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Seigen, of the Keshobarai: различия между версиями

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'''Seigen, of the Keshobarai''' — юнит фракции [[:Category:Empire of Soga]] в ''Eldfall Chronicles''.
[[File:Seigen_of_the_Keshobarai_portrait.jpg|thumb|200px|Seigen, of the Keshobarai]]
 
'''Seigen, of the Keshobarai''' — юнит фракции [[:Category:Empire of Soga|Empire of Soga]] в ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Seigen_of_the_Keshobarai_portrait.jpg|200px|Seigen, of the Keshobarai]]
|-
| [[:File:Seigen_of_the_Keshobarai.pdf|📄 '''PDF-профиль (A4)''']] <br /><small>[[:File:Seigen_of_the_Keshobarai_A5.pdf|буклет A5]]</small>
|}


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==Классы==
==Классы==
===[[Sentinel]]===
===[[Sentinel]]===
В своей Reactive Role Sentinels могут получить +1 Strike при выполнении Attack.
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.


===[[Ranger]]===
===[[Ranger]]===
В End Phase в Active Role Rangers могут выполнить Normal Movement (примечание: это не провоцирует Reaction реактивного игрока).
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).


==Трейты==
==Трейты==
; [[Fearless|Fearless]] : Эта модель не может входить в состояние Panicked.
; [[Fearless|Fearless]] : This model cannot become Panicked (State).
; [[Resistance (X)|Resistance (Spells, Profane)]] : PW Hit, нанесённого этой модели атакой с типом или трейтом (Spells, Profane), уполовинивается.
; [[Resistance (X)|Resistance (Spells, Profane)]] : Power of a Hit dealt to this model by an Attack with the (Spells, Profane) Type or Trait is halved.
; [[Vigilance|Vigilance]] : Эта модель невосприимчива к трейту Surprise Attack. Front arc этой модели расширен до 360°. У этой модели нет Back arc.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.


==Навыки==
==Скиллы==
; [[Finishing Strike|Finishing Strike]] : Нанеся цели хотя бы одну Wound, эта модель может немедленно выполнить немодифицируемую Attack со STK 1 по той же цели. Она обязана использовать тот же предмет или навык. Если целей несколько, выберите только одну.
; [[Finishing Strike|Finishing Strike]] : When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.
; [[Impede|Impede]] : Когда эта модель объявляет Attack of Opportunity с Melee Attack против модели вне состояния [[Engaged]], движение этой модели заканчивается в точке выполнения Attack of Opportunity. Если Attack of Opportunity была Melee Attack, цель также немедленно становится [[Engaged]].
; [[Impede|Impede]] : When this model declares an Attack of Opportunity with a Melee Attack against a non-[[Engaged]] model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes [[Engaged]] immediately.
; [[Protector|Protector]] : Этот навык используется только в Reactive Role. Когда союзная модель в пределах 1/2 SPD становится целью Attack в Reactive Role этой модели, эта модель может потратить Activation Point и переместиться в Base Contact с союзником. (Двигаясь, она не может проходить через объекты выше своего Hitbox.) Сделав это, модель становится новой целью Attack.
; [[Protector|Protector]] : This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.


==Боевые искусства==
==Боевые искусства==
===Fencing (уровень IV)===
===Fencing (Level IV)===
{| class="wikitable"
{| class="wikitable"
! Ур. !! Эффект
! Lvl !! Effect
|-
|-
| I || Masterful Parry: Melee Attack цели получает модификатор -3.
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
|-
| II || Harsh Riposte: Melee Attack цели получает -1 STK (не может опуститься ниже 1).
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|-
|-
| III || Second Wind: Melee Attack обладателя получает +1 STK.
| III || Second Wind: User's Melee Attack gains +1 STK.
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| IV ← эта модель || Grapple & Thrash: Melee Attack обладателя получает [[Knockdown]].
| IV ← эта модель || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|}
|}


==Снаряжение==
==Инвентарь==
'''Мест в снаряжении:''' 6
'''Место в инвентаре:''' 6


{| class="wikitable"
{| class="wikitable"
! Предмет !! Кол-во !! Категория !! PW !! RCH !! STK !! WGT !! Эффект
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Stonesplitter]] || 1 || Weapon || T+2 || 2 || STA || 3 || [[Bleeding|Bleed]], [[Sweep|Sweep I]], [[Two-Handed|Two Handed]]
| [[Stonesplitter]] || 1 || Weapon || T+2 || 2 || STA || 3 || [[Bleeding|Bleed]], [[Sweep|Sweep I]], [[Two-Handed|Two Handed]]
|-
|-
| [[Sealing Javelins]] || 2 || Consumable || T || T || QTY || 1 || Если этот предмет попадает по модели с трейтом Incorporeal или Undead, она автоматически получает 2 Wounds (бросок DMG не нужен).
| [[Sealing Javelins]] || 2 || Consumable || T || T || QTY || 1 || If this item hits a model with Incorporeal or Undead Trait, it automatically suffers 2 Wounds (no DMG roll necessary).
|}
|}


==Стратагемы==
==Стратагемы==
{| class="wikitable"
{| class="wikitable"
! Название !! Тип !! Эффект
! Name !! Type !! Effect
|-
|-
| '''[[Hunter Tactics]]''' || Authority || Целевая модель может выполнить Walk в свою End Phase.
| '''Hunter Tactics''' || Authority || Target model may perform Walk, during its End Phase.
|-
|-
| '''[[Stalward Defenders]]''' || Authority || Sentinels и Warriors получают +3 DEF и [[Fearless]].
| '''Stalward Defenders''' || Authority || Sentinels and Warriors recieve +3 DEF and [[Fearless]].
|-
|-
| '''[[Overcome Pain]]''' || Authority || Целевой Warrior вне состояния [[Incapacitated]] может восстановить 1 HP.
| '''Overcome Pain''' || Authority || Target Warrior not in [[Incapacitated]] State may regain 1 HP.
|}
|}


==Глоссарий==
==Глоссарий==
; Bleed : Состояние. В начале активации этой модели она теряет 1 HP. Снимается, когда модель восстанавливает любое количество HP.
; Bleed : If a model suffers at least one Wound with this Trait, it enters the [[Bleeding|Bleeding State]].
; Knockdown : При попадании цель сбивается с ног и получает состояние Crouched.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
; Sweep I : Атака поражает все модели в пределах досягаемости в дуге 180° (уровень I).
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
; Two Handed : Это оружие требует двух рук. Модель не может использовать щит или второе оружие.
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched or Dead state.
While a model is Engaged, it automatically has LoS to all enemy models that are causing
it to be Engaged, but cannot react against models outside of its Awareness.
; Incapacitated : When a model's HP reaches 0,
it becomes Incapacitated and
immediately enters the Crouched
State. The model retains all
other States.
An Incapacitated model cannot
receive Activation Points and cannot
perform Activations nor Reactions.
(Note: If it had remaining Activation
Points at the time when it became
Incapacitated, it keeps them until the
End Phase of that turn).
This State is canceled if the model
regains at least 1 HP. If a model
enters the Incapacitated State due
to an effect but has more than 0
HP, the State is canceled during the
model's next Strategic Phase. When
canceled, the model may voluntarily
cancel Crouched.
An incapacitated Leader cannot use
Stratagems.
An already Incapacitated model
that would suffer another Wound
automatically becomes Dead.
Unless stated otherwise, it cannot
use or benefit from any Skills, Traits,
Upgrades, Items, etc., and is ignored for all impacts such as scoring in
Quests and Ranged Friendly Fire.
They are still hit by Attacks, like
AoEs or Sweep Attacks.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


[[Category:Units]]
[[Category:Units]]
[[Category:Empire of Soga]]
[[Category:Empire of Soga]]

Текущая версия от 07:50, 26 августа 2026

Файл:Seigen of the Keshobarai portrait.jpg
Seigen, of the Keshobarai

Seigen, of the Keshobarai — юнит фракции Empire of Soga в Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sentinel / Ranger 28 1 2 5 14 16 12 13 11 13 6 3 17

Классы[править]

Sentinel[править]

In their Reactive role, Sentinels may gain +1 STK when performing an Attack.

Ranger[править]

In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).

Трейты[править]

Fearless
This model cannot become Panicked (State).
Resistance (Spells, Profane)
Power of a Hit dealt to this model by an Attack with the (Spells, Profane) Type or Trait is halved.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.

Скиллы[править]

Finishing Strike
When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.
Impede
When this model declares an Attack of Opportunity with a Melee Attack against a non-Engaged model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes Engaged immediately.
Protector
This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.

Боевые искусства[править]

Fencing (Level IV)[править]

Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III Second Wind: User's Melee Attack gains +1 STK.
IV ← эта модель Grapple & Thrash: User's Melee Attack gains Knockdown.

Инвентарь[править]

Место в инвентаре: 6

Item Qty Category PW RCH STK WGT Effect
Stonesplitter 1 Weapon T+2 2 STA 3 Bleed, Sweep I, Two Handed
Sealing Javelins 2 Consumable T T QTY 1 If this item hits a model with Incorporeal or Undead Trait, it automatically suffers 2 Wounds (no DMG roll necessary).

Стратагемы[править]

Name Type Effect
Hunter Tactics Authority Target model may perform Walk, during its End Phase.
Stalward Defenders Authority Sentinels and Warriors recieve +3 DEF and Fearless.
Overcome Pain Authority Target Warrior not in Incapacitated State may regain 1 HP.

Глоссарий[править]

Bleed
If a model suffers at least one Wound with this Trait, it enters the Bleeding State.
Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Incapacitated
When a model's HP reaches 0,

it becomes Incapacitated and immediately enters the Crouched State. The model retains all other States. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. (Note: If it had remaining Activation Points at the time when it became Incapacitated, it keeps them until the End Phase of that turn). This State is canceled if the model regains at least 1 HP. If a model enters the Incapacitated State due to an effect but has more than 0 HP, the State is canceled during the model's next Strategic Phase. When canceled, the model may voluntarily cancel Crouched. An incapacitated Leader cannot use Stratagems. An already Incapacitated model that would suffer another Wound automatically becomes Dead. Unless stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items, etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.