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Expeditionary Hierophant: различия между версиями

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[[File:Expeditionary_Hierophant_portrait.jpg|thumb|200px|Expeditionary Hierophant]]
'''Expeditionary Hierophant''' — юнит фракции [[:Category:Helian League|Helian League]] в ''Eldfall Chronicles''.
'''Expeditionary Hierophant''' — юнит фракции [[:Category:Helian League|Helian League]] в ''Eldfall Chronicles''.


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==Классы==
==Классы==
===[[Mage]]===
===[[Mage]]===
При накладывании Spell, Mage может потратить неизрасходованный Activation Point, чтобы перебросить любое количество костей.  
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters — это ресурс, представляющий ману — энергию, необходимую для накладывания Spells. Mana Counters могут быть потрачены для покрытия цены Spells типа Conjuration или некоторых других мощных Spells. Находясь в Active role, Mage может преобразовать любое количество своих Activation Points в соответствующее количество Mana Counters (заменив Activation Points на Mana Counters) и поместить их в свой личный пул. Mana Counters накапливаются и не исчезают в конце хода!
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


===[[Vitalist]]===
===[[Vitalist]]===
Vitalists могут накладывать Spells типа Healing на союзные модели, не находящиеся в состоянии Incapacitated или Dead, без выполнения броска.
Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.


==Трейты==
==Трейты==
; [[Affinity (Element)|Affinity (Divine)]] : Модель с этим Trait может накладывать Spells стихии (Divine). (Например: элемент = огонь, вода, профанная стихия и т.д.)
; [[Affinity (Element)|Affinity (Divine)]] : A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)


==Скиллы==
==Скиллы==
; [[Clairvoyance|Clairvoyance]] : В Reactive Role эта модель может объявить Reaction, используя Casting Aura Spells, нацеленную на вражеские модели в пределах своей Awareness, не требуя LoS. Она игнорирует ограничения LoS, вызванные Environments, а также Blinded State и Trait Surprise Attack вражеских моделей в пределах своей Awareness. В Active Role она не получает штрафы деления пополам при накладывании Spells без LoS.
; [[Clairvoyance|Clairvoyance]] : In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.


==Spellcrafts==
==Spellcrafts==
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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| '''Purgation''' || I || Divine || Spell, Healing, Hieromancy, Melee/Ranged || — || 16 || 1 || - Снимает States [[Weakened]]
| '''Purgation''' || I || Divine || Spell, Healing, Melee/Ranged || — || 16 || 1 || - Removes the[[Weakened]]
и [[Poisoned]] с
and [[Poisoned]] states from the
цели.
target.
- Снимает любое количество
- Removes any number of
Enchantments с цели.
Enchantments from the target.
- Если цель этого заклинания имеет трейт Undead, Affinity (Profane) или Elemental Essence (Profane), она автоматически получает Wound при попадании.
- If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.
|-
|-
| '''Protective Barrier''' || II || Divine || Spell, Enchantment, Hieromancy, Ranged || — || 16 || STA || Если зачарованная модель получает
| '''Protective Barrier''' || II || Divine || Spell, Enchantment, Ranged || — || 16 || STA || If the enchanted model is
попадание, аннулируйте 1 Hit (если
hit, negate 1 Hit (if there
попаданий несколько, игрок может выбрать) и снимите это Enchantment с модели.
are multiple hits, the player may choose) and remove this Enchantment from the model.
|-
|-
| '''Warding Barrier''' || III || Divine || Spell, Enchantment, Hieromancy, Ranged || * || Casting Aura || 1 || - Чтобы наложить это Spell, заклинатель должен выполнить Ritual Action.
| '''Warding Barrier''' || III || Divine || Spell, Enchantment, Ranged || * || Casting Aura || 1 || - To cast this Spell the caster needs to perform the Ritual Action.
- [[Focus]]
- [[Focus]]
- Ranged Attacks типа Spell, нацеленные на модели в пределах Casting Aura, аннулируются.
- Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated.
- Модели с трейтом Incorporeal в пределах Casting Aura получают магический урон с PW, равным Morale заклинателя, и должны быть перемещены напрямую от заклинателя к внешнему краю его Casting Aura.
- Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
|-
|-
| '''Blinding Light''' || II || Divine || Spell, Sorcery, Hieromancy, Ranged || — || 16,<br/>AOE: Circular S || STA || [[Targetless]], Модели в пределах AOE получают State [[Blinded]] при попадании до конца Turn.
| '''Blinding Light''' || II || Divine || Spell, Sorcery, Ranged || — || 16,<br/>AOE: Circular S || STA || [[Targetless]], Models within the AOE become [[Blinded]] (state) on Hit until the end of the turn.
|-
|-
| '''Smite''' || III || Divine || Spell, Sorcery, Hieromancy, Ranged || M || Casting Aura,<br/>AOE: Circular L || 1 || [[Targetless]]; [[Armor-Piercing]]; [[Burn|Burn 1]].
| '''Smite''' || III || Divine || Spell, Sorcery, Ranged || M || Casting Aura,<br/>AOE: Circular L || 1 || [[Targetless]]; [[Armor-Piercing]]; [[Burn|Burn 1]].
|-
|-
| '''Curative Miracle''' || IV || Divine || Spell, Healing, Hieromancy, Ranged || — || 16 || 1 || Целевая модель полностью восстанавливает HP. Кроме того, States [[Weakened]], [[Bleeding]], v и [[Poisoned]] снимаются с модели.
| '''Curative Miracle''' || IV || Divine || Spell, Healing, Ranged || — || 16 || 1 || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], v and [[Poisoned]] States are removed from the model.
|-
|-
| '''Anointment''' || IV || Divine || Spell, Enchantment, Hieromancy, Ranged || — || 16 || 1 || Зачарованная модель не может быть целью вражеских Enchantments.
| '''Anointment''' || IV || Divine || Spell, Enchantment, Ranged || — || 16 || 1 || The enchanted model cannot be targeted by enemy Enchantments.
|-
|-
| '''Curative Touch''' || I || Divine || Spell, Healing, Hieromancy, Melee || — || 0 || STA || Целевая модель полностью восстанавливает HP. Кроме того, States [[Weakened]], [[Bleeding]], [[Crippled]] и [[Poisoned]] снимаются с модели.
| '''Curative Touch''' || I || Divine || Spell, Healing, Melee || — || 0 || STA || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], [[Crippled]] and [[Poisoned]] States are removed from the model.
|}
|}


Строка 59: Строка 60:
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Staff of Light]] || 1 || Accessory || — || — || — || 2 || При накладывании [[Hieromancy|Divine Spell]]
| [[Staff of Light]] || 1 || Accessory || — || — || — || 2 || When casting a [[Hieromancy|Divine Spell]]
в Active Role wearer может перебросить 1 кость.
in the Active Role, the wearer may re-roll 1 die.
|}
|}


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! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''Nursing Aura''' || Authority || Выберите до 3 моделей. Каждая может восстановить 1 HP. Если выбрана модель в состоянии Incapacitated, leader должен выполнить успешный бросок INT, чтобы она восстановила HP.
| '''Nursing Aura''' || Authority || Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
|-
|-
| '''Spiritual Paragon''' || Authority || Все модели получают +4 M.
| '''Spiritual Paragon''' || Authority || All models gain +4 M.
|}
|}


==Глоссарий==
==Глоссарий==
; Armor-Piercing : При выполнении Damage Roll для Hit с этим Trait добавляется только половина значения ARM.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; BURN (X) : Когда модель получает хотя бы один Wound с этим Trait, атакующий игрок может выполнить X Damage Rolls со значением ARM 0. Каждый успешный Damage Roll приводит к тому, что модель получает Wound. Если этот wound приводит модель в состояние Dead (State), модель убирается с поля.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Bleeding : Модель в этом состоянии должна выполнять бросок на проверку Т в каждую свою Strategic phase.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
Проваленный бросок приводит к тому, что модель получает Wound.
A failed roll causes the model to suffer a Wound.
; Blinded : Модель в этом состоянии не имеет LoS (кроме как на саму себя) и не может выполнять никакие actions,
; Blinded : A model in this state has no LoS (other than to itself) and cannot perform any actions
кроме Assist, Dodge или Nothing.
other than Assist, Dodge or Nothing.
; Crippled : У модели в этом состоянии вдвое снижены Speed и Agility.
; Crippled : A model in this state has halved Speed and Agility.
; Focus : Spells или Items с этим Trait не имеют цели при объявлении Attack или Assist. Вместо этого центром Effect является призыватель или пользователь, и указанные модели в пределах Casting Aura призывателя подвергаются воздействию Effect Spell или Item с этим Trait.
; Focus : Spells or Items with this Trait do not have a target when declaring Attack or Assist. Instead, the caster or the user is the center of the Effect and the specified models within the caster's Casting Aura become affected by the Effect of the Spell or Item with this Trait.
; Poisoned : Модель в этом состоянии должна выполнять Toughness roll с модификатором -6 в каждую
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
свою Strategic phase. Проваленный бросок приводит к тому, что модель получает Wound.
Strategic phase. A failed roll causes the model to suffer a Wound.
; Targetless : Находясь в роли Active, Attack с этим Trait не требует модели в качестве цели. Вместо этого целью может быть любая поверхность на поле. Если у Spell есть и Casting Aura, и AoE Reach, а цель — плоская поверхность/земля, то шаблон должен быть размещён полностью в пределах Casting Aura.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; Weakened : У модели в этом состоянии вдвое снижена Toughness и -1 Stamina.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Текущая версия от 07:49, 26 августа 2026

Файл:Expeditionary Hierophant portrait.jpg
Expeditionary Hierophant

Expeditionary Hierophant — юнит фракции Helian League в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Vitalist 23 1 2 5 8 8 8 15 11 8 4 1 12

Классы[править]

Mage[править]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Vitalist[править]

Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.

Трейты[править]

Affinity (Divine)
A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)

Скиллы[править]

Clairvoyance
In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.

Spellcrafts[править]

Hieromancy (Level IV)[править]

Spell Lvl Element Type PW RCH STK Effect
Purgation I Divine Spell, Healing, Melee/Ranged 16 1 - Removes theWeakened

and Poisoned states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.

Protective Barrier II Divine Spell, Enchantment, Ranged 16 STA If the enchanted model is

hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.

Warding Barrier III Divine Spell, Enchantment, Ranged * Casting Aura 1 - To cast this Spell the caster needs to perform the Ritual Action.

- Focus - Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. - Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.

Blinding Light II Divine Spell, Sorcery, Ranged 16,
AOE: Circular S
STA Targetless, Models within the AOE become Blinded (state) on Hit until the end of the turn.
Smite III Divine Spell, Sorcery, Ranged M Casting Aura,
AOE: Circular L
1 Targetless; Armor-Piercing; Burn 1.
Curative Miracle IV Divine Spell, Healing, Ranged 16 1 The target model regains all HP. In addition, the Weakened, Bleeding, v and Poisoned States are removed from the model.
Anointment IV Divine Spell, Enchantment, Ranged 16 1 The enchanted model cannot be targeted by enemy Enchantments.
Curative Touch I Divine Spell, Healing, Melee 0 STA The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.

Инвентарь[править]

Место в инвентаре: 3

Item Qty Category PW RCH STK WGT Effect
Staff of Light 1 Accessory 2 When casting a Divine Spell

in the Active Role, the wearer may re-roll 1 die.

Стратагемы[править]

Name Type Effect
Nursing Aura Authority Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
Spiritual Paragon Authority All models gain +4 M.

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Blinded
A model in this state has no LoS (other than to itself) and cannot perform any actions

other than Assist, Dodge or Nothing.

Crippled
A model in this state has halved Speed and Agility.
Focus
Spells or Items with this Trait do not have a target when declaring Attack or Assist. Instead, the caster or the user is the center of the Effect and the specified models within the caster's Casting Aura become affected by the Effect of the Spell or Item with this Trait.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Weakened
A model in this state has halved Toughness, and -1 Stamina.