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[[File:Flameweaver_Errant_portrait.jpg|thumb|200px|Flameweaver Errant]]
'''Flameweaver Errant''' — юнит фракции [[:Category:Helian League|Helian League]] в ''Eldfall Chronicles''. Размер: '''Medium'''. Классы: [[Artificer]] / [[Soldier]].
'''Flameweaver Errant''' — юнит фракции [[:Category:Helian League|Helian League]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 14 || 14 || 8 || 13 || 12 || 12 || 3 || 2 || 16
| Medium || [[Artificer]] / [[Soldier]] || 21 || 2 || 2 || 5 || 14 || 14 || 8 || 13 || 12 || 12 || 3 || 2 || 16
|}
|}


== Классы ==
==Классы==
; [[Artificer]] : В свою Стратегическую фазу Artificer может выбрать доступное ему заклинание Enchantment и без броска применить его эффект к себе — до своей следующей Стратегической фазы.
===[[Artificer]]===
; [[Soldier]] : Soldier получает +1 OFF, +1 DEF, +1 ACC, +1 INT и +1 M за каждого другого Soldier из того же отряда в пределах своей Awareness, который не находится в состоянии Incapacitated или Dead; максимум +3.
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
Effect to themselves, without performing a roll, until their next Strategic phase.


== Трейты ==
===[[Soldier]]===
; [[Tactician|Tactician I]] : Зона развёртывания отряда, в котором находится эта модель, расширяется на 5 дюймов (к центру поля).
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.
; [[Resourceful I/II|Resourceful I]] : '''I:''' Эта модель может получить 1 дополнительный Upgrade.


'''II:''' Эта модель может получить ещё один дополнительный Upgrade.
==Трейты==
; [[Affinity (Element)|Affinity (Fire)]] : Эта модель может кастовать заклинания элемента (Element). (Например: Element = Fire, Water, Profane и т.д.)
; [[Tactician|Tactician]] : The Deployment Zone of the party in which this model is present is extended for 5 inches (towards the middle
of the field).
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.
; [[Affinity (Element)|Affinity (Fire)]] : A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)


== Навыки ==
==Spellcrafts==
===Art of Enchanting (Level III)===
 
== Заклинания ==
=== Art of Enchanting (уровень III) ===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Burning Touch]] || I || Fire || Spell, Enchantment, Ranged/Melee || ✯ || 16 || 1 || Цель получает [[Burn (X)|Burn]] (1), [[Sweep I/II|Sweep]] I. Эта зачарованная модель может объявить Assist и снять состояние [[Bleeding|Bleeding]] с союзной модели в Base Contact.
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|-
|-
| [[Cutting Chill]] || I || Water || Spell, Enchantment, Ranged || || 16 || 1 || Ближние атаки зачарованной модели получают +2 PW. Когда зачарованная модель попадает по цели ближней атакой, цель становится [[Immobilized|Immobilized]].
| '''Melting Touch''' || II || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
|-
|-
| [[Arcane Shield]] || I || Elder || Spell, Enchantment, Ranged || || 16 || 1 || Зачарованная модель получает +4 к значению ARM. Этот бонус не может поднять ARM модели выше 6. Кроме того, критические попадания по этой модели не игнорируют ARM.
| '''Flameskin''' || III || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
|-
|}
| [[Formless Edge]] || I || Air || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Ближние атаки зачарованной модели получают +2 RCH и [[Knockback (X)|Knockback]] (2).
 
|-
===Art of Sorcery (Level I)===
| [[Melting Touch]] || II || Fire || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Цель получает [[Burn (X)|Burn]], [[Ignore Armor|Ignore Armor]].
{| class="wikitable"
|-
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
| [[Mirror Bubble]] || II || Water || Spell, Enchantment, Ranged || ✯ || 10 || 1 || Когда зачарованная модель получает попадание от ближней атаки, атакующий должен пройти бросок AG. При провале атакующий получает попадание STK 1 с PW, равным его собственной атаке. После этого зачарование снимается.
|-
| [[Spectral Blade]] || II || Elder || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Цель получает: * [[Ignore Armor|Ignore Armor]] * [[Stagger|Stagger]]
|-
| [[Featherlight]] || II || Air || Spell, Enchantment, Ranged || — || 16 || 1 || Цель получает +2 SPD.
|-
| [[Flameskin]] || III || Fire || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Модель, атакующая зачарованную модель и находящаяся в пределах 1”, получает попадание с Power 10 и [[Burn (X)|Burn]] (1). Если это попадание ранит атакующего, зачарование снимается.
|-
|-
| [[Ice Shield]] || III || Water || Spell, Enchantment, Ranged || || 16 || 1 || При броске DMG против зачарованной модели атакующий сперва делает бросок DMG против ARM 5. При успехе атакующий делает ещё один бросок против обычного ARM зачарованной модели, но с PW-3.
| '''Ignite''' || I || Fire || Spell, Sorcery, Ranged || INT || 16 || STA || [[Burn|Burn 1]]
|-
| [[Hasten]] || III || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || В свою Стратегическую фазу зачарованная модель может выполнить Normal Movement и затем снять зачарование. (Примечание: это не провоцирует реакции.)
|-
| [[Protective Currents]] || III || Air || Spell, Enchantment, Ranged || — || Casting Aura || STA || Атаки по зачарованной модели получают -4 к модификатору атаки. Если зачарованная модель получает попадание, зачарование снимается, но все вражеские модели в пределах 3'' от неё получают попадание с [[Knockback (X)|Knockback]] (3) без урона.
|}
|}
=== Art of Sorcery (уровень I) ===
 
==Боевые искусства==
===Fencing (Level I)===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Lvl !! Effect
|-
|- style="font-weight:bold;"
| [[Ignite]] || I || Fire || Spell, Sorcery, Ranged || INT || 16 || STA || [[Burn (X)|Burn]] (1).
| I ← эта модель || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
| [[Water Lash (Sorcery)]] || I || Water || Spell, Sorcery, Ranged/Melee || 8 || 16 || STA || [[Knockback (X)|Knockback]] (2) (применяется ко всем размерам, кроме Colossal и Epic).
|-
| [[Arcane Bolt]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || STA || При критическом попадании: [[Knockdown|Knockdown]].
|}
|}


== Боевые искусства ==
==Инвентарь==
; Fencing I : '''Masterful Parry:''' ближняя атака цели получает модификатор −3.
'''Место в инвентаре:''' 5


== Снаряжение ==
{| class="wikitable"
{| class="wikitable"
! Предмет !! PW !! RCH !! STK !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Mastercrafted Helrin Sword || T || 1 || STA || +1 STK в активной роли. (Melee)
| [[Mastercrafted Helrin Sword]] || 1 || Weapon || T || 1 || STA || 1 || +1 STK in the Active Role.
|-
|-
| Dagger || T-3 || 0 || STA || Throwing. +1 STK против модели в состоянии Crouched. (Melee)
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


== Стратагемы ==
==Стратагемы==
{| class="wikitable"
{| class="wikitable"
! Название !! Эффект
! Name !! Type !! Effect
|-
|-
| '''March!''' || Модели класса Soldier получают +1 SPD.
| '''March!''' || Authority || Soldiers gain +1 SPD.
|-
|-
| '''Rally Troops (Helian)''' || Модели класса Soldier не могут стать Panicked.
| '''Rally Troops (Helian)''' || Authority || Soldiers cannot become [[Panicked]].
|-
|-
| '''Expeditionary Paragon''' || Целевой член отряда получает класс Soldier.
| '''Expeditionary Paragon''' || Authority || Target party member gains [[Soldier]] class.
|-
|-
| '''Striking Momentum''' || Когда Soldier объявляет Атаку в Реакции, он может немедленно переместиться прямо к активной цели на половину SPD.
| '''Striking Momentum''' || Authority || When a Soldier declares an Attack in Reaction, it may immediately move directly towards the target activated model for a halved SPD.
|}
|}


== Глоссарий ==
==Глоссарий==
; '''Armor''' : Значение ARM снижает шанс нанести Рану при броске DMG.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; [[Bleeding]] : Состояние. Модель проходит бросок Toughness в каждую свою Стратегическую фазу; провал наносит Рану.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; [[Burn (X)]] : Свойство. Если модель получает хотя бы одну Рану с этим свойством, атакующий делает X бросков DMG со значением ARM 0; каждый успешный бросок наносит Рану.
A failed roll causes the model to suffer a Wound.
; [[Crouched]] : Состояние. Hitbox модели становится размером с её базу; ARM и SPD уполовинены, STK не больше 1, даётся лёгкое укрытие.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; [[Ignore Armor]] : Свойство. Попадание уменьшает ARM цели до 0 на время броска DMG.
and Armor value is halved and its Attack Strike value becomes 1.
; [[Immobilized]] : Состояние. Модель не может выполнять перемещение, специальное перемещение или особое действие.
Crouched models cannot make other models Engaged (state).
; [[Knockback (X)]] : Свойство. На шаге разрешения модель отодвигается на X дюймов от атакующего.
During the movement step, a model in this state may only declare Walk or Idle.
; [[Knockdown]] : Свойство. Модель, получившая попадание, становится Crouched.
In the Active role, this state may be voluntarily canceled during the model's movement step.
; [[Stagger]] : Свойство. Модель, получившая попадание, теряет 1 Activation Point (до конца хода).
This state may also be canceled with a Dodge.
; [[Sweep I/II]] : Свойство. При успешном броске атаки все модели в пределах LoS и Melee RCH получают попадание.
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; [[Throwing]] : Свойство. Предмет позволяет дальнюю атаку с RCH, равным T пользователя.
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. This state can be canceled with a successful Dodge, which may be
performed either with Agility or Toughness. When it declares Dodge, it cannot
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Текущая версия от 07:49, 26 августа 2026

Файл:Flameweaver Errant portrait.jpg
Flameweaver Errant

Flameweaver Errant — юнит фракции Helian League в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer / Soldier 21 2 2 5 14 14 8 13 12 12 3 2 16

Классы[править]

Artificer[править]

During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

Soldier[править]

Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.

Трейты[править]

Tactician
The Deployment Zone of the party in which this model is present is extended for 5 inches (towards the middle

of the field).

Resourceful
A model with this Trait may receive 1 additional Upgrade.
Affinity (Fire)
A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)

Spellcrafts[править]

Art of Enchanting (Level III)[править]

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Melting Touch II Fire Spell, Enchantment, Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Flameskin III Fire Spell, Enchantment, Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.

Art of Sorcery (Level I)[править]

Spell Lvl Element Type PW RCH STK Effect
Ignite I Fire Spell, Sorcery, Ranged INT 16 STA Burn 1

Боевые искусства[править]

Fencing (Level I)[править]

Lvl Effect
I ← эта модель Masterful Parry: Target's Melee Attack suffers -3 Modifier.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Mastercrafted Helrin Sword 1 Weapon T 1 STA 1 +1 STK in the Active Role.
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Стратагемы[править]

Name Type Effect
March! Authority Soldiers gain +1 SPD.
Rally Troops (Helian) Authority Soldiers cannot become Panicked.
Expeditionary Paragon Authority Target party member gains Soldier class.
Striking Momentum Authority When a Soldier declares an Attack in Reaction, it may immediately move directly towards the target activated model for a halved SPD.

Глоссарий[править]

BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.