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Musha Blademaster: различия между версиями

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[[File:Musha_Blademaster_portrait.jpg|thumb|200px|Musha Blademaster]]
'''Musha Blademaster''' — юнит фракции [[:Category:Empire of Soga|Empire of Soga]], [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''. Размер: '''Medium'''. Классы: [[Warrior]] / [[Berserker]].
'''Musha Blademaster''' — юнит фракции [[:Category:Empire of Soga|Empire of Soga]] / [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 14 || 12 || 12 || 10 || 11 || 13 || 2 || 2 || 17
| Medium || [[Warrior]] / [[Berserker]] || 17 || 2 || 2 || 5 || 14 || 12 || 12 || 10 || 11 || 13 || 2 || 2 || 17
|}
|}


== Классы ==
==Классы==
; [[Warrior]] : В свою Стратегическую фазу Warrior может перейти в Defensive Stance (положите жетон). В Defensive Stance у него STK 1 в активной роли и обычный STK в реактивной. Действует до следующей Стратегической фазы Warrior, если не указано иное.
===[[Warrior]]===
; [[Berserker]] : Один раз за ход, если Berserker должен получить одну или несколько Ран от бросков урона, он может пройти бросок T за каждую Рану; при успехе соответствующий урон предотвращается.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


== Трейты ==
===[[Berserker]]===
; [[Resourceful I/II|Resourceful I]] : '''I:''' Эта модель может получить 1 дополнительный Upgrade.
Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s),
they may perform a T roll for every Wound they would suffer. If a roll is successful, the
corresponding damage is prevented.


'''II:''' Эта модель может получить ещё один дополнительный Upgrade.
==Трейты==
; [[Duelist|Duelist]] : Цель Атаки этой модели не может использовать Боевые искусства уровня III и ниже.
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.
; [[Duelist|Duelist]] : The target of this model's Attack Action cannot use its Combat Arts of level III or less.


== Навыки ==
==Боевые искусства==
===Fencing (Level III)===
{| class="wikitable"
! Lvl !! Effect
|-
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|- style="font-weight:bold;"
| III ← эта модель || Second Wind: User's Melee Attack gains +1 STK.
|}


== Заклинания ==
===Archery (Level I)===
{| class="wikitable"
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← эта модель || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.
|}


== Боевые искусства ==
==Инвентарь==
; Fencing III : '''Second Wind:''' ближняя атака пользователя получает +1 STK.
'''Место в инвентаре:''' 5
; Archery I : '''Overdraw:''' первый интервал RCH используемого дальнего оружия увеличивается на 6 дюймов.


== Снаряжение ==
{| class="wikitable"
{| class="wikitable"
! Предмет !! PW !! RCH !! STK !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Sword || T || 1 || STA || — (Melee)
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| Bow || T+3 || 0-24: 0; 25-48: -6 || STA-1 || Two-Handed. (Ranged)
| [[Bow]] || 1 || Weapon || T+3 || 0-24: 0<br/>25-48: -6 || STA-1 || 2 || [[Two-Handed]]
|-
|-
| Dagger || T-3 || 0 || STA || Throwing. +1 STK против модели в состоянии Crouched. (Melee)
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


== Глоссарий ==
==Глоссарий==
; [[Crouched]] : Состояние. Hitbox модели становится размером с её базу; ARM и SPD уполовинены, STK не больше 1, даётся лёгкое укрытие.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; [[Throwing]] : Свойство. Предмет позволяет дальнюю атаку с RCH, равным T пользователя.
and Armor value is halved and its Attack Strike value becomes 1.
; [[Two-Handed]] : Свойство. Оружие нельзя использовать вместе со щитом или другим оружием.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Empire of Soga]]
[[Category:Empire of Soga]]
[[Category:Neutral]]
[[Category:Neutral]]

Текущая версия от 07:49, 26 августа 2026

Файл:Musha Blademaster portrait.jpg
Musha Blademaster

Musha Blademaster — юнит фракции Empire of Soga / Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Warrior / Berserker 17 2 2 5 14 12 12 10 11 13 2 2 17

Классы[править]

Warrior[править]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Berserker[править]

Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s), they may perform a T roll for every Wound they would suffer. If a roll is successful, the corresponding damage is prevented.

Трейты[править]

Resourceful
A model with this Trait may receive 1 additional Upgrade.
Duelist
The target of this model's Attack Action cannot use its Combat Arts of level III or less.

Боевые искусства[править]

Fencing (Level III)[править]

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III ← эта модель Second Wind: User's Melee Attack gains +1 STK.

Archery (Level I)[править]

Lvl Effect
I ← эта модель Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Sword 1 Weapon T 1 STA 1
Bow 1 Weapon T+3 0-24: 0
25-48: -6
STA-1 2 Two-Handed
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Глоссарий[править]

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.