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'''Nightshade''' — юнит фракции [[:Category:Coalition of Thenion]] в ''Eldfall Chronicles''.
[[File:Nightshade_portrait.jpg|thumb|200px|Nightshade]]
 
'''Nightshade''' — юнит фракции [[:Category:Coalition of Thenion|Coalition of Thenion]] в ''Eldfall Chronicles''.
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| [[File:Nightshade_portrait.jpg|200px|Nightshade]]
|-
| [[:File:Nightshade.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Nightshade_A5.pdf|буклет A5]]</small>
|}


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==Классы==
==Классы==
===[[Assassin]]===
===[[Assassin]]===
Assassins наносят Critical Hit при результатах броска 1, 2 и 3.
Assassins score a Critical Hit on roll results of 1, 2, 3.


===[[Rogue]]===
===[[Rogue]]===
Раз за активацию, при хотя бы одном успешном Hit по цели, Rogue может выполнить один бросок AG. При успехе Hit плута получает [[Knockdown]].
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]].


==Навыки==
==Скиллы==
; [[Dual-Wield|Dual-Wield]] : Модель с этим навыком может экипировать второе (Melee) оружие вместо Shield. Оба оружия должны иметь RCH 1 или меньше и не иметь трейта [[Two-Handed]]. Навык позволяет модели перебросить один бросок Melee Attack. Модель должна выбрать, чьи значения PW и Strike применяются при Attack. Модель может применить эффекты обоих оружий, если это применимо.
; [[Dual-Wield|Dual-Wield]] : A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the [[Two-Handed]] trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
; [[Infiltration|Infiltration II]] : Вы можете выставить эту модель где угодно за пределами Deployment Zone противника.
; [[Infiltration|Infiltration II]] : You may deploy this model anywhere outside of the opponent's Deployment Zone.
; [[Stealth|Stealth II]] : Вы можете выставить эту модель в состоянии [[Shrouded]]. Если ни один враг не имеет LoS на обладателя, эта модель может снова войти в состояние [[Shrouded]] в свою Strategic Phase.
; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase.
; [[Flicker|Flicker]] : Объявляя движение, эта модель может игнорировать препятствия и другие модели. Она может двигаться в любом направлении, даже вертикально. Общая дистанция измеряется по прямой между начальной и конечной позициями. Модель не может закончить движение на другой модели или внутри препятствия. Если движение заканчивается в воздухе, поставьте модель под этой точкой и проверьте Fall Damage. Враги могут реагировать на эту модель, только если имеют LoS на начальную или конечную позицию либо если модель входит в их Awareness.
; [[Flicker|Flicker]] : When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending mid-air, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.


==Боевые искусства==
==Боевые искусства==
===Assassination (уровень IV)===
===Assassination (Level IV)===
{| class="wikitable"
{| class="wikitable"
! Ур. !! Эффект
! Lvl !! Effect
|-
| I || Aiming for the Vitals: User's Attack gains +6 PW.
|-
|-
| I || Aiming for the Vitals: Attack обладателя получает +6 PW.
| II || Cunning Precaution: User's Attack gains [[Poison|Poison I]] Trait.
|-
|-
| III || Overwhelming Assault: Attack обладателя получает +1 STK.
| III || Overwhelming Assault: User's Attack gains +1 STK.
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| IV ← эта модель || Decisive Blow: в Active Role успешные броски Attack обладателя становятся Critical Hits.
| IV ← эта модель || Decisive Blow: In the Active Role, User's successful Attack rolls become Critical Hits.
|}
|}


==Снаряжение==
==Инвентарь==
'''Мест в снаряжении:''' 3
'''Место в инвентаре:''' 3


{| class="wikitable"
{| class="wikitable"
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Mastercrafted Piercing Dagger]] || 2 || Weapon || T-2 || 0 || STA+1 || 0 || [[Armor-Piercing]], +1 STK против модели в состоянии [[Crouched]].
| [[Mastercrafted Piercing Dagger]] || 2 || Weapon || T-2 || 0 || STA+1 || 0 || [[Armor-Piercing]], +1 STK when used against a model in [[Crouched]] State.
|}
|}


==Стратагемы==
==Стратагемы==
{| class="wikitable"
{| class="wikitable"
! Название !! Тип !! Эффект
! Name !! Type !! Effect
|-
|-
| '''[[Exploiting Weakness]]''' || Subterfuge || Неуспешные Damage Rolls против целевой модели можно однократно перебросить.
| '''Exploiting Weakness''' || Subterfuge || Unsuccessful Damage Rolls against target model may be rerolled once.
|-
|-
| '''[[Guerrilla Tactics]]''' || Authority || Assassins и Rogues получают навыки [[Hit and Retreat]] и [[Backstab]].
| '''Guerrilla Tactics''' || Authority || Assassins and Rogues gain the [[Hit and Retreat]] and [[Backstab]] skills.
|-
|-
| '''[[Mastery of Poisons]]''' || Authority || Атаки Assassins и Rogues получают трейт [[Poison|Poison I]]. Модели, у которых он уже есть, вместо этого получают трейт [[Poison|Poison II]].
| '''Mastery of Poisons''' || Authority || Attacks of Assassins and Rogues gain the  [[Poison|Poison I]] Trait. Affected models that already have these, receive the [[Poison|Poison II]] Trait instead.
|-
|-
| '''[[Swift Retreat]]''' || Authority || В End Phase в Active Role Assassins и Rogues могут выполнить Normal Movement.
| '''Swift Retreat''' || Authority || During the End Phase when in the Active Role, Assassins and Rogues may perform a Normal Movement.
|-
|-
| '''[[Unfavorable Terrain]]''' || Subterfuge || Вражеские модели получают -1 SPD.
| '''Unfavorable Terrain''' || Subterfuge || Enemy models suffer -1 SPD.
|}
|}


==Глоссарий==
==Глоссарий==
; Armor-Piercing : Атаки с этим трейтом игнорируют значение ARM цели.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; Crouched : Состояние. Модель получает +2 DEF против Ranged Attacks, но не может двигаться и выполнять Ranged Attacks.
; Backstab : During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
and Armor value is halved and its Attack Strike value becomes 1.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Hit and Retreat : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Poison : WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State) until its next Strategic phase.
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
A model in this state cannot be a target of Actions other than Perceive (note that
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
state is automatically canceled if the model declares a Normal action (other than
Nothing) or Special Action.
Performing an Attack in this state reveals the model, but grants the Surprise
Attack trait to its Attack.
The model and its profile that are being concealed by the Shrouded token are
considered secret information. The player who controls the model is not obliged
to disclose the model's identity and its profile to other players as long as the
model remains in this state.
Note: Shrouded models retain all of their
Skills, Traits, Size, etc.; however, this
information is not publicly disclosed. The
model has 360° Line of Sight (LoS).
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Текущая версия от 07:49, 26 августа 2026

Файл:Nightshade portrait.jpg
Nightshade

Nightshade — юнит фракции Coalition of Thenion в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Assassin / Rogue 22 1 2 6 17 8 10 13 16 10 1 1 8

Классы[править]

Assassin[править]

Assassins score a Critical Hit on roll results of 1, 2, 3.

Rogue[править]

Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Скиллы[править]

Dual-Wield
A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the Two-Handed trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
Infiltration II
You may deploy this model anywhere outside of the opponent's Deployment Zone.
Stealth II
You may deploy this model in the Shrouded state. If no enemy model has LoS towards the User, this model may re-enter the Shrouded state during its Strategic phase.
Flicker
When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending mid-air, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.

Боевые искусства[править]

Assassination (Level IV)[править]

Lvl Effect
I Aiming for the Vitals: User's Attack gains +6 PW.
II Cunning Precaution: User's Attack gains Poison I Trait.
III Overwhelming Assault: User's Attack gains +1 STK.
IV ← эта модель Decisive Blow: In the Active Role, User's successful Attack rolls become Critical Hits.

Инвентарь[править]

Место в инвентаре: 3

Item Qty Category PW RCH STK WGT Effect
Mastercrafted Piercing Dagger 2 Weapon T-2 0 STA+1 0 Armor-Piercing, +1 STK when used against a model in Crouched State.

Стратагемы[править]

Name Type Effect
Exploiting Weakness Subterfuge Unsuccessful Damage Rolls against target model may be rerolled once.
Guerrilla Tactics Authority Assassins and Rogues gain the Hit and Retreat and Backstab skills.
Mastery of Poisons Authority Attacks of Assassins and Rogues gain the Poison I Trait. Affected models that already have these, receive the Poison II Trait instead.
Swift Retreat Authority During the End Phase when in the Active Role, Assassins and Rogues may perform a Normal Movement.
Unfavorable Terrain Subterfuge Enemy models suffer -1 SPD.

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Backstab
During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Poison
WEAK POISON; If a model suffers a Wound with this Trait, it becomes Weakened (State) until its next Strategic phase.
Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).

Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.