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Forgotten Hero, Tier II: различия между версиями

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'''Forgotten Hero, Tier II''' — юнит фракции [[:Category:Oni Clans]] в ''Eldfall Chronicles''.
[[File:Forgotten_Hero_Tier_II_portrait.jpg|thumb|200px|Forgotten Hero, Tier II]]
 
'''Forgotten Hero, Tier II''' — юнит фракции [[:Category:Oni Clans|Oni Clans]] в ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Forgotten_Hero_Tier_II_portrait.jpg|200px|Forgotten Hero, Tier II]]
|-
| [[:File:Forgotten_Hero_Tier_II.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Forgotten_Hero_Tier_II_A5.pdf|буклет A5]]</small>
|}


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==Классы==
==Классы==
===[[Warrior]]===
===[[Warrior]]===
В свою Strategic Phase Warrior может перейти в Defensive Stance; игрок обозначает это, кладя жетон Defensive Stance рядом с моделью. Warrior в Defensive Stance имеет Strike 1 в Active Role и сохраняет базовый Strike в Reactive Role (такой же, как в Active Role). Defensive Stance длится до следующей Strategic Phase воина, если не указано иное.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


===[[Marksman]]===
===[[Marksman]]===
Если Marksman объявляет Idle в свой Movement Step, он получает +4 Accuracy до конца Activation Sequence.
If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.


==Трейты==
==Трейты==
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : На эту модель не действуют эффекты атак стихии (Profane) (урон она получает как обычно). Melee Attacks с использованием Natural Weapons этой модели наносят урон заклинаний стихии (Profane).
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
; [[Undead|Undead]] : Эта модель не может входить в состояния [[Poisoned]], [[Weakened]], [[Bleeding]] и [[Panicked]]. Заклинания с [[Mindgame]] не могут целиться в неё и не действуют на неё. Заклинания типа Healing стихии Divine не восстанавливают ей HP, а наносят ей 15 PW урона. Если HP этой модели достигают 0, она становится Dead.
; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
; [[Vigilance|Vigilance]] : Эта модель невосприимчива к трейту Surprise Attack. Front arc этой модели расширен до 360°. У этой модели нет Back arc.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.


==Боевые искусства==
==Боевые искусства==
===Fencing (уровень I)===
===Fencing (Level I)===
{| class="wikitable"
{| class="wikitable"
! Ур. !! Эффект
! Lvl !! Effect
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| I ← эта модель || Masterful Parry: Melee Attack цели получает модификатор -3.
| I ← эта модель || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|}
|}


===Archery (уровень I)===
===Archery (Level I)===
{| class="wikitable"
{| class="wikitable"
! Ур. !! Эффект
! Lvl !! Effect
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| I ← эта модель || Overdraw: первый интервал RCH используемого Ranged-оружия увеличивается на 6 дюймов.
| I ← эта модель || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.
|}
|}


==Снаряжение==
==Инвентарь==
'''Мест в снаряжении:''' 5
'''Место в инвентаре:''' 5


{| class="wikitable"
{| class="wikitable"
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Corroded War Bow]] || 1 || Weapon || T || 0-20’’: 0
| [[Corroded War Bow]] || 1 || Weapon || T || 0-20’’: 0<br/>21-40’’: -6 || 1 || 2 || [[Stun]], [[Two-Handed|Two Handed]], [[Poison|Poison I]]
21-40’’: -6 || 1 || 2 || [[Stun]], [[Two-Handed|Two Handed]], [[Poison|Poison I]]
|-
|-
| [[Corroded Sword]] || 1 || Weapon || T-2 || 1 || 2 || 1 || [[Poison|Poison I]]
| [[Corroded Sword]] || 1 || Weapon || T-2 || 1 || 2 || 1 || [[Poison|Poison I]]
|-
|-
| [[Corroded Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || 0 || +1 STK против модели в состоянии [[Crouched]]. [[Armor-Piercing]]
| [[Corroded Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || 0 || +1 STK when used against a model in [[Crouched]]. [[Armor-Piercing]]
[[Poison|Poison I]]
[[Poison|Poison I]]
|}
|}


==Глоссарий==
==Глоссарий==
; Armor-Piercing : Атаки с этим трейтом игнорируют значение ARM цели.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; Crouched : Состояние. Модель получает +2 DEF против Ranged Attacks, но не может двигаться и выполнять Ranged Attacks.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; Knockdown : При попадании цель сбивается с ног и получает состояние Crouched.
A failed roll causes the model to suffer a Wound.
; Poison I : Состояние. В начале активации этой модели она теряет 1 HP, если не пройдёт бросок STA.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; Stagger : При попадании цель теряет 1 Activation Point (минимум 0).
and Armor value is halved and its Attack Strike value becomes 1.
; Stun : При попадании цель не может выполнять никакие Действия до конца текущего раунда.
Crouched models cannot make other models Engaged (state).
; Two Handed : Это оружие требует двух рук. Модель не может использовать щит или второе оружие.
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Poison : WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State) until its next Strategic phase.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Текущая версия от 07:49, 26 августа 2026

Файл:Forgotten Hero Tier II portrait.jpg
Forgotten Hero, Tier II

Forgotten Hero, Tier II — юнит фракции Oni Clans в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Warrior / Marksman 20 2 2 5 14 14 14 8 8 13 6 2 20

Классы[править]

Warrior[править]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Marksman[править]

If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.

Трейты[править]

Elemental Essence (Profane)
This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
Undead
This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked States. Spells with Mindgame cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.

Боевые искусства[править]

Fencing (Level I)[править]

Lvl Effect
I ← эта модель Masterful Parry: Target's Melee Attack suffers -3 Modifier.

Archery (Level I)[править]

Lvl Effect
I ← эта модель Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Corroded War Bow 1 Weapon T 0-20’’: 0
21-40’’: -6
1 2 Stun, Two Handed, Poison I
Corroded Sword 1 Weapon T-2 1 2 1 Poison I
Corroded Piercing Dagger 1 Weapon T-2 0 STA 0 +1 STK when used against a model in Crouched. Armor-Piercing

Poison I

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Poison
WEAK POISON; If a model suffers a Wound with this Trait, it becomes Weakened (State) until its next Strategic phase.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Stun
A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.
Weakened
A model in this state has halved Toughness, and -1 Stamina.