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Rangers-Guild Hunter: различия между версиями

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[[File:Rangers_Guild_Hunter_portrait.jpg|thumb|200px|Rangers-Guild Hunter]]
'''Rangers-Guild Hunter''' — юнит фракции [[:Category:Coalition of Thenion|Coalition of Thenion]] в ''Eldfall Chronicles''. Размер: '''Medium'''. Классы: [[Assassin]] / [[Ranger]].
'''Rangers-Guild Hunter''' — юнит фракции [[:Category:Coalition of Thenion|Coalition of Thenion]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 6 || 13 || 8 || 14 || 10 || 13 || 10 || 2 || 1 || 10
| Medium || [[Assassin]] / [[Ranger]] || 19 || 2 || 2 || 6 || 13 || 8 || 14 || 10 || 13 || 10 || 2 || 1 || 10
|}
|}


== Классы ==
==Классы==
; [[Assassin]] : Assassin наносит критическое попадание на результатах броска 1, 2, 3.
===[[Assassin]]===
; [[Ranger]] : В End-фазу активной роли Ranger может выполнить обычное перемещение (это не провоцирует Реакцию).
Assassins score a Critical Hit on roll results of 1, 2, 3.


== Трейты ==
===[[Ranger]]===
; [[Survival (X Environment)|Survival (Forest, Difficult)]] : Эта модель не подвержена окружению X (X Environment).
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).
; [[Advantage (X)|Advantage (Beast)]] : Один раз за последовательность активации эта модель может перебросить (один раз) любое число кубов во время действия [[Attack|Attack]] против цели с характеристикой (X) (Size, Class, Trait и т.п.).


== Навыки ==
==Трейты==
; [[Stealth|Stealth II]] : Модель со Stealth сложнее обнаружить и сделать целью. Stealth I не позволяет реагировать на модель без линии видимости (LoS) и подавляет даже [[Clairvoyance|Clairvoyance]].
; [[Survival (X Environment)|Survival (Forest, Difficult Environment)]] : This model is not affected by the Forest, Difficult Environment.
; [[Infiltration|Infiltration I]] : Infiltration позволяет модели начать игру или переместиться в продвинутую позицию согласно правилам Навыка.
; [[Advantage (X)|Advantage (Beast)]] : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Beast) characteristic (Size, Class, Trait, etc.).
; [[Climbing|Climbing I]] : Модель с Climbing перемещается по вертикальным поверхностям без штрафа к Скорости, который обычно накладывает [[Climb|Climb]].
; [[Tracking|Tracking I]] : Tracking помогает обнаруживать скрытые модели и взаимодействует с действиями [[Perceive|Perceive]] и [[Uncover|Uncover]] согласно правилам Навыка.


== Заклинания ==
==Скиллы==
; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase.
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.


== Боевые искусства ==
==Боевые искусства==
; Assassination I : '''Aiming for the Vitals:''' атака пользователя получает +6 PW.
===Assassination (Level I)===
{| class="wikitable"
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← эта модель || Aiming for the Vitals: User's Attack gains +6 PW.
|}
 
==Инвентарь==
'''Место в инвентаре:''' 5


== Снаряжение ==
{| class="wikitable"
{| class="wikitable"
! Предмет !! PW !! RCH !! STK !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Short Bow || T || 0-20: 0; 21-40: -6 || STA || Two-Handed. (Ranged)
| [[Short Bow]] || 1 || Weapon || T || 0-20: 0<br/>21-40:-6 || STA || 2 || [[Two-Handed]]
|-
|-
| Short Sword || T || 0 || STA || — (Melee)
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —
|-
|-
| Dagger || T-3 || 0 || STA || Throwing. +1 STK против модели в состоянии Crouched. (Melee)
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


== Глоссарий ==
==Глоссарий==
; [[Advantage (X)]] : Свойство. Раз за Activation Sequence можно перебросить любое число кубов в атаке против цели с характеристикой (X).
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; [[Crouched]] : Состояние. Hitbox модели становится размером с её базу; ARM и SPD уполовинены, STK не больше 1, даётся лёгкое укрытие.
and Armor value is halved and its Attack Strike value becomes 1.
; [[Throwing]] : Свойство. Предмет позволяет дальнюю атаку с RCH, равным T пользователя.
Crouched models cannot make other models Engaged (state).
; [[Two-Handed]] : Свойство. Оружие нельзя использовать вместе со щитом или другим оружием.
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
A model in this state cannot be a target of Actions other than Perceive (note that
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
state is automatically canceled if the model declares a Normal action (other than
Nothing) or Special Action.
Performing an Attack in this state reveals the model, but grants the Surprise
Attack trait to its Attack.
The model and its profile that are being concealed by the Shrouded token are
considered secret information. The player who controls the model is not obliged
to disclose the model's identity and its profile to other players as long as the
model remains in this state.
Note: Shrouded models retain all of their
Skills, Traits, Size, etc.; however, this
information is not publicly disclosed. The
model has 360° Line of Sight (LoS).
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Текущая версия от 07:49, 26 августа 2026

Файл:Rangers Guild Hunter portrait.jpg
Rangers-Guild Hunter

Rangers-Guild Hunter — юнит фракции Coalition of Thenion в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Assassin / Ranger 19 2 2 6 13 8 14 10 13 10 2 1 10

Классы[править]

Assassin[править]

Assassins score a Critical Hit on roll results of 1, 2, 3.

Ranger[править]

In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).

Трейты[править]

Survival (Forest, Difficult Environment)
This model is not affected by the Forest, Difficult Environment.
Advantage (Beast)
Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Beast) characteristic (Size, Class, Trait, etc.).

Скиллы[править]

Stealth II
You may deploy this model in the Shrouded state. If no enemy model has LoS towards the User, this model may re-enter the Shrouded state during its Strategic phase.
Infiltration
You may deploy this model up to the middle line of the field (on your half of the field).
Climbing
This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.
Tracking
This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.

Боевые искусства[править]

Assassination (Level I)[править]

Lvl Effect
I ← эта модель Aiming for the Vitals: User's Attack gains +6 PW.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Short Bow 1 Weapon T 0-20: 0
21-40:-6
STA 2 Two-Handed
Short Sword 1 Weapon T 0 STA 1
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Глоссарий[править]

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).

Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.