Перейти к содержанию

Academy Expeditioner: различия между версиями

Материал из RuEldfallWiki
Reevol>WikiImport
Corrected RU unit cards
Synced from local Guildhall data editor
 
(не показаны 4 промежуточные версии этого же участника)
Строка 1: Строка 1:
<!-- PAGE: Academy Expeditioner -->
[[File:Academy_Expeditioner_portrait.jpg|thumb|200px|Academy Expeditioner]]
'''Academy Expeditioner''' — юнит фракции [[:Category:Sand Kingdoms|Sand Kingdoms]] в ''Eldfall Chronicles''. Размер: '''Medium'''. Классы: [[Mage]] / [[Sorcerer]].
'''Academy Expeditioner''' — юнит фракции [[:Category:Sand Kingdoms|Sand Kingdoms]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 10 || 8 || 8 || 14 || 10 || 10 || 4 || 2 || 12
| Medium || [[Sorcerer]] / [[Mage]] || 18 || 2 || 2 || 5 || 10 || 8 || 8 || 14 || 10 || 10 || 4 || 2 || 12
|}
|}


== Классы ==
==Классы==
; [[Mage]] : Творя заклинание, Mage может потратить неизрасходованный Activation Point, чтобы перебросить любое число кубов. Mana Counters — ресурс, представляющий ману, энергию для творения заклинаний; ими оплачиваются заклинания типа Conjuration и некоторые другие мощные заклинания. В активной роли Mage может конвертировать любое число своих Activation Points в соответствующее число Mana Counters и поместить их в свой личный запас. Mana Counters накапливаются и не исчезают в конце хода.
===[[Sorcerer]]===
; [[Sorcerer]] : В активной роли при кастовании заклинания типа Sorcery Sorcerer может перебросить до 1 неудачного броска.
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.


== Трейты ==
===[[Mage]]===
; [[Affinity (Element)|Affinity (Elder)]] : Эта модель может кастовать заклинания элемента (Element). (Например: Element = Fire, Water, Profane и т.д.)
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
; [[Survival (X Environment)|Survival (Scorching)]] : Эта модель не подвержена окружению X (X Environment).
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


== Навыки ==
==Трейты==
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)


== Заклинания ==
==Spellcrafts==
=== Art of Sorcery (уровень III) ===
===Art of Sorcery (Level III)===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Ignite]] || I || Fire || Spell, Sorcery, Ranged || INT || 16 || STA || [[Burn (X)|Burn]] (1).
| '''Arcane Bolt''' || I || Elder || Spell, Sorcery, Ranged || Int || 16 || STA || Critical: [[Knockdown]]
|-
|-
| [[Water Lash (Sorcery)]] || I || Water || Spell, Sorcery, Ranged/Melee || 8 || 16 || STA || [[Knockback (X)|Knockback]] (2) (применяется ко всем размерам, кроме Colossal и Epic).
| '''Telekinetic Blast''' || II || Elder || Spell, Sorcery, Ranged || Int -3 || AOE: Spray L || 1 || [[Knockback_(X)|Knockback 3]]; [[Knockdown]].
|-
|-
| [[Arcane Bolt]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || STA || При критическом попадании: [[Knockdown|Knockdown]].
| '''Soul Crush''' || III || Elder || Spell, Sorcery, Ranged || Int || 16 || 1 || [[Stun]], [[Ignore Armor]]. If wounded, the target becomes [[Panicked]] State until caster's next End phase.
|-
|-
| [[Flare (Sorcery)]] || II || Fire || Spell, Sorcery, Ranged/Melee || INT || 3 || 1 || [[Burn (X)|Burn]] (2), [[Sweep I/II|Sweep]] II.
| '''Ignite''' || I || Fire || Spell, Sorcery, Ranged || INT || 16 || STA || [[Burn|Burn 1]]
|-
|-
| [[Piercing Stream]] || II || Water || Spell, Sorcery, Ranged || INT || 16 || 2 || [[Armor-Piercing|Armor-Piercing]].
| '''Flare''' || II || Fire || Spell, Sorcery, Melee/Ranged || INT || 3 || 1 || [[Sweep|Sweep II]]; [[Burn|Burn 2]].
|-
|-
| [[Telekinetic Circular]] || II || Elder || Spell, Sorcery, Ranged || INT-3 || AoE: Spray L || 1 || [[Knockback (X)|Knockback]] (3). [[Knockdown|Knockdown]].
| '''Fireball''' || III || Fire || Spell, Sorcery, Ranged || INT || 16, AoE:<br/>Circular<br/>L || 1 || [[Targetless]]; [[Burn|Burn 1]].
|-
|-
| [[Fireball]] || III || Fire || Spell, Sorcery, Ranged || INT || 16, AoE: Circular L || 1 || [[Burn (X)|Burn]] (1), [[Targetless|Targetless]].
| '''Water Lash''' || I || Water || Spell, Sorcery, Melee/Ranged || 8 || 16 || STA || [[Knockback_(X)|Knocbkack 2]] (All sizes except Colossal and Epic)
|-
|-
| [[Drown]] || III || Water || Spell, Sorcery, Ranged || INT || 16, Circular L || 1 || Вражеские модели в пределах AoE становятся [[Weakened|Weakened]] при попадании до конца хода.
| '''Piercing Stream''' || II || Water || Spell, Sorcery, Ranged || INT || 16 || 2 || (Armor-Piercing([trait.ARMOR_PIERCING]
|-
|-
| [[Soul Crush]] || III || Elder || Spell, Sorcery, Ranged || INT || 16 || 1 || [[Ignore Armor|Ignore Armor]], [[Stun|Stun]]. Если ранена, цель становится [[Panicked|Panicked]] до следующей End-фазы кастера.
| '''Drown''' || III || Water || Spell, Sorcery, Ranged || INT || 16, AoE Circular L || 1 || Enemy models within the AOE become [[Weakened]] on Hit until the end of the turn.
|}
|}


== Снаряжение ==
==Инвентарь==
'''Место в инвентаре:''' 5
 
{| class="wikitable"
{| class="wikitable"
! Предмет !! PW !! RCH !! STK !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Dagger || T-3 || 0 || STA || Throwing. +1 STK против модели в состоянии Crouched. (Melee)
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


== Глоссарий ==
==Глоссарий==
; '''Armor''' : Значение ARM снижает шанс нанести Рану при броске DMG.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; [[Armor-Piercing]] : Свойство. При броске DMG учитывается только половина значения ARM цели.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; [[Burn (X)]] : Свойство. Если модель получает хотя бы одну Рану с этим свойством, атакующий делает X бросков DMG со значением ARM 0; каждый успешный бросок наносит Рану.
and Armor value is halved and its Attack Strike value becomes 1.
; [[Crouched]] : Состояние. Hitbox модели становится размером с её базу; ARM и SPD уполовинены, STK не больше 1, даётся лёгкое укрытие.
Crouched models cannot make other models Engaged (state).
; [[Ignore Armor]] : Свойство. Попадание уменьшает ARM цели до 0 на время броска DMG.
During the movement step, a model in this state may only declare Walk or Idle.
; [[Knockback (X)]] : Свойство. На шаге разрешения модель отодвигается на X дюймов от атакующего.
In the Active role, this state may be voluntarily canceled during the model's movement step.
; [[Knockdown]] : Свойство. Модель, получившая попадание, становится Crouched.
This state may also be canceled with a Dodge.
; [[Panicked]] : Состояние. Модель проходит бросок Morale в начале каждой своей активации или реакции.
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; [[Stun]] : Свойство. Модель, получившая хотя бы одну Рану, должна пройти бросок T; при провале теряет все AP.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; [[Sweep I/II]] : Свойство. При успешном броске атаки все модели в пределах LoS и Melee RCH получают попадание.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; [[Targetless]] : Свойство. В активной роли атака не требует модели в качестве цели — целью может быть любая точка поля.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
; [[Throwing]] : Свойство. Предмет позволяет дальнюю атаку с RCH, равным T пользователя.
value (if able) at the end of the Activation Sequence.
; [[Weakened]] : Состояние. У модели уполовинена Toughness и −1 Stamina.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
; Sweep : On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Текущая версия от 07:50, 26 августа 2026

Файл:Academy Expeditioner portrait.jpg
Academy Expeditioner

Academy Expeditioner — юнит фракции Sand Kingdoms в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sorcerer / Mage 18 2 2 5 10 8 8 14 10 10 4 2 12

Классы[править]

Sorcerer[править]

In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.

Mage[править]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Трейты[править]

Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)

Spellcrafts[править]

Art of Sorcery (Level III)[править]

Spell Lvl Element Type PW RCH STK Effect
Arcane Bolt I Elder Spell, Sorcery, Ranged Int 16 STA Critical: Knockdown
Telekinetic Blast II Elder Spell, Sorcery, Ranged Int -3 AOE: Spray L 1 Knockback 3; Knockdown.
Soul Crush III Elder Spell, Sorcery, Ranged Int 16 1 Stun, Ignore Armor. If wounded, the target becomes Panicked State until caster's next End phase.
Ignite I Fire Spell, Sorcery, Ranged INT 16 STA Burn 1
Flare II Fire Spell, Sorcery, Melee/Ranged INT 3 1 Sweep II; Burn 2.
Fireball III Fire Spell, Sorcery, Ranged INT 16, AoE:
Circular
L
1 Targetless; Burn 1.
Water Lash I Water Spell, Sorcery, Melee/Ranged 8 16 STA Knocbkack 2 (All sizes except Colossal and Epic)
Piercing Stream II Water Spell, Sorcery, Ranged INT 16 2 (Armor-Piercing([trait.ARMOR_PIERCING]
Drown III Water Spell, Sorcery, Ranged INT 16, AoE Circular L 1 Enemy models within the AOE become Weakened on Hit until the end of the turn.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Глоссарий[править]

BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Stun
A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
Sweep
On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.
Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Weakened
A model in this state has halved Toughness, and -1 Stamina.