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Kogetsu, Cursed Monk: различия между версиями

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(не показана 1 промежуточная версия этого же участника)
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[[File:Kogetsu_Cursed_Monk_portrait.jpg|thumb|200px|Kogetsu, Cursed Monk]]
'''Kogetsu, Cursed Monk''' — юнит фракции [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''.
'''Kogetsu, Cursed Monk''' — юнит фракции [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''.


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==Классы==
==Классы==
===[[Warrior]]===
===[[Warrior]]===
Во время своей Strategic phase Warrior может перейти в Defensive Stance; игрок обозначает это, размещая жетон Defensive Stance рядом с моделью. Warrior в Defensive Stance имеет STK 1 в своей Active role и сохраняет стандартный STK в своей Reactive role (так же, как если бы был в Active role). Defensive Stance длится до следующей Strategic phase Warrior, если не указано иное.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


===[[Sentinel]]===
===[[Sentinel]]===
В своей Reactive role Sentinels могут получать +1 STK при выполнении Attack.
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.


==Трейты==
==Трейты==
; [[Advantage (X)|Advantage (Demon)]] : Один раз за Activation Sequence модель с этим Trait может перебросить любое количество костей (один раз) во время Attack Action против цели с характеристикой (Demon) (Size, Class, Trait и т.д.).
; [[Advantage (X)|Advantage (Demon)]] : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Demon) characteristic (Size, Class, Trait, etc.).
; [[Vigilance|Vigilance]] : Эта модель невосприимчива к Trait Surprise Attack. Front arc этой модели расширяется до 360°. У этой модели нет Back arc.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.


==Скиллы==
==Скиллы==
; [[Leap|Leap]] : Эта модель может выполнять Jump Special Movement, как если бы это было Normal Movement. Во время выполнения Jump её SPD не делится пополам.
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
; [[Impede|Impede]] : Когда эта модель объявляет Attack of Opportunity с помощью Melee Attack против модели, не находящейся в состоянии [[Engaged]], Movement этой модели заканчивается в точке, где было совершено Attack of Opportunity. Если Attack of Opportunity было Melee Attack, цель также немедленно переходит в состояние [[Engaged]].
; [[Impede|Impede]] : When this model declares an Attack of Opportunity with a Melee Attack against a non-[[Engaged]] model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes [[Engaged]] immediately.


==Боевые искусства==
==Боевые искусства==
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! Lvl !! Effect
! Lvl !! Effect
|-
|-
| I || Мастерское парирование: Melee Attack цели получает -3 Modifier.
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| II ← эта модель || Жёсткий рипост: Melee Attack цели получает -1 STK (не может быть снижен ниже 1).
| II ← эта модель || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|}
|}


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|-
|-
| [[Tengu Screech]] || 1 || Weapon || 8 || 4 || 1 || — || [[Ignore Armor]], [[Mindgame]], [[Stagger]], [[Sweep|Sweep II]]
| [[Tengu Screech]] || 1 || Weapon || 8 || 4 || 1 || — || [[Ignore Armor]], [[Mindgame]], [[Stagger]], [[Sweep|Sweep II]]
Это оружие не может вызывать состояние [[Engaged]].
This Weapon cannot cause [[Engaged]] state.
|}
|}


==Особое==
==Особое==
Protective Currents: применяет -4 к входящим Attack. При Hit все вражеские модели в пределах 3'' получают Hit с Knockback (3), и этот эффект отменяется до следующей Strategic Phase.
Protective Currents: Apply -4 to incoming Attacks. If Hit, all enemy models within 3'' suffer a Hit with Knockback (3) and this effect is canceled until the next Strategic Phase.


==Глоссарий==
==Глоссарий==
; Bleed : Если модель получает хотя бы один Wound с этим Trait, она переходит в [[Bleeding|Bleeding State]].
; Bleed : If a model suffers at least one Wound with this Trait, it enters the [[Bleeding|Bleeding State]].
; Engaged : Во время movement step, находясь в роли Active, активированная модель в состоянии Engaged может объявить только Idle или Walk.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
Однако, если она объявляет Walk, она может двигаться только прямо в сторону вражеской модели, вызывающей состояние Engaged.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
Если модель находится в состоянии Engaged от нескольких моделей, она должна выбрать одну из вражеских моделей, вызывающих
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
состояние Engaged, при объявлении действия Walk, и должна двигаться прямо к этой вражеской модели.
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
Пока модель находится в состоянии Engaged, она может объявить только Melee Attack, Assist (нацеленный на себя) или Dodge.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
Модель перестаёт быть Engaged, когда она покидает зону досягаемости melee-оружия вражеской
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
модели, выполняет Disengage с помощью Dodge, или переводит вражескую модель в состояние Incapacitated,
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched или Dead.
Petrified, Crouched or Dead state.
Пока модель находится в состоянии Engaged, она автоматически имеет LoS ко всем вражеским моделям, вызывающим
While a model is Engaged, it automatically has LoS to all enemy models that are causing
у неё состояние Engaged, но не может реагировать против моделей за пределами своей Awareness.
it to be Engaged, but cannot react against models outside of its Awareness.
; Ignore Armor : Hit с этим Trait снижает ARM модели, получившей удар, до 0 на время выполнения Damage roll.
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; Mindgame : Dodge против Attack с этим Trait использует INT вместо AG. Если модель получает Mindgame Hit с PW, она бросает INT вместо выполнения Damage Roll. При провале броска модель получает damage.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Stagger : Модель, получившая Hit с этим Trait, теряет 1 Activation Point (до конца хода). Этот Trait не действует на модели на два или более Size больше атакующего.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : При успешном Attack roll все модели в пределах LoS и Melee Reach этой модели получают Hit.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.


[[Category:Units]]
[[Category:Units]]
[[Category:Neutral]]
[[Category:Neutral]]

Текущая версия от 07:50, 26 августа 2026

Файл:Kogetsu Cursed Monk portrait.jpg
Kogetsu, Cursed Monk

Kogetsu, Cursed Monk — юнит фракции Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Warrior / Sentinel 30 1 2 5 14 16 10 10 10 13 3 3 14

Классы[править]

Warrior[править]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Sentinel[править]

In their Reactive role, Sentinels may gain +1 STK when performing an Attack.

Трейты[править]

Advantage (Demon)
Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Demon) characteristic (Size, Class, Trait, etc.).
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.

Скиллы[править]

Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Impede
When this model declares an Attack of Opportunity with a Melee Attack against a non-Engaged model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes Engaged immediately.

Боевые искусства[править]

Fencing (Level II)[править]

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II ← эта модель Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Naginata 1 Weapon T+3 2 STA-1 3 Bleed, Sweep I
Tengu Screech 1 Weapon 8 4 1 Ignore Armor, Mindgame, Stagger, Sweep II

This Weapon cannot cause Engaged state.

Особое[править]

Protective Currents: Apply -4 to incoming Attacks. If Hit, all enemy models within 3 suffer a Hit with Knockback (3) and this effect is canceled until the next Strategic Phase.

Глоссарий[править]

Bleed
If a model suffers at least one Wound with this Trait, it enters the Bleeding State.
Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.