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Kogetsu, Cursed Monk: различия между версиями

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'''Kogetsu, Cursed Monk''' — юнит фракции [[:Category:Neutral]] в ''Eldfall Chronicles''.
[[File:Kogetsu_Cursed_Monk_portrait.jpg|thumb|200px|Kogetsu, Cursed Monk]]
 
'''Kogetsu, Cursed Monk''' — юнит фракции [[:Category:Neutral|Neutral]] в ''Eldfall Chronicles''.
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| [[File:Kogetsu_Cursed_Monk_portrait.jpg|200px|Kogetsu, Cursed Monk]]
|-
| [[:File:Kogetsu_Cursed_Monk.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Kogetsu_Cursed_Monk_A5.pdf|буклет A5]]</small>
|}


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==Классы==
==Классы==
===[[Warrior]]===
===[[Warrior]]===
В свою Strategic Phase Warrior может перейти в Defensive Stance; игрок обозначает это, кладя жетон Defensive Stance рядом с моделью. Warrior в Defensive Stance имеет Strike 1 в Active Role и сохраняет базовый Strike в Reactive Role (такой же, как в Active Role). Defensive Stance длится до следующей Strategic Phase воина, если не указано иное.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


===[[Sentinel]]===
===[[Sentinel]]===
В своей Reactive Role Sentinels могут получить +1 Strike при выполнении Attack.
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.


==Трейты==
==Трейты==
; [[Advantage (X)|Advantage (Demon)]] : Раз за Activation Sequence модель с этим трейтом может перебросить любое количество кубов (однократно) во время Attack против цели с характеристикой (Demon) Size, Class, Trait и т.п.
; [[Advantage (X)|Advantage (Demon)]] : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Demon) characteristic (Size, Class, Trait, etc.).
; [[Vigilance|Vigilance]] : Эта модель невосприимчива к трейту Surprise Attack. Front arc этой модели расширен до 360°. У этой модели нет Back arc.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.


==Навыки==
==Скиллы==
; [[Leap|Leap]] : Эта модель может выполнять Special Movement «Jump» как Normal Movement. Во время Jump её SPD не уполовинивается.
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
; [[Impede|Impede]] : Когда эта модель объявляет Attack of Opportunity с Melee Attack против модели вне состояния [[Engaged]], движение этой модели заканчивается в точке выполнения Attack of Opportunity. Если Attack of Opportunity была Melee Attack, цель также немедленно становится [[Engaged]].
; [[Impede|Impede]] : When this model declares an Attack of Opportunity with a Melee Attack against a non-[[Engaged]] model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes [[Engaged]] immediately.


==Боевые искусства==
==Боевые искусства==
===Fencing (уровень II)===
===Fencing (Level II)===
{| class="wikitable"
{| class="wikitable"
! Ур. !! Эффект
! Lvl !! Effect
|-
|-
| I || Masterful Parry: Melee Attack цели получает модификатор -3.
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| II ← эта модель || Harsh Riposte: Melee Attack цели получает -1 STK (не может опуститься ниже 1).
| II ← эта модель || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|}
|}


==Снаряжение==
==Инвентарь==
'''Мест в снаряжении:''' 5
'''Место в инвентаре:''' 5


{| class="wikitable"
{| class="wikitable"
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Naginata]] || 1 || Weapon || T+3 || 2 || STA-1 || 3 || [[Bleeding|Bleed]], [[Sweep|Sweep I]]
| [[Naginata]] || 1 || Weapon || T+3 || 2 || STA-1 || 3 || [[Bleeding|Bleed]], [[Sweep|Sweep I]]
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==Особое==
==Особое==
Protective Currents: входящие атаки получают -4. При попадании все вражеские модели в пределах 3'' получают Hit с Knockback (3), и этот эффект отменяется до следующей Strategic Phase.
Protective Currents: Apply -4 to incoming Attacks. If Hit, all enemy models within 3'' suffer a Hit with Knockback (3) and this effect is canceled until the next Strategic Phase.


==Глоссарий==
==Глоссарий==
; Bleed : Состояние. В начале активации этой модели она теряет 1 HP. Снимается, когда модель восстанавливает любое количество HP.
; Bleed : If a model suffers at least one Wound with this Trait, it enters the [[Bleeding|Bleeding State]].
; Engaged : Состояние. Модель в базовом контакте с врагом: она не может выполнять Ranged Attacks и отходить без Disengage.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
; Ignore Armor : Атаки с этим трейтом игнорируют значение ARM цели.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
; Knockdown : При попадании цель сбивается с ног и получает состояние Crouched.
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
; Mindgame : Атака целится в характеристику INT вместо DEF.
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
; Stagger : При попадании цель теряет 1 Activation Point (минимум 0).
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
; Sweep I : Атака поражает все модели в пределах досягаемости в дуге 180° (уровень I).
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
; Sweep II : Атака поражает все модели в пределах досягаемости в дуге 360° (уровень II).
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched or Dead state.
While a model is Engaged, it automatically has LoS to all enemy models that are causing
it to be Engaged, but cannot react against models outside of its Awareness.
; Ignore Armor : A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.


[[Category:Units]]
[[Category:Units]]
[[Category:Neutral]]
[[Category:Neutral]]

Текущая версия от 07:50, 26 августа 2026

Файл:Kogetsu Cursed Monk portrait.jpg
Kogetsu, Cursed Monk

Kogetsu, Cursed Monk — юнит фракции Neutral в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Warrior / Sentinel 30 1 2 5 14 16 10 10 10 13 3 3 14

Классы[править]

Warrior[править]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Sentinel[править]

In their Reactive role, Sentinels may gain +1 STK when performing an Attack.

Трейты[править]

Advantage (Demon)
Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Demon) characteristic (Size, Class, Trait, etc.).
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.

Скиллы[править]

Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
Impede
When this model declares an Attack of Opportunity with a Melee Attack against a non-Engaged model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes Engaged immediately.

Боевые искусства[править]

Fencing (Level II)[править]

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II ← эта модель Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).

Инвентарь[править]

Место в инвентаре: 5

Item Qty Category PW RCH STK WGT Effect
Naginata 1 Weapon T+3 2 STA-1 3 Bleed, Sweep I
Tengu Screech 1 Weapon 8 4 1 Ignore Armor, Mindgame, Stagger, Sweep II

This Weapon cannot cause Engaged state.

Особое[править]

Protective Currents: Apply -4 to incoming Attacks. If Hit, all enemy models within 3 suffer a Hit with Knockback (3) and this effect is canceled until the next Strategic Phase.

Глоссарий[править]

Bleed
If a model suffers at least one Wound with this Trait, it enters the Bleeding State.
Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Ignore Armor
A Hit with this Trait reduces the target's ARM to 0 for the duration of the Damage roll.
Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.