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Gargoyle, Tier I: различия между версиями

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[[File:Gargoyle_Tier_I_portrait.jpg|thumb|200px|Gargoyle, Tier I]]
'''Gargoyle, Tier I''' — юнит фракции [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''.
'''Gargoyle, Tier I''' — юнит фракции [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''.


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==Классы==
==Классы==
===[[Creature]]===
===[[Creature]]===
Creatures не имеют особых способностей, связанных с их Class. Однако некоторые Quests могут содержать правила,
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
добавляющие особый Effect к Class Creature.
that add a specific Effect to the Creature Class.


==Трейты==
==Трейты==
; [[Construct|Construct]] : На эту модель не действуют следующие Traits: Surprise Attack, Stagger, Vampirism, Mindgame и Burn. На неё не действуют Skill Charm и Toxic Environment. Она не может входить в состояния [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]] и [[Confused]]. Spells или Abilities, позволяющие атакующему восстанавливать HP при нанесении Wound модели, не действуют на эту модель. Она не может восстанавливать HP от Spells или Skills, не относящихся к стихии Земли. Если HP модели достигает 0, она убирается с поля.
; [[Construct|Construct]] : This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]] and [[Confused]] States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model's HP reaches 0, it is removed from the field.
; [[Survival (X Environment)|Survival (Scorching Environment)]] : На эту модель не действует Environment (Scorching).
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.


==Скиллы==
==Скиллы==
; [[Leap|Leap]] : Эта модель может выполнять Jump Special Movement, как если бы это было Normal Movement. Во время выполнения Jump её SPD не делится пополам.
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
; [[Climbing|Climbing]] : Эта модель может выполнять Climb Special Movement, как если бы это было Normal Movement, игнорируя правило «модель не может выполнять никакое другое Action, находясь на вертикальной поверхности». Во время выполнения Climb её SPD не делится пополам.
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.


==Инвентарь==
==Инвентарь==
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! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Gargoyle’s Claws]] || 1 || Weapon || T || 0 || STA || — || В первый раз за ход, когда эта модель наносит Wound, она получает Activation Point, а модель, получившая ранение, теряет Activation Point, если он у неё есть.
| [[Gargoyle’s Claws]] || 1 || Weapon || T || 0 || STA || — || The first time each turn this model deals a Wound, this model gains an Activation Point and the wounded model loses an Activation Point, if it has any.
|}
|}


==Глоссарий==
==Глоссарий==
; Bleeding : Модель в этом состоянии должна выполнять бросок на проверку Т в каждую свою Strategic phase.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
Проваленный бросок приводит к тому, что модель получает Wound.
A failed roll causes the model to suffer a Wound.
; Confused : У модели в этом состоянии вдвое снижены Offense, Defense, Accuracy, Intellect, Agility и Morale.
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
; Panicked : При проваленном Intellect roll вражеская модель также должна выполнить Walk в сторону пользователя на всё своё значение
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
Speed (если способна) в конце Activation Sequence.
value (if able) at the end of the Activation Sequence.


Если она начинает свой ход в состоянии Engaged, она объявит Idle и Dodge. Если Movement модели в этом State привело бы к выходу за край поля, модель убирается из игры и засчитывается как потеря.
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.


Если модель проваливает бросок в своей Reactive Role, она может объявить в качестве Reaction только Dodge в сторону края поля или Nothing.
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Poisoned : Модель в этом состоянии должна выполнять Toughness roll с модификатором -6 в каждую
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
свою Strategic phase. Проваленный бросок приводит к тому, что модель получает Wound.
Strategic phase. A failed roll causes the model to suffer a Wound.
; Weakened : У модели в этом состоянии вдвое снижена Toughness и -1 Stamina.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Neutral]]
[[Category:Neutral]]

Текущая версия от 07:49, 26 августа 2026

Файл:Gargoyle Tier I portrait.jpg
Gargoyle, Tier I

Gargoyle, Tier I — юнит фракции Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Small Creature 0 0 2 5 12 8 8 8 8 12 5 1 20

Классы[править]

Creature[править]

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Трейты[править]

Construct
This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter Panicked, Bleeding, Poisoned, Weakened and Confused States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model's HP reaches 0, it is removed from the field.
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.

Скиллы[править]

Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Climbing
This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.

Инвентарь[править]

Место в инвентаре: 2

Item Qty Category PW RCH STK WGT Effect
Gargoyle’s Claws 1 Weapon T 0 STA The first time each turn this model deals a Wound, this model gains an Activation Point and the wounded model loses an Activation Point, if it has any.

Глоссарий[править]

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Confused
A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Weakened
A model in this state has halved Toughness, and -1 Stamina.