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'''Great Guard''' — юнит фракции [[:Category:Empire of Soga]] в ''Eldfall Chronicles''.
[[File:Great_Guard_portrait.jpg|thumb|200px|Great Guard]]
 
'''Great Guard''' — юнит фракции [[:Category:Empire of Soga|Empire of Soga]] в ''Eldfall Chronicles''.
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| [[File:Great_Guard_portrait.jpg|200px|Great Guard]]
|-
| [[:File:Great_Guard.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Great_Guard_A5.pdf|буклет A5]]</small>
|}


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==Классы==
==Классы==
===[[Sentinel]]===
===[[Sentinel]]===
В своей Reactive Role Sentinels могут получить +1 Strike при выполнении Attack.
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.


===[[Warrior]]===
===[[Warrior]]===
В свою Strategic Phase Warrior может перейти в Defensive Stance; игрок обозначает это, кладя жетон Defensive Stance рядом с моделью. Warrior в Defensive Stance имеет Strike 1 в Active Role и сохраняет базовый Strike в Reactive Role (такой же, как в Active Role). Defensive Stance длится до следующей Strategic Phase воина, если не указано иное.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


==Трейты==
==Трейты==
; [[Vigilance|Vigilance]] : Эта модель невосприимчива к трейту Surprise Attack. Front arc этой модели расширен до 360°. У этой модели нет Back arc.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
; [[Watchful|Watchful]] : Эта модель получает двойное количество Activation Points в своей Reactive Role.
; [[Watchful|Watchful]] : This model receives a double amount of Activation Points in its Reactive role.


==Навыки==
==Скиллы==
; [[Impede|Impede]] : Когда эта модель объявляет Attack of Opportunity с Melee Attack против модели вне состояния [[Engaged]], движение этой модели заканчивается в точке выполнения Attack of Opportunity. Если Attack of Opportunity была Melee Attack, цель также немедленно становится [[Engaged]].
; [[Impede|Impede]] : When this model declares an Attack of Opportunity with a Melee Attack against a non-[[Engaged]] model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes [[Engaged]] immediately.


==Боевые искусства==
==Боевые искусства==
===Fencing (уровень IV)===
===Fencing (Level IV)===
{| class="wikitable"
{| class="wikitable"
! Ур. !! Эффект
! Lvl !! Effect
|-
|-
| I || Masterful Parry: Melee Attack цели получает модификатор -3.
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
|-
| II || Harsh Riposte: Melee Attack цели получает -1 STK (не может опуститься ниже 1).
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|-
|-
| III || Second Wind: Melee Attack обладателя получает +1 STK.
| III || Second Wind: User's Melee Attack gains +1 STK.
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| IV ← эта модель || Grapple & Thrash: Melee Attack обладателя получает [[Knockdown]].
| IV ← эта модель || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|}
|}


==Снаряжение==
==Инвентарь==
'''Мест в снаряжении:''' 5
'''Место в инвентаре:''' 5


{| class="wikitable"
{| class="wikitable"
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Polearm]] || 1 || Weapon || T+3 || 2 || STA-1 || 3 || [[Two-Handed]], [[Sweep|Sweep I]]
| [[Polearm]] || 1 || Weapon || T+3 || 2 || STA-1 || 3 || [[Two-Handed]], [[Sweep|Sweep I]]
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| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| [[Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || — || [[Armor-Piercing]], +1 STK против модели в состоянии [[Crouched]].
| [[Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || — || [[Armor-Piercing]], +1 STK when used against a model in [[Crouched]] state.
|}
|}


==Стратагемы==
==Стратагемы==
{| class="wikitable"
{| class="wikitable"
! Название !! Тип !! Эффект
! Name !! Type !! Effect
|-
|-
| '''[[Break the Offensive]]''' || Authority || Warriors и Soldiers получают +3 DEF.
| '''Break the Offensive''' || Authority || Warriors and Soldiers gain +3 DEF.
|-
|-
| '''[[Close Ranks]]''' || Authority || Каждая союзная модель получает +1 ARM за каждую другую союзную модель в Base Contact. Warriors и Soldiers получают [[Vigilance]].
| '''Close Ranks''' || Authority || Each Allied model receives +1 ARM for every other Allied model in Base contact. Warriors and Soldiers gain [[Vigilance]].
|-
|-
| '''[[Overcome Pain]]''' || Authority || Целевой Warrior вне состояния [[Incapacitated]] может восстановить 1 HP.
| '''Overcome Pain''' || Authority || Target Warrior not in [[Incapacitated]] State may regain 1 HP.
|-
|-
| '''[[Rally Troops (Soga)]]''' || Authority || Модели получают [[Fearless]] и могут снять до 1 состояния (кроме Dead, Engaged и Incapacitated).
| '''Rally Troops (Soga)''' || Authority || Models gain [[Fearless]] and may cancel up to 1 State (Except Dead, Engaged or Incapacitated).
|}
|}


==Глоссарий==
==Глоссарий==
; Armor-Piercing : Атаки с этим трейтом игнорируют значение ARM цели.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; Crouched : Состояние. Модель получает +2 DEF против Ranged Attacks, но не может двигаться и выполнять Ranged Attacks.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; Knockdown : При попадании цель сбивается с ног и получает состояние Crouched.
and Armor value is halved and its Attack Strike value becomes 1.
; Sweep I : Атака поражает все модели в пределах досягаемости в дуге 180° (уровень I).
Crouched models cannot make other models Engaged (state).
; Two-Handed : Это оружие требует двух рук. Модель не может использовать щит или второе оружие.
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched or Dead state.
While a model is Engaged, it automatically has LoS to all enemy models that are causing
it to be Engaged, but cannot react against models outside of its Awareness.
; Fearless : This model cannot become Panicked (State).
; Incapacitated : When a model's HP reaches 0,
it becomes Incapacitated and
immediately enters the Crouched
State. The model retains all
other States.
An Incapacitated model cannot
receive Activation Points and cannot
perform Activations nor Reactions.
(Note: If it had remaining Activation
Points at the time when it became
Incapacitated, it keeps them until the
End Phase of that turn).
This State is canceled if the model
regains at least 1 HP. If a model
enters the Incapacitated State due
to an effect but has more than 0
HP, the State is canceled during the
model's next Strategic Phase. When
canceled, the model may voluntarily
cancel Crouched.
An incapacitated Leader cannot use
Stratagems.
An already Incapacitated model
that would suffer another Wound
automatically becomes Dead.
Unless stated otherwise, it cannot
use or benefit from any Skills, Traits,
Upgrades, Items, etc., and is ignored for all impacts such as scoring in
Quests and Ranged Friendly Fire.
They are still hit by Attacks, like
AoEs or Sweep Attacks.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


[[Category:Units]]
[[Category:Units]]
[[Category:Empire of Soga]]
[[Category:Empire of Soga]]

Текущая версия от 07:50, 26 августа 2026

Файл:Great Guard portrait.jpg
Great Guard

Great Guard — юнит фракции Empire of Soga в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sentinel / Warrior 23 1 2 4 12 16 10 10 8 13 7 3 17

Классы[править]

Sentinel[править]

In their Reactive role, Sentinels may gain +1 STK when performing an Attack.

Warrior[править]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Трейты[править]

Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
Watchful
This model receives a double amount of Activation Points in its Reactive role.

Скиллы[править]

Impede
When this model declares an Attack of Opportunity with a Melee Attack against a non-Engaged model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes Engaged immediately.

Боевые искусства[править]

Fencing (Level IV)[править]

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III Second Wind: User's Melee Attack gains +1 STK.
IV ← эта модель Grapple & Thrash: User's Melee Attack gains Knockdown.

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Polearm 1 Weapon T+3 2 STA-1 3 Two-Handed, Sweep I
Sword 1 Weapon T 1 STA 1
Piercing Dagger 1 Weapon T-2 0 STA Armor-Piercing, +1 STK when used against a model in Crouched state.

Стратагемы[править]

Name Type Effect
Break the Offensive Authority Warriors and Soldiers gain +3 DEF.
Close Ranks Authority Each Allied model receives +1 ARM for every other Allied model in Base contact. Warriors and Soldiers gain Vigilance.
Overcome Pain Authority Target Warrior not in Incapacitated State may regain 1 HP.
Rally Troops (Soga) Authority Models gain Fearless and may cancel up to 1 State (Except Dead, Engaged or Incapacitated).

Глоссарий[править]

Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Fearless
This model cannot become Panicked (State).
Incapacitated
When a model's HP reaches 0,

it becomes Incapacitated and immediately enters the Crouched State. The model retains all other States. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. (Note: If it had remaining Activation Points at the time when it became Incapacitated, it keeps them until the End Phase of that turn). This State is canceled if the model regains at least 1 HP. If a model enters the Incapacitated State due to an effect but has more than 0 HP, the State is canceled during the model's next Strategic Phase. When canceled, the model may voluntarily cancel Crouched. An incapacitated Leader cannot use Stratagems. An already Incapacitated model that would suffer another Wound automatically becomes Dead. Unless stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items, etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.