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Bladebrethren Elite: различия между версиями

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[[File:Bladebrethren_Elite_portrait.jpg|thumb|200px|Bladebrethren Elite]]
'''Bladebrethren Elite''' — юнит фракции [[:Category:Coalition of Thenion|Coalition of Thenion]] в ''Eldfall Chronicles''.
'''Bladebrethren Elite''' — юнит фракции [[:Category:Coalition of Thenion|Coalition of Thenion]] в ''Eldfall Chronicles''.


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==Классы==
==Классы==
===[[Rogue]]===
===[[Rogue]]===
Один раз за Activation, при хотя бы одном успешном Hit по цели, Rogue может выполнить один AG roll. В случае успеха Hit Rogue получает [[Knockdown]].
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]].


===[[Warrior]]===
===[[Warrior]]===
Во время своей Strategic phase Warrior может перейти в Defensive Stance; игрок обозначает это, размещая жетон Defensive Stance рядом с моделью. Warrior в Defensive Stance имеет STK 1 в своей Active role и сохраняет стандартный STK в своей Reactive role (так же, как если бы был в Active role). Defensive Stance длится до следующей Strategic phase Warrior, если не указано иное.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


==Трейты==
==Трейты==
; [[Duelist|Duelist]] : Цель Attack Action этой модели не может использовать свои Combat Arts уровня III или ниже.
; [[Duelist|Duelist]] : The target of this model's Attack Action cannot use its Combat Arts of level III or less.
; [[Resourceful|Resourceful]] : Модель с этим Trait может получить 1 дополнительный Upgrade.
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.


==Скиллы==
==Скиллы==
; [[Dual-Wield|Dual-Wield]] : Dual Wield reword to: модель с этим skill может экипировать 2-е (Melee) Weapon вместо Shield. Оба оружия должны иметь RCH 1 или меньше и не должны иметь trait [[Two-Handed]]. Этот skill позволяет модели перебросить один бросок Melee Attack roll. Эта модель должна решить, значения PW и Strike какого оружия применять во время Attack action. Модель может применять эффекты обоих Weapons, если применимо.
; [[Dual-Wield|Dual-Wield]] : A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the [[Two-Handed]] trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
; [[Dash|Dash]] : Когда эта модель выполняет Run Special Movement, она может объявить немодифицированную Strike 1 Melee Attack на своём Action Step.
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
; [[Follow Up|Follow Up]] : Если вражеская модель выходит из контакта (disengage) с этой моделью, эта модель может переместиться на расстояние до половины своего значения SPD в сторону вышедшей модели.
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
; [[Stealth|Stealth]] : Когда эта модель активируется, она не провоцирует Reaction со стороны вражеских моделей, у которых нет LoS до неё, независимо от того, находится ли эта модель в пределах Awareness вражеской модели или нет.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.


==Боевые искусства==
==Боевые искусства==
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! Lvl !! Effect
! Lvl !! Effect
|-
|-
| I || Мастерское парирование: Melee Attack цели получает -3 Modifier.
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
|-
| II || Жёсткий рипост: Melee Attack цели получает -1 STK (не может быть снижен ниже 1).
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| III ← эта модель || Второе дыхание: Melee Attack пользователя получает +1 STK.
| III ← эта модель || Second Wind: User's Melee Attack gains +1 STK.
|}
|}


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! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Mastercrafted Sword]] || 1 || Weapon || T || 1 || STA || 1 || Раз за Activation или Reaction пользователь может перебросить 1 Attack roll.
| [[Mastercrafted Sword]] || 1 || Weapon || T || 1 || STA || 1 || Once per Activation or Reaction, the user may reroll 1 Attack roll.
|-
|-
| [[Parrying Dagger]] || 1 || Weapon || T-2 || 0 || STA || 0 || Melee Attack цели получают штраф -2. При использовании против модели в состоянии [[Crouched]], получает +1 STK.
| [[Parrying Dagger]] || 1 || Weapon || T-2 || 0 || STA || 0 || The target's Melee Attacks suffer a -2 mod. When used against a model in [[Crouched]] State, gain +1 STK.
|}
|}


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! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''Dishearten''' || Subterfuge || Выберите 1 врага в LoS, он должен выполнить бросок M с уменьшением вдвое. При провале он теряет 1 Activation Point каждый ход до вашей следующей Strategic Phase.
| '''Dishearten''' || Subterfuge || Target 1 enemy in LoS, it must perform a halved M roll. On fail, it loses 1 Activation Point every turn, until your next Strategic Phase.
|-
|-
| '''Guerrilla Tactics''' || Authority || Assassin и Rogue получают навыки [[Hit and Retreat]] и [[Backstab]].
| '''Guerrilla Tactics''' || Authority || Assassins and Rogues gain the [[Hit and Retreat]] and [[Backstab]] skills.
|-
|-
| '''Vicious Opportunism''' || Authority || Атаки дружественных моделей против моделей [[Crouched]] могут перебросить 1 Attack roll, получают +6PW и Cleave.
| '''Vicious Opportunism''' || Authority || Attacks by friendly models against [[Crouched]] models may reroll 1 Attack roll, gain +6PW and Cleave.
|}
|}


==Особое==
==Особое==
При объявлении Melee Attack как Reaction вы можете выполнить бросок M. При успехе верните AP, потраченный на эту Reaction.
When declaring a Melee Attack as a Reaction, you may perform a M roll. On success, regain the AP spent on this Reaction.


==Глоссарий==
==Глоссарий==
; Backstab : Во время Attack Action против Target, у которого нет Line of Sight (LoS) до этой модели, Hits этой модели получают +3 PW для этой атаки, и один из Strikes этой модели автоматически становится Hit (остальные Strikes разыгрываются как обычно). Этот автоматический Hit игнорируется для Confrontation rolls. Если эта модель проигрывает Confrontation roll, обе модели могут получить успешные Hits.
; Backstab : During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
; Crouched : Hitbox модели в состоянии Crouched становится равен размеру и объёму её базы. Пока модель находится в этом состоянии, её Speed
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
и значение Armor уменьшены вдвое, а её значение Attack Strike становится равным 1.
and Armor value is halved and its Attack Strike value becomes 1.
Модели в состоянии Crouched не могут делать другие модели Engaged (state).
Crouched models cannot make other models Engaged (state).
Во время movement step модель в этом состоянии может объявить только Walk или Idle.
During the movement step, a model in this state may only declare Walk or Idle.
В роли Active это состояние можно добровольно отменить во время movement step модели.
In the Active role, this state may be voluntarily canceled during the model's movement step.
Это состояние также можно отменить с помощью Dodge.
This state may also be canceled with a Dodge.
; Hit and Retreat : Во время своего Movement step эта модель может отменить состояние [[Engaged]] без необходимости броска.
; Hit and Retreat : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
Если она объявляет Attack в своей Activation, она может выполнить Walk в конце Resolution step.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; Knockdown : Модель, получившая Hit с этим Trait, переходит в состояние [[Crouched]] (State). Этот трейт не действует на модели на два или более Size больше атакующего.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Two-Handed : Оружие с этим Trait нельзя использовать в сочетании с экипированным Shield или другим экипированным Weapon.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Текущая версия от 07:50, 26 августа 2026

Файл:Bladebrethren Elite portrait.jpg
Bladebrethren Elite

Bladebrethren Elite — юнит фракции Coalition of Thenion в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Rogue / Warrior 23 1 2 6 16 13 11 11 14 12 3 2 12

Классы[править]

Rogue[править]

Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Warrior[править]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Трейты[править]

Duelist
The target of this model's Attack Action cannot use its Combat Arts of level III or less.
Resourceful
A model with this Trait may receive 1 additional Upgrade.

Скиллы[править]

Dual-Wield
A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the Two-Handed trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
Dash
When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
Follow Up
If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.

Боевые искусства[править]

Fencing (Level III)[править]

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III ← эта модель Second Wind: User's Melee Attack gains +1 STK.

Инвентарь[править]

Место в инвентаре: 4

Item Qty Category PW RCH STK WGT Effect
Mastercrafted Sword 1 Weapon T 1 STA 1 Once per Activation or Reaction, the user may reroll 1 Attack roll.
Parrying Dagger 1 Weapon T-2 0 STA 0 The target's Melee Attacks suffer a -2 mod. When used against a model in Crouched State, gain +1 STK.

Стратагемы[править]

Name Type Effect
Dishearten Subterfuge Target 1 enemy in LoS, it must perform a halved M roll. On fail, it loses 1 Activation Point every turn, until your next Strategic Phase.
Guerrilla Tactics Authority Assassins and Rogues gain the Hit and Retreat and Backstab skills.
Vicious Opportunism Authority Attacks by friendly models against Crouched models may reroll 1 Attack roll, gain +6PW and Cleave.

Особое[править]

When declaring a Melee Attack as a Reaction, you may perform a M roll. On success, regain the AP spent on this Reaction.

Глоссарий[править]

Backstab
During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.