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Anari, Erudite Prodigy: различия между версиями

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'''Anari, Erudite Prodigy''' — юнит фракции [[:Category:Helian League]] в ''Eldfall Chronicles''.
[[File:Anari_Erudite_Prodigy_portrait.jpg|thumb|200px|Anari, Erudite Prodigy]]
 
'''Anari, Erudite Prodigy''' — юнит фракции [[:Category:Helian League|Helian League]] в ''Eldfall Chronicles''.
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| [[File:Anari_Erudite_Prodigy_portrait.jpg|200px|Anari, Erudite Prodigy]]
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| [[:File:Anari_Erudite_Prodigy.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Anari_Erudite_Prodigy_A5.pdf|буклет A5]]</small>
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==Классы==
==Классы==
===[[Enchanter]]===
===[[Enchanter]]===
Enchanters могут накладывать заклинания типа Enchantment на союзные модели без броска.
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.


===[[Mage]]===
===[[Mage]]===
Творя заклинание, Mage может потратить неизрасходованный Activation Point, чтобы перебросить любое количество кубов.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters — ресурс, представляющий ману, энергию для творения заклинаний. Mana Counters тратятся на оплату заклинаний типа Conjuration и некоторых других мощных заклинаний. В Active Role Mage может конвертировать любое количество своих Activation Points в соответствующее число Mana Counters (заменить Activation Points на Mana Counters) и поместить их в свой личный запас. Mana Counters накапливаются и не исчезают в конце хода!
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


==Трейты==
==Трейты==
; [[Affinity (Element)|Affinity (Fire, Water)]] : Модель с этим трейтом может творить заклинания стихий (Fire, Water).
; [[Affinity (Element)|Affinity (Fire, Water)]] : A model with this Trait can cast (Fire, Water) Spells. (For example: Fire, Water = fire, water, profane, etc.)
; [[Strategist|Strategist]] : Эта модель может использовать две Stratagems с разными названиями в свою Strategic Phase.
; [[Strategist|Strategist]] : This model can use two Stratagems of different names in its Strategic Phase.


==Навыки==
==Скиллы==
; [[Foresight|Foresight]] : Когда эта модель становится целью Attack в Reactive Role и не объявляла Reaction в Reaction Step, она может вместо этого объявить Reaction в Action Step данной Activation Sequence, после того как активная модель объявила своё Действие.
; [[Foresight|Foresight]] : When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.


==Заклинания==
==Spellcrafts==
===Art of Enchanting (уровень III)===
===Art of Enchanting (Level III)===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Burning Touch]] || I || Fire || Spell, Enchantment / Melee And Ranged || ✯ || 16 || 1 || Цель получает: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. Зачарованная модель может объявить Действие Assist и снять состояние [[Bleeding]] с союзной модели в Base Contact.
| '''Burning Touch''' || I || Fire || Spell, Enchantment, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|-
|-
| [[Cutting Chill]] || I || Water || Spell, Enchantment / Ranged || * || 16 || 1 || Melee Attacks зачарованной модели получают +2 PW. Когда зачарованная модель попадает по цели Melee Attack, цель входит в состояние [[Immobilized]].
| '''Melting Touch''' || II || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
|-
|-
| [[Melting Touch]] || II || Fire || Spell, Enchantment / Ranged || * || 16 || 1 || Цель получает: [[Ignore Armor]]; [[Burn|Burn 1]].
| '''Flameskin''' || III || Fire || Spell, Enchantment, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
|-
|-
| [[Mirror Bubble]] || II || Water || Spell, Enchantment / Ranged || * || 10 || 1 || Когда зачарованная модель получает Hit от Melee Attack, атакующий обязан выполнить бросок AG. При провале атакующий получает Hit STK 1 с PW, равным его собственной атаке. После этого Enchantment снимается.
| '''Cutting Chill''' || I || Water || Spell, Enchantment, Ranged || * || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.
|-
|-
| [[Flameskin]] || III || Fire || Spell, Enchantment / Ranged || * || 16 || 1 || Модель, атакующая зачарованную модель и находящаяся в пределах 1", получает Hit с Power (PW) 10 и трейтом Burn (1). Если этот Hit ранит атакующего, Enchantment снимается.
| '''Mirror Bubble''' || II || Water || Spell, Enchantment, Ranged || * || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
|-
|-
| [[Ice Shield]] || III || Water || Spell, Enchantment / Ranged || — || 16 || 1 || При броске DMG против зачарованной модели атакующий сначала обязан выполнить бросок DMG против ARM 5. При успехе он делает ещё один бросок против базового ARM зачарованной модели, но с PW-3.
| '''Ice Shield''' || III || Water || Spell, Enchantment, Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
|}
|}


===Cryomancy (уровень III)===
===Cryomancy (Level III)===
{| class="wikitable"
{| class="wikitable"
! Заклинание !! Ур. !! Стихия !! Тип !! PW !! RCH !! STK !! Эффект
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Cure]] || I || Water || Spell, Healing / Ranged || — || 16 || 1 || Снимает с цели состояния [[Bleeding]], [[Crippled]], [[Poisoned]] и [[Weakened]].
| '''Cure''' || I || Water || Spell, Healing, Ranged || — || 16 || 1 || Removes [[Bleeding]], [[Crippled]], [[Poisoned]], and [[Weakened]] States from the target.
|-
|-
| [[Ice Spikes]] || I || Water || Spell, Sorcery / Ranged || 11 || 16 || 3 || При попадании цель входит в состояние [[Slowed]] до следующей Strategic Phase заклинателя.
| '''Ice Spikes''' || I || Water || Spell, Sorcery, Ranged || 11 || 16 || 3 || Target becomes [[Slowed]] State on Hit, until the caster's next Strategic Phase.
|-
|-
| [[Frost]] || II || Water || Spell, Sorcery / Ranged || 11 || AOE: Spray S || 1 || При попадании цель становится [[Immobilized]] до следующей Strategic Phase заклинателя.
| '''Frost''' || II || Water || Spell, Sorcery, Ranged || 11 || AOE: Spray S || 1 || The target becomes [[Immobilized]] on Hit until the caster's next Strategic Phase.
|-
|-
| [[Water Lash]] || II || Water || Spell, Sorcery / Melee And Ranged || 8 || 16 || STA || [[Knockback_(X)|Knockback 2]] (применяется ко всем размерам, кроме Colossal и Epic).
| '''Water Lash''' || II || Water || Spell, Sorcery, Melee/Ranged || 8 || 16 || STA || [[Knockback_(X)|Knockback 2]] (applied to all sizes except Colossal and Epic).
|-
|-
| [[Deep Freeze]] || III || Water || Spell, Enchantment / Melee And Ranged || — || 10 || 1 || [Mana Cost: 1] Пока модель зачарована, она получает модификатор -3 ARM и не может объявлять движения и Действия, кроме Idle и Nothing. Атаки по модели имеют Advantage. В начале следующей Strategic Phase (любой) зачарованная модель может выполнить бросок T; при успехе Enchantment снимается. В свою Active Role зачарованная модель может объявить Assist на себя и выполнить бросок T; при успехе Enchantment снимается.
| '''Deep Freeze''' || III || Water || Spell, Enchantment, Melee/Ranged || — || 10 || 1 || [Mana Cost: 1]
While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage.  
At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.
|-
|-
| [[Glacier Circle]] || III || Water || Spell, Sorcery / Ranged || 13 || Casting Aura, AOE: Circular L || 1 || [[Frostbite]], [[Targetless]]. Потратив 1 Mana, заклинатель может увеличить STK этого заклинания на 1. Вражеские модели в пределах AoE при попадании становятся Slowed. Области в пределах AoE становятся окружениями Difficult и Dangerous до следующей Strategic Phase заклинателя.
| '''Glacier Circle''' || III || Water || Spell, Sorcery, Ranged || 13 || Casting Aura, AOE: Circular L || 1 || [[Frostbite]], [[Targetless]]
By spending 1 Mana, the caster may increase the STK of this Spell by 1.  
Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster's next Strategic Phase.
|}
|}


 
==Инвентарь==
==Снаряжение==
'''Место в инвентаре:''' 3
'''Мест в снаряжении:''' 3


==Стратагемы==
==Стратагемы==
{| class="wikitable"
{| class="wikitable"
! Название !! Тип !! Эффект
! Name !! Type !! Effect
|-
|-
| '''[[Active Support]]''' || Authority || До двух моделей могут быть зачарованы одним из заклинаний Enchantment, доступных Leader.
| '''Active Support''' || Authority || Up to two models may become enchanted with one of the Enchantment Spells available to the Leader.
|-
|-
| '''[[Talented Command]]''' || Authority || Целевая модель получает [[Chain Attack]].
| '''Talented Command''' || Authority || Target model gains [[Chain Attack]].
|-
|-
| '''[[Weavers Aura]]''' || Authority || Атаки заклинаниями союзников получают +2 PW.
| '''Weavers Aura''' || Authority || Spell attacks cast by allies gain +2 PW.
|}
|}


==Глоссарий==
==Глоссарий==
; Bleeding : Состояние. В начале активации этой модели она теряет 1 HP. Снимается, когда модель восстанавливает любое количество HP.
; BURN (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Burn 1 : Состояние. В начале активации этой модели она теряет 1 HP. Снимается, если по модели попадает заклинание Water.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; Crippled : Состояние. SPD модели уполовинена (с округлением вверх). Снимается, когда модель восстанавливает любое количество HP.
A failed roll causes the model to suffer a Wound.
; Frostbite : Состояние. SPD модели снижена на 2 (минимум 1).
; Chain Attack : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
; Ignore Armor : Атаки с этим трейтом игнорируют значение ARM цели.
; Crippled : A model in this state has halved Speed and Agility.
; Immobilized : Состояние. Модель не может двигаться и быть перемещённой по своей воле.
; Frostbite : If a model suffers at least one Wound with this Trait, it must perform a single T
; Knockback 2 : При попадании цель отталкивается прямо от атакующего на 2 дюйма.
roll, regardless of the number of Hits. A failed roll causes the model to suffer another Wound.
; Knockback 3 : При попадании цель отталкивается прямо от атакующего на 3 дюйма.
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; Poisoned : Состояние. В начале активации этой модели она теряет 1 HP, если не пройдёт бросок STA.
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
; Slowed : Состояние. SPD модели снижена на 2 (минимум 1) до конца раунда.
Special Action. This state can be canceled with a successful Dodge, which may be
; Stagger : При попадании цель теряет 1 Activation Point (минимум 0).
performed either with Agility or Toughness. When it declares Dodge, it cannot
; Sweep I : Атака поражает все модели в пределах досягаемости в дуге 180° (уровень I).
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Targetless : Этому заклинанию не нужна модель-цель — оно действует на область или на все модели в пределах дальности.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Weakened : Состояние. Модель получает −2 ко всем модификаторам атаки.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Slowed : A model in this state has halved SPD.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Текущая версия от 07:50, 26 августа 2026

Файл:Anari Erudite Prodigy portrait.jpg
Anari, Erudite Prodigy

Anari, Erudite Prodigy — юнит фракции Helian League в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Enchanter / Mage 28 1 2 5 9 9 8 16 12 8 3 2 12

Классы[править]

Enchanter[править]

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

Mage[править]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Трейты[править]

Affinity (Fire, Water)
A model with this Trait can cast (Fire, Water) Spells. (For example: Fire, Water = fire, water, profane, etc.)
Strategist
This model can use two Stratagems of different names in its Strategic Phase.

Скиллы[править]

Foresight
When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.

Spellcrafts[править]

Art of Enchanting (Level III)[править]

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Melting Touch II Fire Spell, Enchantment, Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Flameskin III Fire Spell, Enchantment, Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
Cutting Chill I Water Spell, Enchantment, Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Mirror Bubble II Water Spell, Enchantment, Ranged * 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Ice Shield III Water Spell, Enchantment, Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.

Cryomancy (Level III)[править]

Spell Lvl Element Type PW RCH STK Effect
Cure I Water Spell, Healing, Ranged 16 1 Removes Bleeding, Crippled, Poisoned, and Weakened States from the target.
Ice Spikes I Water Spell, Sorcery, Ranged 11 16 3 Target becomes Slowed State on Hit, until the caster's next Strategic Phase.
Frost II Water Spell, Sorcery, Ranged 11 AOE: Spray S 1 The target becomes Immobilized on Hit until the caster's next Strategic Phase.
Water Lash II Water Spell, Sorcery, Melee/Ranged 8 16 STA Knockback 2 (applied to all sizes except Colossal and Epic).
Deep Freeze III Water Spell, Enchantment, Melee/Ranged 10 1 [Mana Cost: 1]

While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage. At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.

Glacier Circle III Water Spell, Sorcery, Ranged 13 Casting Aura, AOE: Circular L 1 Frostbite, Targetless

By spending 1 Mana, the caster may increase the STK of this Spell by 1. Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster's next Strategic Phase.

Инвентарь[править]

Место в инвентаре: 3

Стратагемы[править]

Name Type Effect
Active Support Authority Up to two models may become enchanted with one of the Enchantment Spells available to the Leader.
Talented Command Authority Target model gains Chain Attack.
Weavers Aura Authority Spell attacks cast by allies gain +2 PW.

Глоссарий[править]

BURN (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Chain Attack
Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
Crippled
A model in this state has halved Speed and Agility.
Frostbite
If a model suffers at least one Wound with this Trait, it must perform a single T

roll, regardless of the number of Hits. A failed roll causes the model to suffer another Wound.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Slowed
A model in this state has halved SPD.
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Weakened
A model in this state has halved Toughness, and -1 Stamina.