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'''Flameweaver Errant''' — юнит фракции [[:Category:Helian League]] в ''Eldfall Chronicles''.
[[File:Flameweaver_Errant_portrait.jpg|thumb|200px|Flameweaver Errant]]
 
'''Flameweaver Errant''' — юнит фракции [[:Category:Helian League|Helian League]] в ''Eldfall Chronicles''.
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| [[File:Flameweaver_Errant_portrait.jpg|200px|Flameweaver Errant]]
|-
| [[:File:Flameweaver_Errant.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Flameweaver_Errant_A5.pdf|буклет A5]]</small>
|}


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==Классы==
==Классы==
===[[Artificer]]===
===[[Artificer]]===
В свою Strategic Phase Artificers могут выбрать доступное им заклинание типа Enchantment и применить его эффект к себе без броска — до своей следующей Strategic Phase.
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
Effect to themselves, without performing a roll, until their next Strategic phase.


===[[Soldier]]===
===[[Soldier]]===
Soldiers получают +1 Offense, +1 Defense, +1 Accuracy, +1 Intellect и +1 Morale за каждого другого Soldier из той же партии в своей Awareness, не находящегося в состоянии Incapacitated или Dead, максимум +3.
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.


==Трейты==
==Трейты==
; [[Tactician|Tactician]] : Deployment Zone партии, в которой присутствует эта модель, расширяется на 5 дюймов (к середине поля).
; [[Tactician|Tactician]] : The Deployment Zone of the party in which this model is present is extended for 5 inches (towards the middle
; [[Resourceful|Resourceful]] : Модель с этим трейтом может получить 1 дополнительный Upgrade.
of the field).
; [[Affinity (Element)|Affinity (Fire)]] : Модель с этим трейтом может творить заклинания стихий (Fire).
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.
; [[Affinity (Element)|Affinity (Fire)]] : A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)


==Заклинания==
==Spellcrafts==
===Art of Enchanting (уровень III)===
===Art of Enchanting (Level III)===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Burning Touch]] || I || Fire || Spell, Enchantment / Melee And Ranged || ✯ || 16 || 1 || Цель получает: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. Зачарованная модель может объявить Действие Assist и снять состояние [[Bleeding]] с союзной модели в Base Contact.
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|-
|-
| [[Melting Touch]] || II || Fire || Spell, Enchantment / Ranged || * || 16 || 1 || Цель получает: [[Ignore Armor]]; [[Burn|Burn 1]].
| '''Melting Touch''' || II || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
|-
|-
| [[Flameskin]] || III || Fire || Spell, Enchantment / Ranged || * || 16 || 1 || Модель, атакующая зачарованную модель и находящаяся в пределах 1", получает Hit с Power (PW) 10 и трейтом Burn (1). Если этот Hit ранит атакующего, Enchantment снимается.
| '''Flameskin''' || III || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
|}
|}


===Art of Sorcery (уровень I)===
===Art of Sorcery (Level I)===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Ignite]] || I || Fire || Spell, Sorcery / Ranged || INT || 16 || STA || [[Burn|Burn 1]]
| '''Ignite''' || I || Fire || Spell, Sorcery, Ranged || INT || 16 || STA || [[Burn|Burn 1]]
|}
|}


==Боевые искусства==
==Боевые искусства==
===Fencing (уровень I)===
===Fencing (Level I)===
{| class="wikitable"
{| class="wikitable"
! Ур. !! Эффект
! Lvl !! Effect
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| I ← эта модель || Masterful Parry: Melee Attack цели получает модификатор -3.
| I ← эта модель || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|}
|}


==Снаряжение==
==Инвентарь==
'''Мест в снаряжении:''' 5
'''Место в инвентаре:''' 5


{| class="wikitable"
{| class="wikitable"
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Mastercrafted Helrin Sword]] || 1 || Weapon || T || 1 || STA || 1 || +1 STK в Active Role.
| [[Mastercrafted Helrin Sword]] || 1 || Weapon || T || 1 || STA || 1 || +1 STK in the Active Role.
|-
|-
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK против модели в состоянии [[Crouched]].
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


==Стратагемы==
==Стратагемы==
{| class="wikitable"
{| class="wikitable"
! Название !! Тип !! Эффект
! Name !! Type !! Effect
|-
|-
| '''[[March!]]''' || Authority || Soldiers получают +1 SPD.
| '''March!''' || Authority || Soldiers gain +1 SPD.
|-
|-
| '''[[Rally Troops (Helian)]]''' || Authority || Soldiers не могут становиться [[Panicked]].
| '''Rally Troops (Helian)''' || Authority || Soldiers cannot become [[Panicked]].
|-
|-
| '''[[Expeditionary Paragon]]''' || Authority || Целевой член партии получает класс [[Soldier]].
| '''Expeditionary Paragon''' || Authority || Target party member gains [[Soldier]] class.
|-
|-
| '''[[Striking Momentum]]''' || Authority || Когда Soldier объявляет Attack в Reaction, он может немедленно переместиться прямо к целевой активированной модели на уполовиненную SPD.
| '''Striking Momentum''' || Authority || When a Soldier declares an Attack in Reaction, it may immediately move directly towards the target activated model for a halved SPD.
|}
|}


==Глоссарий==
==Глоссарий==
; Bleeding : Состояние. В начале активации этой модели она теряет 1 HP. Снимается, когда модель восстанавливает любое количество HP.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Burn 1 : Состояние. В начале активации этой модели она теряет 1 HP. Снимается, если по модели попадает заклинание Water.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; Crouched : Состояние. Модель получает +2 DEF против Ranged Attacks, но не может двигаться и выполнять Ranged Attacks.
A failed roll causes the model to suffer a Wound.
; Ignore Armor : Атаки с этим трейтом игнорируют значение ARM цели.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; Immobilized : Состояние. Модель не может двигаться и быть перемещённой по своей воле.
and Armor value is halved and its Attack Strike value becomes 1.
; Knockback 2 : При попадании цель отталкивается прямо от атакующего на 2 дюйма.
Crouched models cannot make other models Engaged (state).
; Knockback 3 : При попадании цель отталкивается прямо от атакующего на 3 дюйма.
During the movement step, a model in this state may only declare Walk or Idle.
; Knockdown : При попадании цель сбивается с ног и получает состояние Crouched.
In the Active role, this state may be voluntarily canceled during the model's movement step.
; Stagger : При попадании цель теряет 1 Activation Point (минимум 0).
This state may also be canceled with a Dodge.
; Sweep I : Атака поражает все модели в пределах досягаемости в дуге 180° (уровень I).
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; Throwing : Это оружие можно использовать как Ranged Attack с RCH, равным его Melee RCH. После использования оно возвращается в Inventory модели.
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. This state can be canceled with a successful Dodge, which may be
performed either with Agility or Toughness. When it declares Dodge, it cannot
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Текущая версия от 07:49, 26 августа 2026

Файл:Flameweaver Errant portrait.jpg
Flameweaver Errant

Flameweaver Errant — юнит фракции Helian League в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer / Soldier 21 2 2 5 14 14 8 13 12 12 3 2 16

Классы[править]

Artificer[править]

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Soldier[править]

Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.

Трейты[править]

Tactician
The Deployment Zone of the party in which this model is present is extended for 5 inches (towards the middle

of the field).

Resourceful
A model with this Trait may receive 1 additional Upgrade.
Affinity (Fire)
A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)

Spellcrafts[править]

Art of Enchanting (Level III)[править]

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Melting Touch II Fire Spell, Enchantment, Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Flameskin III Fire Spell, Enchantment, Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.

Art of Sorcery (Level I)[править]

Spell Lvl Element Type PW RCH STK Effect
Ignite I Fire Spell, Sorcery, Ranged INT 16 STA Burn 1

Боевые искусства[править]

Fencing (Level I)[править]

Lvl Effect
I ← эта модель Masterful Parry: Target's Melee Attack suffers -3 Modifier.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Mastercrafted Helrin Sword 1 Weapon T 1 STA 1 +1 STK in the Active Role.
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Стратагемы[править]

Name Type Effect
March! Authority Soldiers gain +1 SPD.
Rally Troops (Helian) Authority Soldiers cannot become Panicked.
Expeditionary Paragon Authority Target party member gains Soldier class.
Striking Momentum Authority When a Soldier declares an Attack in Reaction, it may immediately move directly towards the target activated model for a halved SPD.

Глоссарий[править]

BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.