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Red Yaksha: различия между версиями

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'''Red Yaksha''' — юнит фракции [[:Category:Oni Clans]] в ''Eldfall Chronicles''.
[[File:Red_Yaksha_portrait.jpg|thumb|200px|Red Yaksha]]
 
'''Red Yaksha''' — юнит фракции [[:Category:Oni Clans|Oni Clans]] в ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Red_Yaksha_portrait.jpg|200px|Red Yaksha]]
|-
| [[:File:Red_Yaksha.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Red_Yaksha_A5.pdf|буклет A5]]</small>
|}


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==Классы==
==Классы==
===[[Creature]]===
===[[Creature]]===
У Creatures нет особых способностей, связанных с их классом. Однако некоторые Quests могут содержать правила, добавляющие классу Creature особый эффект.
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
that add a specific Effect to the Creature Class.


==Трейты==
==Трейты==
; [[Affinity (Element)|Affinity (Profane)]] : Модель с этим трейтом может творить заклинания стихий (Profane).
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
; [[Demon|Demon]] : Когда эта модель наносит Wound, цель обязана выполнить бросок M. При провале раненая модель входит в состояние [[Panicked]] до конца хода. Если эта модель наносит Critical Hit, поражённая модель автоматически становится [[Panicked]] до конца хода. Attack этой модели получает модификатор +4 против модели в состоянии Panicked. Этот трейт не действует на модели с этим же трейтом.
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
; [[Survival (X Environment)|Survival (Difficult Environment)]] : На эту модель не действуют окружения: Difficult.
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.
; [[Menacing|Menacing]] : Модели с LoS на эту модель получают модификатор -2 M за каждый уровень этой способности.
; [[Menacing|Menacing]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.


==Навыки==
==Скиллы==
; [[Backstab|Backstab]] : При Attack по цели, у которой нет Line of Sight (LoS) на эту модель, Hits этой модели получают +3 PW на время этой атаки, а один Strike автоматически становится Hit (остальные Strikes разрешаются как обычно). Этот автоматический Hit не участвует в Confrontation-бросках. Если эта модель проигрывает Confrontation-бросок, обе модели всё равно могут нанести успешные Hits.
; [[Backstab|Backstab]] : During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
; [[Leap|Leap]] : Эта модель может выполнять Special Movement «Jump» как Normal Movement. Во время Jump её SPD не уполовинивается.
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
; [[Dash|Dash]] : Когда эта модель выполняет Special Movement «Run», она может объявить немодифицируемую Melee Attack со Strike 1 в свой Action Step.
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
; [[Hit and Retreat|Hit and Retreat]] : В свой Movement Step эта модель может отменить состояние [[Engaged]] без броска.
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
Если она объявляет Attack в свою активацию, она может выполнить Walk в конце Resolution Step.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; [[Stealth|Stealth]] : Когда эта модель активируется, она не провоцирует Reaction вражеских моделей, не имеющих на неё LoS, независимо от того, находится ли она в их Awareness.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.


==Боевые искусства==
==Боевые искусства==
===Berserk (уровень II)===
===Berserk (Level II)===
{| class="wikitable"
{| class="wikitable"
! Ур. !! Эффект
! Lvl !! Effect
|-
|-
| I || Grapple & Thrash: Melee Attack этой модели получает [[Knockdown]].
| I || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| II ← эта модель || Onslaught: Melee Attack обладателя получает [[Sweep|Sweep I]].
| II ← эта модель || Onslaught: User's Melee Attack gains [[Sweep|Sweep I]].
|}
|}


==Снаряжение==
==Инвентарь==
'''Мест в снаряжении:''' 5
'''Место в инвентаре:''' 5


{| class="wikitable"
{| class="wikitable"
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[War Club]] || 1 || Weapon || T+4 || 2 || 2 || 3 || [[Armor-Piercing]], [[Stagger]]
| [[War Club]] || 1 || Weapon || T+4 || 2 || 2 || 3 || [[Armor-Piercing]], [[Stagger]]
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==Глоссарий==
==Глоссарий==
; Armor-Piercing : Атаки с этим трейтом игнорируют значение ARM цели.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; Crippling : При попадании цель получает состояние Crippled (SPD уполовинена, пока модель не восстановит HP).
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
; Stagger : При попадании цель теряет 1 Activation Point (минимум 0).
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
; Sweep I : Атака поражает все модели в пределах досягаемости в дуге 180° (уровень I).
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched or Dead state.
While a model is Engaged, it automatically has LoS to all enemy models that are causing
it to be Engaged, but cannot react against models outside of its Awareness.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.


[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Текущая версия от 07:50, 26 августа 2026

Файл:Red Yaksha portrait.jpg
Red Yaksha

Red Yaksha — юнит фракции Oni Clans в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Creature 30 2 3 5 16 12 8 12 13 15 3 5 14

Классы[править]

Creature[править]

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Трейты[править]

Affinity (Profane)
A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
Demon
When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomesPanicked (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes Panicked (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
Survival (Difficult Environment)
This model is not affected by the Difficult Environment.
Menacing
Models with LoS to this model suffer a -2 M modifier for every level of this ability.

Скиллы[править]

Backstab
During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Dash
When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.

Боевые искусства[править]

Berserk (Level II)[править]

Lvl Effect
I Grapple & Thrash: User's Melee Attack gains Knockdown.
II ← эта модель Onslaught: User's Melee Attack gains Sweep I.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
War Club 1 Weapon T+4 2 2 3 Armor-Piercing, Stagger

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.