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[[File:Nightshade_portrait.jpg|thumb|200px|Nightshade]]
'''Nightshade''' — юнит фракции [[:Category:Coalition of Thenion|Coalition of Thenion]] в ''Eldfall Chronicles''.
'''Nightshade''' — юнит фракции [[:Category:Coalition of Thenion|Coalition of Thenion]] в ''Eldfall Chronicles''.


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==Классы==
==Классы==
===[[Assassin]]===
===[[Assassin]]===
Assassins получают Critical Hit при результатах броска 1, 2, 3.
Assassins score a Critical Hit on roll results of 1, 2, 3.


===[[Rogue]]===
===[[Rogue]]===
Один раз за Activation, при хотя бы одном успешном Hit по цели, Rogue может выполнить один AG roll. В случае успеха Hit Rogue получает [[Knockdown]].
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]].


==Скиллы==
==Скиллы==
; [[Dual-Wield|Dual-Wield]] : Dual Wield reword to: модель с этим skill может экипировать 2-е (Melee) Weapon вместо Shield. Оба оружия должны иметь RCH 1 или меньше и не должны иметь trait [[Two-Handed]]. Этот skill позволяет модели перебросить один бросок Melee Attack roll. Эта модель должна решить, значения PW и Strike какого оружия применять во время Attack action. Модель может применять эффекты обоих Weapons, если применимо.
; [[Dual-Wield|Dual-Wield]] : A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the [[Two-Handed]] trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
; [[Infiltration|Infiltration II]] : Вы можете развернуть эту модель где угодно за пределами Deployment Zone противника.
; [[Infiltration|Infiltration II]] : You may deploy this model anywhere outside of the opponent's Deployment Zone.
; [[Stealth|Stealth II]] : Вы можете развернуть эту модель в состоянии [[Shrouded]]. Если ни одна вражеская модель не имеет LoS в сторону пользователя, эта модель может снова войти в состояние [[Shrouded]] во время своей Strategic phase.
; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase.
; [[Flicker|Flicker]] : При объявлении Movement эта модель может игнорировать препятствия и другие модели. Она может двигаться в любом направлении, даже вертикально. Общее расстояние измеряется по прямой линии между начальной и конечной позициями. Модель не может закончить своё Movement поверх другой модели или внутри препятствия. Если Movement заканчивается в воздухе, поместите модель под ним и выполните проверку на Fall Damage. Враги могут реагировать на эту модель только если могут провести LoS до начальной или конечной позиции этой модели, либо если эта модель входит в их Awareness.
; [[Flicker|Flicker]] : When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending mid-air, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.


==Боевые искусства==
==Боевые искусства==
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! Lvl !! Effect
! Lvl !! Effect
|-
|-
| I || Удар в жизненно важные органы: Attack пользователя получает +6 PW.
| I || Aiming for the Vitals: User's Attack gains +6 PW.
|-
|-
| II || Коварная предосторожность: Attack пользователя получает Trait [[Poison|Poison I]].
| II || Cunning Precaution: User's Attack gains [[Poison|Poison I]] Trait.
|-
|-
| III || Сокрушительный натиск: Attack пользователя получает +1 STK.
| III || Overwhelming Assault: User's Attack gains +1 STK.
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| IV ← эта модель || Решающий удар: В Active Role успешные броски Attack пользователя становятся Critical Hits.
| IV ← эта модель || Decisive Blow: In the Active Role, User's successful Attack rolls become Critical Hits.
|}
|}


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! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Mastercrafted Piercing Dagger]] || 2 || Weapon || T-2 || 0 || STA+1 || 0 || [[Armor-Piercing]], +1 STK при использовании против модели в состоянии [[Crouched]].
| [[Mastercrafted Piercing Dagger]] || 2 || Weapon || T-2 || 0 || STA+1 || 0 || [[Armor-Piercing]], +1 STK when used against a model in [[Crouched]] State.
|}
|}


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! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''Exploiting Weakness''' || Subterfuge || Неудачные Damage Roll против целевой модели можно перебросить один раз.
| '''Exploiting Weakness''' || Subterfuge || Unsuccessful Damage Rolls against target model may be rerolled once.
|-
|-
| '''Guerrilla Tactics''' || Authority || Assassin и Rogue получают навыки [[Hit and Retreat]] и [[Backstab]].
| '''Guerrilla Tactics''' || Authority || Assassins and Rogues gain the [[Hit and Retreat]] and [[Backstab]] skills.
|-
|-
| '''Mastery of Poisons''' || Authority || Attack Assassin и Rogue получают Trait [[Poison|Poison I]]. Затронутые модели, у которых он уже есть, вместо этого получают Trait [[Poison|Poison II]].
| '''Mastery of Poisons''' || Authority || Attacks of Assassins and Rogues gain the  [[Poison|Poison I]] Trait. Affected models that already have these, receive the [[Poison|Poison II]] Trait instead.
|-
|-
| '''Swift Retreat''' || Authority || Во время End Phase, находясь в Active Role, Assassin и Rogue могут выполнить Normal Movement.
| '''Swift Retreat''' || Authority || During the End Phase when in the Active Role, Assassins and Rogues may perform a Normal Movement.
|-
|-
| '''Unfavorable Terrain''' || Subterfuge || Вражеские модели получают -1 SPD.
| '''Unfavorable Terrain''' || Subterfuge || Enemy models suffer -1 SPD.
|}
|}


==Глоссарий==
==Глоссарий==
; Armor-Piercing : При выполнении Damage Roll для Hit с этим Trait добавляется только половина значения ARM.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; Backstab : Во время Attack Action против Target, у которого нет Line of Sight (LoS) до этой модели, Hits этой модели получают +3 PW для этой атаки, и один из Strikes этой модели автоматически становится Hit (остальные Strikes разыгрываются как обычно). Этот автоматический Hit игнорируется для Confrontation rolls. Если эта модель проигрывает Confrontation roll, обе модели могут получить успешные Hits.
; Backstab : During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
; Crouched : Hitbox модели в состоянии Crouched становится равен размеру и объёму её базы. Пока модель находится в этом состоянии, её Speed
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
и значение Armor уменьшены вдвое, а её значение Attack Strike становится равным 1.
and Armor value is halved and its Attack Strike value becomes 1.
Модели в состоянии Crouched не могут делать другие модели Engaged (state).
Crouched models cannot make other models Engaged (state).
Во время movement step модель в этом состоянии может объявить только Walk или Idle.
During the movement step, a model in this state may only declare Walk or Idle.
В роли Active это состояние можно добровольно отменить во время movement step модели.
In the Active role, this state may be voluntarily canceled during the model's movement step.
Это состояние также можно отменить с помощью Dodge.
This state may also be canceled with a Dodge.
; Hit and Retreat : Во время своего Movement step эта модель может отменить состояние [[Engaged]] без необходимости броска.
; Hit and Retreat : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
Если она объявляет Attack в своей Activation, она может выполнить Walk в конце Resolution step.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; Knockdown : Модель, получившая Hit с этим Trait, переходит в состояние [[Crouched]] (State). Этот трейт не действует на модели на два или более Size больше атакующего.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Poison : СЛАБЫЙ ЯД; Если модель получает Wound с этим Trait, она переходит в состояние [[Weakened]] (State) до своей следующей Strategic phase.
; Poison : WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State) until its next Strategic phase.
; Shrouded : Пока модель находится в этом состоянии, она представлена на поле токеном Shrouded.
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
Модель в этом состоянии не может быть целью Actions, кроме Perceive (обратите внимание, что
A model in this state cannot be a target of Actions other than Perceive (note that
Action Dodge не имеет цели, поэтому это допустимая Reaction). Состояние Shrouded
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
автоматически отменяется, если модель объявляет Normal action (кроме
state is automatically canceled if the model declares a Normal action (other than
Nothing) или Special Action.
Nothing) or Special Action.
Выполнение Attack в этом состоянии раскрывает модель, но придаёт её Attack трейт Surprise
Performing an Attack in this state reveals the model, but grants the Surprise
Attack.
Attack trait to its Attack.
Модель и её профиль, скрытые токеном Shrouded, считаются секретной информацией. Игрок, контролирующий модель, не обязан
The model and its profile that are being concealed by the Shrouded token are
раскрывать личность модели и её профиль другим игрокам, пока
considered secret information. The player who controls the model is not obliged
модель остаётся в этом состоянии.
to disclose the model's identity and its profile to other players as long as the
Примечание: модели в состоянии Shrouded сохраняют все свои
model remains in this state.
Skills, Traits, Size и т.д.; однако эта
Note: Shrouded models retain all of their
информация не раскрывается публично. Модель имеет
Skills, Traits, Size, etc.; however, this
Line of Sight (LoS) на 360°.
information is not publicly disclosed. The
; Two-Handed : Оружие с этим Trait нельзя использовать в сочетании с экипированным Shield или другим экипированным Weapon.
model has 360° Line of Sight (LoS).
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Текущая версия от 07:49, 26 августа 2026

Файл:Nightshade portrait.jpg
Nightshade

Nightshade — юнит фракции Coalition of Thenion в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Assassin / Rogue 22 1 2 6 17 8 10 13 16 10 1 1 8

Классы[править]

Assassin[править]

Assassins score a Critical Hit on roll results of 1, 2, 3.

Rogue[править]

Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Скиллы[править]

Dual-Wield
A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the Two-Handed trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.
Infiltration II
You may deploy this model anywhere outside of the opponent's Deployment Zone.
Stealth II
You may deploy this model in the Shrouded state. If no enemy model has LoS towards the User, this model may re-enter the Shrouded state during its Strategic phase.
Flicker
When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending mid-air, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.

Боевые искусства[править]

Assassination (Level IV)[править]

Lvl Effect
I Aiming for the Vitals: User's Attack gains +6 PW.
II Cunning Precaution: User's Attack gains Poison I Trait.
III Overwhelming Assault: User's Attack gains +1 STK.
IV ← эта модель Decisive Blow: In the Active Role, User's successful Attack rolls become Critical Hits.

Инвентарь[править]

Место в инвентаре: 3

Item Qty Category PW RCH STK WGT Effect
Mastercrafted Piercing Dagger 2 Weapon T-2 0 STA+1 0 Armor-Piercing, +1 STK when used against a model in Crouched State.

Стратагемы[править]

Name Type Effect
Exploiting Weakness Subterfuge Unsuccessful Damage Rolls against target model may be rerolled once.
Guerrilla Tactics Authority Assassins and Rogues gain the Hit and Retreat and Backstab skills.
Mastery of Poisons Authority Attacks of Assassins and Rogues gain the Poison I Trait. Affected models that already have these, receive the Poison II Trait instead.
Swift Retreat Authority During the End Phase when in the Active Role, Assassins and Rogues may perform a Normal Movement.
Unfavorable Terrain Subterfuge Enemy models suffer -1 SPD.

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Backstab
During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Poison
WEAK POISON; If a model suffers a Wound with this Trait, it becomes Weakened (State) until its next Strategic phase.
Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).

Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.