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Bladebrethren Elite: различия между версиями

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'''Bladebrethren Elite''' — юнит фракции [[:Category:Coalition of Thenion]] в ''Eldfall Chronicles''.
[[File:Bladebrethren_Elite_portrait.jpg|thumb|200px|Bladebrethren Elite]]
 
'''Bladebrethren Elite''' — юнит фракции [[:Category:Coalition of Thenion|Coalition of Thenion]] в ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Bladebrethren_Elite_portrait.jpg|200px|Bladebrethren Elite]]
|-
| [[:File:Bladebrethren_Elite.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Bladebrethren_Elite_A5.pdf|буклет A5]]</small>
|}


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==Классы==
==Классы==
===[[Rogue]]===
===[[Rogue]]===
Раз за активацию, при хотя бы одном успешном Hit по цели, Rogue может выполнить один бросок AG. При успехе Hit плута получает [[Knockdown]].
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]].


===[[Warrior]]===
===[[Warrior]]===
В свою Strategic Phase Warrior может перейти в Defensive Stance; игрок обозначает это, кладя жетон Defensive Stance рядом с моделью. Warrior в Defensive Stance имеет Strike 1 в Active Role и сохраняет базовый Strike в Reactive Role (такой же, как в Active Role). Defensive Stance длится до следующей Strategic Phase воина, если не указано иное.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


==Трейты==
==Трейты==
; [[Duelist|Duelist]] : Цель Attack этой модели не может использовать свои Combat Arts уровня III и ниже.
; [[Duelist|Duelist]] : The target of this model's Attack Action cannot use its Combat Arts of level III or less.
; [[Resourceful|Resourceful]] : Модель с этим трейтом может получить 1 дополнительный Upgrade.
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.


==Навыки==
==Скиллы==
; [[Dual-Wield|Dual-Wield]] : Модель с этим навыком может экипировать второе (Melee) оружие вместо Shield. Оба оружия должны иметь RCH 1 или меньше и не иметь трейта [[Two-Handed]]. Навык позволяет модели перебросить один бросок Melee Attack. Модель должна выбрать, чьи значения PW и Strike применяются при Attack. Модель может применить эффекты обоих оружий, если это применимо.
; [[Dual-Wield|Dual-Wield]] : A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the [[Two-Handed]] trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
; [[Dash|Dash]] : Когда эта модель выполняет Special Movement «Run», она может объявить немодифицируемую Melee Attack со Strike 1 в свой Action Step.
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
; [[Follow Up|Follow Up]] : Если вражеская модель выходит из ближнего боя (disengage) с этой моделью, эта модель может переместиться на свою уполовиненную SPD в сторону этого врага.
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
; [[Stealth|Stealth]] : Когда эта модель активируется, она не провоцирует Reaction вражеских моделей, не имеющих на неё LoS, независимо от того, находится ли она в их Awareness.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.


==Боевые искусства==
==Боевые искусства==
===Fencing (уровень III)===
===Fencing (Level III)===
{| class="wikitable"
{| class="wikitable"
! Ур. !! Эффект
! Lvl !! Effect
|-
|-
| I || Masterful Parry: Melee Attack цели получает модификатор -3.
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
|-
| II || Harsh Riposte: Melee Attack цели получает -1 STK (не может опуститься ниже 1).
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| III ← эта модель || Second Wind: Melee Attack обладателя получает +1 STK.
| III ← эта модель || Second Wind: User's Melee Attack gains +1 STK.
|}
|}


==Снаряжение==
==Инвентарь==
'''Мест в снаряжении:''' 4
'''Место в инвентаре:''' 4


{| class="wikitable"
{| class="wikitable"
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Mastercrafted Sword]] || 1 || Weapon || T || 1 || STA || 1 || Раз за активацию или Reaction владелец может перебросить 1 бросок Attack.
| [[Mastercrafted Sword]] || 1 || Weapon || T || 1 || STA || 1 || Once per Activation or Reaction, the user may reroll 1 Attack roll.
|-
|-
| [[Parrying Dagger]] || 1 || Weapon || T-2 || 0 || STA || 0 || Melee Attacks цели получают модификатор -2. Против модели в состоянии [[Crouched]] +1 STK.
| [[Parrying Dagger]] || 1 || Weapon || T-2 || 0 || STA || 0 || The target's Melee Attacks suffer a -2 mod. When used against a model in [[Crouched]] State, gain +1 STK.
|}
|}


==Стратагемы==
==Стратагемы==
{| class="wikitable"
{| class="wikitable"
! Название !! Тип !! Эффект
! Name !! Type !! Effect
|-
|-
| '''[[Dishearten]]''' || Subterfuge || Цель — 1 враг в LoS: он обязан выполнить бросок уполовиненного M. При провале он теряет 1 Activation Point каждый ход до вашей следующей Strategic Phase.
| '''Dishearten''' || Subterfuge || Target 1 enemy in LoS, it must perform a halved M roll. On fail, it loses 1 Activation Point every turn, until your next Strategic Phase.
|-
|-
| '''[[Guerrilla Tactics]]''' || Authority || Assassins и Rogues получают навыки [[Hit and Retreat]] и [[Backstab]].
| '''Guerrilla Tactics''' || Authority || Assassins and Rogues gain the [[Hit and Retreat]] and [[Backstab]] skills.
|-
|-
| '''[[Vicious Opportunism]]''' || Authority || Атаки дружественных моделей по моделям в состоянии [[Crouched]] могут перебросить 1 бросок Attack, получают +6 PW и Cleave.
| '''Vicious Opportunism''' || Authority || Attacks by friendly models against [[Crouched]] models may reroll 1 Attack roll, gain +6PW and Cleave.
|}
|}


==Особое==
==Особое==
Объявляя Melee Attack как Reaction, вы можете выполнить бросок M. При успехе верните AP, потраченный на эту Reaction.
When declaring a Melee Attack as a Reaction, you may perform a M roll. On success, regain the AP spent on this Reaction.


==Глоссарий==
==Глоссарий==
; Crouched : Состояние. Модель получает +2 DEF против Ranged Attacks, но не может двигаться и выполнять Ranged Attacks.
; Backstab : During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
; Knockdown : При попадании цель сбивается с ног и получает состояние Crouched.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
and Armor value is halved and its Attack Strike value becomes 1.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Hit and Retreat : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Текущая версия от 07:50, 26 августа 2026

Файл:Bladebrethren Elite portrait.jpg
Bladebrethren Elite

Bladebrethren Elite — юнит фракции Coalition of Thenion в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Rogue / Warrior 23 1 2 6 16 13 11 11 14 12 3 2 12

Классы[править]

Rogue[править]

Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Warrior[править]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Трейты[править]

Duelist
The target of this model's Attack Action cannot use its Combat Arts of level III or less.
Resourceful
A model with this Trait may receive 1 additional Upgrade.

Скиллы[править]

Dual-Wield
A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the Two-Handed trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
Dash
When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
Follow Up
If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.

Боевые искусства[править]

Fencing (Level III)[править]

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III ← эта модель Second Wind: User's Melee Attack gains +1 STK.

Инвентарь[править]

Место в инвентаре: 4

Item Qty Category PW RCH STK WGT Effect
Mastercrafted Sword 1 Weapon T 1 STA 1 Once per Activation or Reaction, the user may reroll 1 Attack roll.
Parrying Dagger 1 Weapon T-2 0 STA 0 The target's Melee Attacks suffer a -2 mod. When used against a model in Crouched State, gain +1 STK.

Стратагемы[править]

Name Type Effect
Dishearten Subterfuge Target 1 enemy in LoS, it must perform a halved M roll. On fail, it loses 1 Activation Point every turn, until your next Strategic Phase.
Guerrilla Tactics Authority Assassins and Rogues gain the Hit and Retreat and Backstab skills.
Vicious Opportunism Authority Attacks by friendly models against Crouched models may reroll 1 Attack roll, gain +6PW and Cleave.

Особое[править]

When declaring a Melee Attack as a Reaction, you may perform a M roll. On success, regain the AP spent on this Reaction.

Глоссарий[править]

Backstab
During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.