Artificer может выбрать доступное ему заклинание Enchantment и без броска применить его эффект к себе — до своей следующей Стратегической фазы.
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.


== Трейты ==
===[[Artificer]]===
; [[Survival (X Environment)|Survival (Scorching)]] : Эта модель не подвержена окружению X (X Environment).
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
; [[Affinity (Element)|Affinity (Elder)]] : Эта модель может кастовать заклинания элемента (Element). (Например: Element = Fire, Water, Profane и т.д.)
Effect to themselves, without performing a roll, until their next Strategic phase.


== Навыки ==
==Трейты==
; [[Hit and Retreat|Hit and Retreat I]] : После того как модель совершила Атаку, Hit and Retreat позволяет ей сбросить состояние [[Engaged|Engaged]] и выполнить обычное перемещение, чтобы выйти из ближнего боя. Противник всё ещё может объявлять Атаки возможности, пока модель в пределах его досягаемости.
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)


== Заклинания ==
==Скиллы==
=== Art of Enchanting (уровень I) ===
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
=== Armamancy (уровень III) ===
 
==Spellcrafts==
===Art of Enchanting (Level I)===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
| '''Arcane Shield''' || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus
cannot increase a model's ARM value above 6. In addition,
Critical Hits scored against this model do not ignore ARM.
|-
|-
| [[Ethereal Blades]] || I || Elder || Spell, Sorcery, Melee || INT-3 || 0 || 5 in Active, 3 in Reactive Role || Атака этим заклинанием получает разный эффект в зависимости от числа успешных бросков атаки (независимо от правила Confrontation). Более высокий результат комбо включает и эффекты более низких: * 2 попадания: PW+6 * 3 попадания: [[Armor-Piercing|Armor-Piercing]] * 4 попадания: [[Stagger|Stagger]] * 5 попаданий: если цель становится [[Incapacitated|Incapacitated]], её можно сразу сделать Dead.
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|-
|-
| [[Void Lance]] || II || Elder || Spell, Sorcery, Melee || INT+2 || 6 || 1 || [[Armor-Piercing|Armor-Piercing]]. Может нацелиться на любую модель в пределах RCH. При попадании все модели на прямой линии от кастера к цели получают это попадание.
| '''Formless Edge''' || I || Air || Spell, Enchantment, Ranged || * || 16 || 1 || The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].
|-
|-
| [[Spectral Greatsword]] || III || Elder || Spell, Sorcery, Melee || INT+2 || 2 || 1 || [[Armor-Piercing|Armor-Piercing]], [[Stagger|Stagger]], [[Sweep I/II|Sweep]] I.
| '''Cutting Chill''' || I || Water || Spell, Enchantment, Ranged || * || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.
|}
|}


== Глоссарий ==
===Armamancy (Level III)===
; '''Armor''' : Значение ARM снижает шанс нанести Рану при броске DMG.
{| class="wikitable"
; [[Armor-Piercing]] : Свойство. При броске DMG учитывается только половина значения ARM цели.
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
; [[Dead]] : Состояние. Hitbox модели становится размером с её базу; модель выбывает из игры.
|-
; [[Incapacitated]] : Состояние. Когда HP модели достигает 0, она становится Incapacitated и немедленно входит в состояние Crouched.
| '''Ethereal Blades''' || I || Elder || Spell, Sorcery, Melee || Int-3 || 0 || 5 in Active, 3 in Reactive Role || An attack with this Spell receives a different Effect, depending on the number of successful Attack rolls (regardless of the Confrontation rule). The higher combo result also includes the Effects of lower results:  
; [[Stagger]] : Свойство. Модель, получившая попадание, теряет 1 Activation Point (до конца хода).
[2 Hits]: PW+6; [3 Hits]: [[Armor-Piercing]]; [4 Hits]: [[Stagger]]; [5 Hits]: If the target becomes [[Incapacitated]], you can automatically render it [[Dead]].
; [[Sweep I/II]] : Свойство. При успешном броске атаки все модели в пределах LoS и Melee RCH получают попадание.
|-
| '''Void Lance''' || II || Elder || Spell, Sorcery, Melee || Int+2 || 6 || 1 || [[Armor-Piercing]]; Can target any model within RCH. On hit, all models in a straight line from the caster to the target get hit.
|-
| '''Spectral Greatsword''' || III || Elder || Spell, Sorcery, Melee || Int+2 || 2 || 1 || [[Sweep|Sweep I]]; [[Armor-Piercing]]; [[Stagger]].
|}
 
==Инвентарь==
'''Место в инвентаре:''' 3
 
==Глоссарий==
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
A failed roll causes the model to suffer a Wound.
; Dead : A Dead model's Hitbox becomes the
size and volume of its base.
A Dead model cannot receive
Activation Points and cannot
perform Activations nor Reactions.
Unless Stated otherwise, it cannot
use or benefit from any Skills, Traits,
Upgrades, Items etc.
Unless stated otherwise it is ignored
for all impacts like scoring in Quests,
(Ranged) Friendly Fire, etc. and does
not obstruct Movement, but a model
may not end their Movement on top
of a Dead model.
When a model enters Dead State,
it retains its other States. Unless
specified otherwise, a Dead model
cannot regain HP.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched or Dead state.
While a model is Engaged, it automatically has LoS to all enemy models that are causing
it to be Engaged, but cannot react against models outside of its Awareness.
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. This state can be canceled with a successful Dodge, which may be
performed either with Agility or Toughness. When it declares Dodge, it cannot
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Incapacitated : When a model's HP reaches 0,
it becomes Incapacitated and
immediately enters the Crouched
State. The model retains all
other States.
An Incapacitated model cannot
receive Activation Points and cannot
perform Activations nor Reactions.
(Note: If it had remaining Activation
Points at the time when it became
Incapacitated, it keeps them until the
End Phase of that turn).
This State is canceled if the model
regains at least 1 HP. If a model
enters the Incapacitated State due
to an effect but has more than 0
HP, the State is canceled during the
model's next Strategic Phase. When
canceled, the model may voluntarily
cancel Crouched.
An incapacitated Leader cannot use
Stratagems.
An already Incapacitated model
that would suffer another Wound
automatically becomes Dead.
Unless stated otherwise, it cannot
use or benefit from any Skills, Traits,
Upgrades, Items, etc., and is ignored for all impacts such as scoring in
Quests and Ranged Friendly Fire.
They are still hit by Attacks, like
AoEs or Sweep Attacks.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Текущая версия от 07:49, 26 августа 2026

Файл:Spelldancer Voidcaster portrait.jpg
Spelldancer Voidcaster

Spelldancer Voidcaster — юнит фракции Sand Kingdoms в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Wizard / Artificer 17 2 2 6 8 8 8 12 14 8 0 1 12

Классы[править]

Wizard[править]

When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.

Artificer[править]

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Трейты[править]

Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)

Скиллы[править]

Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Spellcrafts[править]

Art of Enchanting (Level I)[править]

Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus

cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.

Burning Touch I Fire Spell, Enchantment, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Formless Edge I Air Spell, Enchantment, Ranged * 16 1 The enchanted model's Melee Attacks gains + 2 RCH and Knockback 2.
Cutting Chill I Water Spell, Enchantment, Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.

Armamancy (Level III)[править]

Spell Lvl Element Type PW RCH STK Effect
Ethereal Blades I Elder Spell, Sorcery, Melee Int-3 0 5 in Active, 3 in Reactive Role An attack with this Spell receives a different Effect, depending on the number of successful Attack rolls (regardless of the Confrontation rule). The higher combo result also includes the Effects of lower results:

[2 Hits]: PW+6; [3 Hits]: Armor-Piercing; [4 Hits]: Stagger; [5 Hits]: If the target becomes Incapacitated, you can automatically render it Dead.

Void Lance II Elder Spell, Sorcery, Melee Int+2 6 1 Armor-Piercing; Can target any model within RCH. On hit, all models in a straight line from the caster to the target get hit.
Spectral Greatsword III Elder Spell, Sorcery, Melee Int+2 2 1 Sweep I; Armor-Piercing; Stagger.

Инвентарь[править]

Место в инвентаре: 3

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Dead
A Dead model's Hitbox becomes the

size and volume of its base. A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions. Unless Stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc. Unless stated otherwise it is ignored for all impacts like scoring in Quests, (Ranged) Friendly Fire, etc. and does not obstruct Movement, but a model may not end their Movement on top of a Dead model. When a model enters Dead State, it retains its other States. Unless specified otherwise, a Dead model cannot regain HP.

Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Incapacitated
When a model's HP reaches 0,

it becomes Incapacitated and immediately enters the Crouched State. The model retains all other States. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. (Note: If it had remaining Activation Points at the time when it became Incapacitated, it keeps them until the End Phase of that turn). This State is canceled if the model regains at least 1 HP. If a model enters the Incapacitated State due to an effect but has more than 0 HP, the State is canceled during the model's next Strategic Phase. When canceled, the model may voluntarily cancel Crouched. An incapacitated Leader cannot use Stratagems. An already Incapacitated model that would suffer another Wound automatically becomes Dead. Unless stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items, etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.