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[[File:Taskmage_Explorer_portrait.jpg|thumb|200px|Taskmage Explorer]]
'''Taskmage Explorer''' — юнит фракции [[:Category:Sand Kingdoms|Sand Kingdoms]], [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''. Размер: '''Medium'''. Классы: [[Wizard]] / [[Mage]].
'''Taskmage Explorer''' — юнит фракции [[:Category:Sand Kingdoms|Sand Kingdoms]] / [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 8 || 8 || 8 || 14 || 12 || 10 || 0 || 1 || 12
| Medium || [[Wizard]] / [[Mage]] || 19 || 2 || 2 || 5 || 8 || 8 || 8 || 14 || 12 || 10 || 0 || 1 || 12
|}
|}


== Классы ==
==Классы==
; [[Wizard]] : При кастовании заклинания элемента Elder Wizard может перебросить до 1 неудачного броска.
===[[Wizard]]===
; [[Mage]] : Творя заклинание, Mage может потратить неизрасходованный Activation Point, чтобы перебросить любое число кубов. Mana Counters — ресурс, представляющий ману, энергию для творения заклинаний; ими оплачиваются заклинания типа Conjuration и некоторые другие мощные заклинания. В активной роли Mage может конвертировать любое число своих Activation Points в соответствующее число Mana Counters и поместить их в свой личный запас. Mana Counters накапливаются и не исчезают в конце хода.
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.


== Трейты ==
===[[Mage]]===
; [[Survival (X Environment)|Survival (Scorching)]] : Эта модель не подвержена окружению X (X Environment).
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
; [[Affinity (Element)|Affinity (Elder)]] : Эта модель может кастовать заклинания элемента (Element). (Например: Element = Fire, Water, Profane и т.д.)
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!
; [[Resourceful I/II|Resourceful I]] : '''I:''' Эта модель может получить 1 дополнительный Upgrade.


'''II:''' Эта модель может получить ещё один дополнительный Upgrade.
==Трейты==
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.


== Навыки ==
==Скиллы==
; [[Stealth|Stealth I]] : Модель со Stealth сложнее обнаружить и сделать целью. Stealth I не позволяет реагировать на модель без линии видимости (LoS) и подавляет даже [[Clairvoyance|Clairvoyance]].
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
; [[Tracking|Tracking I]] : Tracking помогает обнаруживать скрытые модели и взаимодействует с действиями [[Perceive|Perceive]] и [[Uncover|Uncover]] согласно правилам Навыка.
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.


== Заклинания ==
==Spellcrafts==
=== Wizardry (уровень III) ===
===Wizardry (Level III)===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Mana Burst]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || 1 || [[Stagger|Stagger]].
| '''Mana Burst''' || I || Elder || Spell, Sorcery, Ranged || Int || 16 || 1 || [[Stagger]]
|-
|-
| [[Dispel Magic]] || I || Elder || Spell, Healing, Ranged || — || 16, AoE: Circular L || 1 || [[Targetless|Targetless]]. Выберите одно: * Убрать с поля целевое заклинание Sorcery, Enchantment или Transmutation. * Убрать с поля целевое призванное существо. * Снять состояние [[Shrouded|Shrouded]].
| '''Dispel Magic''' || I || Elder || Spell, Healing, Ranged || — || 16, AOE: Circular L || 1 || [[Targetless]]. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel [[Shrouded]] State.
|-
|-
| [[Confuse Target]] || II || Elder || Spell, Sorcery, Ranged || — || 16 || 1 || [[Mindgame|Mindgame]], [[Ricochet (X)|Ricochet]] I. Цель становится [[Confused|Confused]] до следующей Стратегической фазы кастера. При кастовании кастер может потратить 1 Mana, чтобы получить +2 STK.
| '''Confuse Target''' || II || Elder || Spell, Sorcery, Ranged || — || 16 || 1 || [[Mindgame]], [[Ricochet|Ricochet I]]. The target model becomes [[Confused]] (State) until the start of caster's next Strategic phase. When casting this spell, the caster may spend 1 Mana to gain +2 STK.
|-
|-
| [[Ward]] || II || Elder || Spell, Sorcery, Ranged/Melee || — || 16 || 1 || Некритический DMG и связанные эффекты любой входящей атаки по цели этого заклинания игнорируются. Когда кастер [[Engaged|Engaged]], это заклинание может нацеливаться только на кастера.
| '''Ward''' || II || Elder || Spell, Sorcery, Melee/Ranged || — || 16 || 1 || Non-Critical Damage and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this spell can target only the caster.
|-
|-
| [[Redirect Damage]] || III || Elder || Spell, Sorcery, Ranged/Melee || — || 16 || 1 || При попадании успешные некритические попадания цели аннулируются. Кроме того, цель получает число некритических попаданий, равное числу успешных бросков атаки (кроме критических), сделанных ею в её атаке, тем же предметом, заклинанием и способностями. Это заклинание не подвержено «Ranged (Friendly Fire)».
| '''Redirect Damage''' || III || Elder || Spell, Sorcery, Melee/Ranged || — || 16 || 1 || On hit, the Target's successful non-Critical Hits are negated. In addition, the Target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by "Ranged (Friendly Fire)"
|-
|-
| [[Hastened Recovery]] || III || Elder || Spell, Healing, Ranged || — || 16 || STA || Выберите одно: * Снять [[Crippled|Crippled]], [[Bleeding|Bleeding]], [[Weakened|Weakened]], [[Poisoned|Poisoned]]. * Цель восстанавливает 1 HP.
| '''Hastened Recovery''' || III || Elder || Spell, Healing, Ranged || — || 16 || STA || You may do one of the following: (1): Remove [[Crippled]] (State); (2): Remove [[Bleeding]] (state); (3) Remove [[Weakened]] (State); (4) Remove [[Poisoned]] (State); (5): The target regains 1 HP.
|}
|}


== Снаряжение ==
==Инвентарь==
'''Место в инвентаре:''' 5
 
{| class="wikitable"
{| class="wikitable"
! Предмет !! PW !! RCH !! STK !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Dagger || T-3 || 0 || STA || Throwing. +1 STK против модели в состоянии Crouched. (Melee)
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


== Глоссарий ==
==Глоссарий==
; [[Bleeding]] : Состояние. Модель проходит бросок Toughness в каждую свою Стратегическую фазу; провал наносит Рану.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; [[Confused]] : Состояние. У модели уполовинены Offense, Defense, Accuracy, Intellect, Agility и Morale.
A failed roll causes the model to suffer a Wound.
; [[Crippled]] : Состояние. У модели уполовинены Speed и Agility.
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
; [[Crouched]] : Состояние. Hitbox модели становится размером с её базу; ARM и SPD уполовинены, STK не больше 1, даётся лёгкое укрытие.
; Crippled : A model in this state has halved Speed and Agility.
; [[Mindgame]] : Свойство. Dodge против такой атаки использует INT вместо AG.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; [[Poisoned]] : Состояние. Модель проходит бросок Toughness с модификатором −6 в каждую свою Стратегическую фазу; провал наносит Рану.
and Armor value is halved and its Attack Strike value becomes 1.
; [[Ricochet (X)]] : Свойство. Ближайшая вражеская модель в пределах 5″ также получает то же попадание; до X раз.
Crouched models cannot make other models Engaged (state).
; [[Shrouded]] : Состояние. Модель представлена на поле жетоном Shrouded; её нельзя сделать целью действий, кроме Perceive.
During the movement step, a model in this state may only declare Walk or Idle.
; [[Stagger]] : Свойство. Модель, получившая попадание, теряет 1 Activation Point (до конца хода).
In the Active role, this state may be voluntarily canceled during the model's movement step.
; [[Targetless]] : Свойство. В активной роли атака не требует модели в качестве цели — целью может быть любая точка поля.
This state may also be canceled with a Dodge.
; [[Throwing]] : Свойство. Предмет позволяет дальнюю атаку с RCH, равным T пользователя.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; [[Weakened]] : Состояние. У модели уполовинена Toughness и −1 Stamina.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Ricochet : When a model gets hit by an Attack with this Trait, the nearest enemy model within 5'' gets hit with the same Attack. Whenever possible, the Effect repeats up to X times in a single Activation Sequence. It cannot affect the same model again in the same Activation Sequence. If two or more enemy models are the same distance away from the hit model, they all suffer this Effect.
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
A model in this state cannot be a target of Actions other than Perceive (note that
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
state is automatically canceled if the model declares a Normal action (other than
Nothing) or Special Action.
Performing an Attack in this state reveals the model, but grants the Surprise
Attack trait to its Attack.
The model and its profile that are being concealed by the Shrouded token are
considered secret information. The player who controls the model is not obliged
to disclose the model's identity and its profile to other players as long as the
model remains in this state.
Note: Shrouded models retain all of their
Skills, Traits, Size, etc.; however, this
information is not publicly disclosed. The
model has 360° Line of Sight (LoS).
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


----
<small>''Источник: Eldfall Chronicles — Guildhall roster; рулбук v1.6; Northern Wind Spellbook (errata фев-2026).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]
[[Category:Neutral]]
[[Category:Neutral]]

Текущая версия от 07:50, 26 августа 2026

Файл:Taskmage Explorer portrait.jpg
Taskmage Explorer

Taskmage Explorer — юнит фракции Sand Kingdoms / Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Wizard / Mage 19 2 2 5 8 8 8 14 12 10 0 1 12

Классы[править]

Wizard[править]

When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.

Mage[править]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Трейты[править]

Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
Resourceful
A model with this Trait may receive 1 additional Upgrade.

Скиллы[править]

Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Tracking
This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.

Spellcrafts[править]

Wizardry (Level III)[править]

Spell Lvl Element Type PW RCH STK Effect
Mana Burst I Elder Spell, Sorcery, Ranged Int 16 1 Stagger
Dispel Magic I Elder Spell, Healing, Ranged 16, AOE: Circular L 1 Targetless. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel Shrouded State.
Confuse Target II Elder Spell, Sorcery, Ranged 16 1 Mindgame, Ricochet I. The target model becomes Confused (State) until the start of caster's next Strategic phase. When casting this spell, the caster may spend 1 Mana to gain +2 STK.
Ward II Elder Spell, Sorcery, Melee/Ranged 16 1 Non-Critical Damage and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this spell can target only the caster.
Redirect Damage III Elder Spell, Sorcery, Melee/Ranged 16 1 On hit, the Target's successful non-Critical Hits are negated. In addition, the Target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by "Ranged (Friendly Fire)"
Hastened Recovery III Elder Spell, Healing, Ranged 16 STA You may do one of the following: (1): Remove Crippled (State); (2): Remove Bleeding (state); (3) Remove Weakened (State); (4) Remove Poisoned (State); (5): The target regains 1 HP.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Глоссарий[править]

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Confused
A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
Crippled
A model in this state has halved Speed and Agility.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Ricochet
When a model gets hit by an Attack with this Trait, the nearest enemy model within 5 gets hit with the same Attack. Whenever possible, the Effect repeats up to X times in a single Activation Sequence. It cannot affect the same model again in the same Activation Sequence. If two or more enemy models are the same distance away from the hit model, they all suffer this Effect.
Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Weakened
A model in this state has halved Toughness, and -1 Stamina.