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Forgotten Hero, Tier II: различия между версиями

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[[File:Forgotten_Hero_Tier_II_portrait.jpg|thumb|200px|Forgotten Hero, Tier II]]
'''Forgotten Hero, Tier II''' — юнит фракции [[:Category:Oni Clans|Oni Clans]] в ''Eldfall Chronicles''. Размер: '''Medium'''. Классы: [[Warrior]] / [[Marksman]].
'''Forgotten Hero, Tier II''' — юнит фракции [[:Category:Oni Clans|Oni Clans]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 14 || 14 || 14 || 8 || 8 || 13 || 6 || 2 || 20
| Medium || [[Warrior]] / [[Marksman]] || 20 || 2 || 2 || 5 || 14 || 14 || 14 || 8 || 8 || 13 || 6 || 2 || 20
|}
|}


== Классы ==
==Классы==
; [[Warrior]] : В свою Стратегическую фазу Warrior может перейти в Defensive Stance (положите жетон). В Defensive Stance у него STK 1 в активной роли и обычный STK в реактивной. Действует до следующей Стратегической фазы Warrior, если не указано иное.
===[[Warrior]]===
; [[Marksman]] : Если Marksman объявляет Idle на шаге перемещения, он получает +4 ACC до конца Activation Sequence.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


== Трейты ==
===[[Marksman]]===
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : Эта модель не подвержена эффектам от атак элемента (Element) (урон она получает как обычно). Ближними атаками природным оружием она наносит урон заклинанием элемента (Element).
If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.
; [[Undead|Undead]] : '''I:''' Эта модель не может быть подвержена состояниям [[Poisoned|Poisoned]], [[Weakened|Weakened]], [[Bleeding|Bleeding]] или [[Panicked|Panicked]]. Заклинания со свойством [[Mindgame|Mindgame]] не могут её нацелить или затронуть. Заклинания типа Healing элемента Divine не восстанавливают HP, а наносят ей 15 PW урона. Если HP этой модели достигает 0, она становится [[Dead|Dead]].
; [[Vigilance|Vigilance I]] : Эта модель невосприимчива к свойству [[Surprise Attack|Surprise Attack]], имеет Front-дугу 360° и не имеет Back-дуги.


== Навыки ==
==Трейты==
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.


== Заклинания ==
==Боевые искусства==
===Fencing (Level I)===
{| class="wikitable"
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← эта модель || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|}


== Боевые искусства ==
===Archery (Level I)===
; Fencing I : '''Masterful Parry:''' ближняя атака цели получает модификатор −3.
{| class="wikitable"
; Archery I : '''Overdraw:''' первый интервал RCH используемого дальнего оружия увеличивается на 6 дюймов.
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← эта модель || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.
|}
 
==Инвентарь==
'''Место в инвентаре:''' 5


== Снаряжение ==
{| class="wikitable"
{| class="wikitable"
! Предмет !! PW !! RCH !! STK !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Corroded War Bow || T || 0-20: 0; 21-40: -6 || 1 || Stun, Two-Handed, Poison I. (Ranged)
| [[Corroded War Bow]] || 1 || Weapon || T || 0-20’’: 0<br/>21-40’’: -6 || 1 || 2 || [[Stun]], [[Two-Handed|Two Handed]], [[Poison|Poison I]]
|-
|-
| Corroded Sword || T-2 || 1 || 2 || Poison I. (Melee)
| [[Corroded Sword]] || 1 || Weapon || T-2 || 1 || 2 || 1 || [[Poison|Poison I]]
|-
|-
| Corroded Piercing Dagger || T-2 || 0 || STA || +1 STK против модели в состоянии Crouched. Armor-Piercing, Poison I. (Melee)
| [[Corroded Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || 0 || +1 STK when used against a model in [[Crouched]]. [[Armor-Piercing]]
[[Poison|Poison I]]
|}
|}


== Глоссарий ==
==Глоссарий==
; '''Armor''' : Значение ARM снижает шанс нанести Рану при броске DMG.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; [[Armor-Piercing]] : Свойство. При броске DMG учитывается только половина значения ARM цели.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; [[Crouched]] : Состояние. Hitbox модели становится размером с её базу; ARM и SPD уполовинены, STK не больше 1, даётся лёгкое укрытие.
A failed roll causes the model to suffer a Wound.
; [[Stun]] : Свойство. Модель, получившая хотя бы одну Рану, должна пройти бросок T; при провале теряет все AP.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; [[Two-Handed]] : Свойство. Оружие нельзя использовать вместе со щитом или другим оружием.
and Armor value is halved and its Attack Strike value becomes 1.
; [[Undead]] : Свойство. Модель не подвержена Poisoned, Weakened, Bleeding и Panicked; Mindgame её не затрагивает.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Poison : WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State) until its next Strategic phase.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Текущая версия от 07:49, 26 августа 2026

Файл:Forgotten Hero Tier II portrait.jpg
Forgotten Hero, Tier II

Forgotten Hero, Tier II — юнит фракции Oni Clans в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Warrior / Marksman 20 2 2 5 14 14 14 8 8 13 6 2 20

Классы[править]

Warrior[править]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Marksman[править]

If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.

Трейты[править]

Elemental Essence (Profane)
This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
Undead
This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked States. Spells with Mindgame cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.

Боевые искусства[править]

Fencing (Level I)[править]

Lvl Effect
I ← эта модель Masterful Parry: Target's Melee Attack suffers -3 Modifier.

Archery (Level I)[править]

Lvl Effect
I ← эта модель Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Corroded War Bow 1 Weapon T 0-20’’: 0
21-40’’: -6
1 2 Stun, Two Handed, Poison I
Corroded Sword 1 Weapon T-2 1 2 1 Poison I
Corroded Piercing Dagger 1 Weapon T-2 0 STA 0 +1 STK when used against a model in Crouched. Armor-Piercing

Poison I

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Poison
WEAK POISON; If a model suffers a Wound with this Trait, it becomes Weakened (State) until its next Strategic phase.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Stun
A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.
Weakened
A model in this state has halved Toughness, and -1 Stamina.